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[TF2] Taunt 'em (v1.0.1, 06/23/2015)


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cucamorais
Junior Member
Join Date: Feb 2016
Old 12-21-2017 , 18:02   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #401

Quote:
Originally Posted by lugui View Post
For the lazy
You're missing the medic taunt.
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CrazyGhostRider
Member
Join Date: Apr 2014
Old 12-21-2017 , 18:03   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #402

Not this. Since was already
AddMenuItem(menu, "30840", "(Demo) Scotsmann's Stagger");

But this
AddMenuItem(menu, "30918", "(Medic)Surgeon's Squeezebox");
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PCDrivers
AlliedModders Donor
Join Date: Feb 2013
Location: Canary Islands
Old 12-21-2017 , 20:56   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #403

Updated with new taunts...
Attached Files
File Type: sp Get Plugin or Get Source (tf_tauntmenu.sp - 359 views - 5.7 KB)
File Type: smx tf_tauntmenu.smx (8.0 KB, 468 views)
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ILUSION
Senior Member
Join Date: Oct 2006
Location: Argentina
Old 12-23-2017 , 19:17   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #404

Hi, Im getting this error:
Code:
L 12/23/2017 - 20:16:00: [SM] Exception reported: Unable to initialize call to CTFPlayer::PlayTauntSceneFromItem. Wait patiently for a fix.
Any idea? My server is running on ubuntu
Thanks
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Last edited by ILUSION; 12-23-2017 at 19:26.
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FlaminSarge
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Join Date: Jul 2010
Old 12-25-2017 , 00:17   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #405

I would heavily recommend using https://forums.alliedmods.net/showthread.php?t=293722 if you need a menu, instead of modifying this plugin.

The above plugin automatically updates the menu every time the game updates, so you won't ever need to update it.
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PCDrivers
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Old 12-25-2017 , 03:52   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #406

Quote:
Originally Posted by ILUSION View Post
Hi, Im getting this error:
Code:
L 12/23/2017 - 20:16:00: [SM] Exception reported: Unable to initialize call to CTFPlayer::PlayTauntSceneFromItem. Wait patiently for a fix.
Any idea? My server is running on ubuntu
Thanks
Update your gamedata file.

https://raw.githubusercontent.com/fa...f2.tauntem.txt
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ILUSION
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Join Date: Oct 2006
Location: Argentina
Old 12-30-2017 , 17:55   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #407

Quote:
Originally Posted by PCDrivers View Post
I'm using that version, but the problem is the same.
Thanks
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cheddar
Member
Join Date: Sep 2015
Old 01-04-2018 , 08:10   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #408

Quote:
Originally Posted by FlaminSarge View Post
I would heavily recommend using https://forums.alliedmods.net/showthread.php?t=293722 if you need a menu, instead of modifying this plugin.

The above plugin automatically updates the menu every time the game updates, so you won't ever need to update it.
FlaminSarge,

I tried that plugin and it was missing many of the recent taunts... I also have tf2IDB with an updated database (generated from a user on that forum post)...

For me, it's a great deal easier to just come on and update my server with the newest tauntem plugin every once in a while than trying to get tf2IDB to work with the new plugin...

Just giving my $0.02
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-04-2018 , 20:52   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #409

The menu for the TF2IDB-based plugin is a lot slicker than the menu that was tacked onto this one. The issue is, of course, that TF2IDB's database may not be up to date, but I'm trying to figure out a good way to solve that issue too.
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
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ApoziX
Member
Join Date: Sep 2018
Old 09-21-2018 , 18:53   Re: [TF2] Taunt 'em (v1.0.1, 06/23/2015)
Reply With Quote #410

There is a way that i can bind the taunt in console like bind l "sm_taunt 15"
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