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Subplugin Submission [ZP] List of VIP Extra Items


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Depresie
Veteran Member
Join Date: Nov 2013
Old 06-28-2014 , 13:45   Re: VIP Extra Items
Reply With Quote #11

Quote:
Originally Posted by Catastrophe View Post
Lol then its just bad code. all properly coded plugins of zp43 work with zp50.

(I just wanted people to be aware about zp50, so im posting this reply now, and besides i didnt read this comment until today)
stop hating that much on zp 4.3 and zpa....
you overrate zp 5.0 .. i agree, it is smooth... but do you know what mess things up? the change of natives

if im going to switch from zpa to zp 5.0 i'll have to convert 50 of my 70 plugins...
if you love zp 5.0 that much do something realy usefull for it... make a zp 5.0.8 version with old natives.. if you do that, im sure there will be more users using it
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Catastrophe
Veteran Member
Join Date: Jul 2012
Location: somewhere between narnia
Old 06-29-2014 , 06:04   Re: VIP Extra Items
Reply With Quote #12

I dont hate zp43/zpa they're just bad coded, really bad coded, i cant even explain it to you cuz if i did you wont understand. (Someday when ull learn scripting, if u ever do, ull understand what i was trying to say)

Nope i wont do that zp50 natives are much better coded, and you still dont understand that zp43 plugins will work with zp50 if u just configure it right. i overrate it cuz its later than zp43 dont u think that has some meaning ?

Besides about doing smthing for zp50, All my plugins ..... - AlliedModders
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Last edited by Catastrophe; 06-29-2014 at 06:06.
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Light_Dark
Member
Join Date: Jul 2013
Old 08-08-2014 , 04:47   Re: VIP Extra Items
Reply With Quote #13

hmm please convert these for zpvip extra
:http://pastebin.com/Mjdh0318
:http://pastebin.com/Cnt0Fr8y
:http://pastebin.com/5fLdbrpb
:http://pastebin.com/suDff4jf
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zmd94
Veteran Member
Join Date: Nov 2013
Location: Malaysia (9w2zow).
Old 08-08-2014 , 05:53   Re: VIP Extra Items
Reply With Quote #14

Quote:
Originally Posted by Light_Dark View Post
Please convert these for ZP VIP extra.
Please use below:
1. ATCS4:
PHP Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#include <zmvip>

#define PLUGIN "[ZP] Extra Item: AT4CS"
#define VERSION "1.0"
#define AUTHOR "Dias"

#define weapon_at4cs "weapon_m249"
#define CSW_AT4CS CSW_M249

#define TASK_CHECKRELOAD 111112
#define TASK_RELOAD 111113

new g_at4cs
new g_had_at4cs[33], Float:g_lastfire[33], Float:g_lastaim[33], g_aiming[33],
g_smoke_idg_spr_trailg_spr_expis_reloading[33],
cvar_radiuscvar_maxdamage

new const v_model[] = "models/zombie_plague/v_at4ex.mdl"
new const p_model[] = "models/zombie_plague/p_at4ex.mdl"
new const w_model[] = "models/zombie_plague/w_at4ex.mdl"
new const s_model[] = "models/zombie_plague/s_rocket.mdl"

new const at4cs_sound[5][] = {
    
"weapons/at4-1.wav"// Fire Sound
    
"weapons/at4_clipin1.wav"// Clip in 1
    
"weapons/at4_clipin2.wav"// Clip in 2
    
"weapons/at4_clipin3.wav"// Clip in 3
    
"weapons/at4_draw.wav"  // Draw
}

public 
plugin_init()
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
    
register_event("CurWeapon""event_curweapon""be""1=1")
    
register_event("HLTV""event_newround""a""1=0""2=0")
    
    
register_forward(FM_UpdateClientData"fw_UpdateClientData_Post"1)
    
register_forward(FM_CmdStart"fw_CmdStart")
    
register_forward(FM_SetModel"fw_SetModel")
    
    
register_think("at4ex_rocket""fw_rocket_think")
    
register_touch("at4ex_rocket""*""fw_rocket_touch")
    
    
RegisterHam(Ham_Weapon_Reloadweapon_at4cs"fw_WeaponReload")
    
RegisterHam(Ham_Item_AddToPlayerweapon_at4cs"fw_AddToPlayer"1)
    
    
cvar_radius register_cvar("zp_at4cs_radius""300.0")
    
cvar_maxdamage register_cvar("zp_at4cs_maxdamage""650.0")
    
    
g_at4cs zv_register_extra_item("AT4CS""(VIP only)"38ZV_TEAM_HUMAN
    
    
register_clcmd("weapon_at4cs""hook_weapon")
}

public 
hook_weapon(id)
{
    
engclient_cmd(idweapon_at4cs)
    return 
PLUGIN_HANDLED
}

public 
plugin_precache()
{
    
engfunc(EngFunc_PrecacheModelv_model)
    
engfunc(EngFunc_PrecacheModelp_model)
    
engfunc(EngFunc_PrecacheModelw_model)
    
engfunc(EngFunc_PrecacheModels_model)
    
    
engfunc(EngFunc_PrecacheGeneric"sprites/weapon_at4cs.txt")
    
engfunc(EngFunc_PrecacheGeneric"sprites/at4cs.spr")  
    
    
g_smoke_id engfunc(EngFunc_PrecacheModel"sprites/effects/rainsplash.spr")
    
g_spr_trail engfunc(EngFunc_PrecacheModel,"sprites/xbeam3.spr")
    
g_spr_exp engfunc(EngFunc_PrecacheModel,"sprites/zerogxplode.spr")
    
    for(new 
0sizeof(at4cs_sound); i++)
        
engfunc(EngFunc_PrecacheSoundat4cs_sound[i])
}

public 
zv_extra_item_selected(iditemid)
{
    if(
itemid != g_at4cs)
        return 
PLUGIN_HANDLED
    
    g_had_at4cs
[id] = 1
    is_reloading
[id] = 0
    g_aiming
[id] = 0
    
    fm_give_item
(idweapon_at4cs)
    
    static 
at4cs
    at4cs 
fm_get_user_weapon_entity(idCSW_AT4CS)
    
    
cs_set_weapon_ammo(at4cs1)
    
cs_set_user_bpammo(idCSW_AT4CS10)
    
    return 
PLUGIN_CONTINUE
}

public 
zp_user_infected_post(id)
{
    
g_had_at4cs[id] = 0
    is_reloading
[id] = 0
    g_aiming
[id] = 0
    
    remove_task
(id+TASK_CHECKRELOAD)
    
remove_task(id+TASK_RELOAD)    
}

public 
zp_user_humanized_post(id)
{
    
g_had_at4cs[id] = 0
    is_reloading
[id] = 0
    g_aiming
[id] = 0       
    
    remove_task
(id+TASK_CHECKRELOAD)
    
remove_task(id+TASK_RELOAD)            
}

public 
event_newround()
{
    
remove_entity_name("at4ex_rocket")
    
    for(new 
0get_maxplayers(); i++)
    {
        if(
is_user_alive(i) && is_user_connected(i))
        {
            
remove_task(i+TASK_CHECKRELOAD)
            
remove_task(i+TASK_RELOAD)     
        }
    }
}

public 
event_curweapon(id)
{
    if(!
is_user_alive(id) || !is_user_connected(id))
        return 
PLUGIN_HANDLED
    
    
if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
        return 
PLUGIN_HANDLED
    
    
if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
        return 
PLUGIN_HANDLED
    
    set_pev
(idpev_viewmodel2v_model)
    
set_pev(idpev_weaponmodel2p_model)
    
    return 
PLUGIN_CONTINUE
}

public 
fw_UpdateClientData_Post(idsendweaponscd_handle)
{
    if(!
is_user_alive(id) || !is_user_connected(id))
        return 
FMRES_IGNORED
    
    
if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
        return 
FMRES_IGNORED
    
    
if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
        return 
FMRES_IGNORED
    
    set_cd
(cd_handleCD_flNextAttackhalflife_time() + 0.001)  
    
    return 
FMRES_HANDLED
}

public 
fw_AddToPlayer(entid)
{
    if(!
is_valid_ent(ent) || !is_user_alive(id))
        return 
HAM_IGNORED
    
    
if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
        return 
HAM_IGNORED
    
    
if(entity_get_int(entEV_INT_impulse) == 61296)
    {
        
g_had_at4cs[id] = 1
        entity_set_int
(idEV_INT_impulse0)
        
        return 
HAM_HANDLED
    
}              
    
    if(
g_had_at4cs[id])
    {
        
message_begin(MSG_ONEget_user_msgid("WeaponList"), _id)
        
write_string("weapon_at4cs");    // WeaponName
        
write_byte(3)                  // PrimaryAmmoID
        
write_byte(1)                  // PrimaryAmmoMaxAmount
        
write_byte(-1)                   // SecondaryAmmoID
        
write_byte(-1)                   // SecondaryAmmoMaxAmount
        
write_byte(0)                    // SlotID (0...N)
        
write_byte(4)                    // NumberInSlot (1...N)
        
write_byte(CSW_AT4CS)            // WeaponID
        
write_byte(0)                   // Flags
        
message_end()
    }
    
    return 
HAM_HANDLED     
}

public 
fw_CmdStart(iduc_handleseed)
{
    if(!
is_user_alive(id) || !is_user_connected(id))
        return 
FMRES_IGNORED
    
    
if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
        return 
FMRES_IGNORED
    
    
if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
        return 
FMRES_IGNORED
    
    
static CurButton
    CurButton 
get_uc(uc_handleUC_Buttons)
    
    if(
CurButton IN_ATTACK)
    {
        static 
Float:CurTime
        CurTime 
get_gametime()
        
        static 
at4cs
        at4cs 
fm_find_ent_by_owner(-1weapon_at4csid)             
        
        if(
cs_get_weapon_ammo(at4cs) > && !is_reloading[id])
        {
            if(
CurTime 4.5 g_lastfire[id])
            {
                
set_weapon_anim(id1)
                
emit_sound(idCHAN_WEAPONat4cs_sound[0], 1.0ATTN_NORM0PITCH_NORM)
                
                
create_rocket(id)
                
                static 
Float:Punch_Angles[3]
                
                
Punch_Angles[0] = -20.0
                Punch_Angles
[1] = 0.0
                Punch_Angles
[2] = 0.0
                
                set_pev
(idpev_punchanglePunch_Angles)
                
cs_set_weapon_ammo(at4cscs_get_weapon_ammo(at4cs) - 1)
                
                if(
cs_get_weapon_ammo(at4cs) <= && !is_reloading[id])
                {
                    if(
cs_get_user_bpammo(idCSW_AT4CS) > 0)
                    {
                        
set_task(1.0"at4cs_reload"id)
                    }
                }
                
                if(
cs_get_user_zoom(id))
                    
cs_set_user_zoom(idCS_RESET_ZOOM1)
                
                
g_lastfire[id] = CurTime
            
}
            } else {
            if(!
is_reloading[id])
            {
                if(
cs_get_user_bpammo(idCSW_AT4CS) > 0)
                {
                    if(
CurTime 1.0 g_lastfire[id])
                    {
                        
at4cs_reload(id)
                        
g_lastfire[id] = CurTime
                    
}
                }
            }
        }
    }
    
    if(
CurButton IN_ATTACK2)
    {
        static 
Float:CurTime
        CurTime 
get_gametime()
        
        if((
CurTime 0.5 g_lastaim[id]) && !is_reloading[id])
        {
            if(!
g_aiming[id])
            {
                
cs_set_user_zoom(idCS_SET_FIRST_ZOOM1)
                
g_aiming[id] = 1
                
} else {
                
cs_set_user_zoom(idCS_RESET_ZOOM1)
                
g_aiming[id] = 0
            
}
            
            
g_lastaim[id] = CurTime
        
}
    }
    
    
CurButton &= ~IN_ATTACK
    set_uc
(uc_handleUC_ButtonsCurButton)
    
    
CurButton &= ~IN_RELOAD
    set_uc
(uc_handleUC_ButtonsCurButton)
    
    return 
FMRES_HANDLED
}

public 
fw_SetModel(ent, const model[])
{
    if(!
is_valid_ent(ent))
        return 
FMRES_IGNORED
    
    
static szClassName[33]
    
entity_get_string(entEV_SZ_classnameszClassNamecharsmax(szClassName))
    
    if(!
equal(szClassName"weaponbox"))
        return 
FMRES_IGNORED
    
    
static iOwner
    iOwner 
entity_get_edict(entEV_ENT_owner)
    
    if(
equal(model"models/w_m249.mdl"))
    {
        static 
at4cs
        at4cs 
find_ent_by_owner(-1"weapon_m249"ent)
        
        if(!
is_valid_ent(at4cs))
            return 
FMRES_IGNORED;
        
        if(
g_had_at4cs[iOwner])
        {
            
entity_set_int(at4csEV_INT_impulse61296)
            
g_had_at4cs[iOwner] = 0
            entity_set_model
(entw_model)
            
            return 
FMRES_SUPERCEDE
        
}
    }
    
    return 
FMRES_IGNORED
}

public 
at4cs_reload(id)
{
    if(
is_reloading[id])
        return
    
    
is_reloading[id] = 1
    set_weapon_anim
(id3)
    
    
set_task(0.1"checking_reload"id+TASK_CHECKRELOAD__"b")
    
set_task(4.0"reload_complete"id+TASK_RELOAD)
}

public 
checking_reload(id)
{
    
id -= TASK_CHECKRELOAD
    
    
if(cs_get_user_zoom(id))
        
cs_set_user_zoom(idCS_RESET_ZOOM1
    
    if(
get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
    {
        
remove_task(id+TASK_CHECKRELOAD)
        
remove_task(id+TASK_RELOAD)
        
        
is_reloading[id] = 0
    
}
}

public 
reload_complete(id)
{
    
id -= TASK_RELOAD
    
    
if(!is_reloading[id])
        return
    
    
remove_task(id+TASK_CHECKRELOAD)       
    
    static 
at4cs
    at4cs 
fm_find_ent_by_owner(-1weapon_at4csid)     
    
    
cs_set_weapon_ammo(at4cs1)
    
cs_set_user_bpammo(idCSW_AT4CScs_get_user_bpammo(idCSW_AT4CS) - 1)
    
is_reloading[id] = 0
}

public 
fw_WeaponReload(ent)
{
    static 
id
    id 
pev(entpev_owner)
    
    if(!
is_user_alive(id) || !is_user_connected(id))
        return 
HAM_IGNORED
    
    
if(get_user_weapon(id) != CSW_AT4CS || !g_had_at4cs[id])
        return 
HAM_IGNORED
    
    
if(zp_get_user_zombie(id) || zp_get_user_survivor(id))
        return 
HAM_IGNORED     
    
    
static Float:CurTime
    CurTime 
get_gametime()               
    
    if(!
is_reloading[id])
    {
        if(
cs_get_user_bpammo(idCSW_AT4CS) > 0)
        {
            if(
CurTime 1.0 g_lastfire[id])
            {
                
at4cs_reload(id)
                
g_lastfire[id] = CurTime
            
}
        }
    }      
    
    return 
HAM_SUPERCEDE
}

public 
create_rocket(id)
{
    new 
entFloat:Origin[3], Float:Angles[3], Float:Velocity[3]
    
    
ent engfunc(EngFunc_CreateNamedEntityengfunc(EngFunc_AllocString"info_target"))
    
engfunc(EngFunc_GetAttachmentid0OriginAngles)
    
pev(idpev_anglesAngles)
    
    
set_pev(entpev_originOrigin)
    
set_pev(entpev_anglesAngles)
    
set_pev(entpev_solid2)
    
set_pev(entpev_movetype5)
    
set_pev(entpev_classname"at4ex_rocket")
    
set_pev(entpev_ownerid)
    
engfunc(EngFunc_SetModelents_model)
    
    
set_pev(entpev_mins, {-1.0, -1.0, -1.0})
    
set_pev(entpev_maxs, {1.01.01.0})
    
    
velocity_by_aim(id1750Velocity)
    
set_pev(entpev_velocityVelocity)
    
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
    
write_byte(TE_BEAMFOLLOW// TE id
    
write_short(ent// entity:attachment to follow
    
write_short(g_spr_trail// sprite index
    
write_byte(25// life in 0.1's
    
write_byte(2// line width in 0.1's
    
write_byte(255// r
    
write_byte(255// g
    
write_byte(255// b
    
write_byte(200// brightness
    
message_end()  
    
    
set_pev(entpev_iuser40)
    
set_pev(entpev_nextthinkhalflife_time() + 0.1)
}

public 
fw_rocket_think(ent)
{
    if(!
pev_valid(ent))
        return
    
    static 
Float:Origin[3]
    
pev(entpev_originOrigin)
    
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
    
write_byte(TE_SPRITE)
    
engfunc(EngFunc_WriteCoordOrigin[0])
    
engfunc(EngFunc_WriteCoordOrigin[1])
    
engfunc(EngFunc_WriteCoordOrigin[2])
    
write_short(g_smoke_id)
    
write_byte(2)
    
write_byte(200)
    
message_end()
    
    if(
pev(entpev_iuser4) == 0)
    {
        static 
Victim
        Victim 
FindClosesEnemy(ent)
        
        if(
is_user_alive(Victim))
        {
            
set_pev(entpev_iuser4Victim)
        }
        } else {
        static 
Victim
        Victim 
pev(entpev_iuser4)
        
        if(
is_user_alive(Victim))
        {
            static 
Float:VicOrigin[3]
            
pev(Victimpev_originVicOrigin)
            
            
turn_to_target(entOriginVictimVicOrigin)
            
hook_ent(entVictim500.0)
            } else {
            
set_pev(entpev_iuser40)
        }
    }
    
    
set_pev(entpev_nextthinkhalflife_time() + 0.075)
}

public 
fw_rocket_touch(rockettouch)
{
    if(!
pev_valid(rocket))
        return 
    
    if(
is_user_alive(touch) && pev(rocketpev_owner) == touch)
        return
    
    static 
Float:Origin[3]
    
pev(rocketpev_originOrigin)        
    
    
message_begin(MSG_BROADCAST ,SVC_TEMPENTITY)
    
write_byte(TE_EXPLOSION)
    
engfunc(EngFunc_WriteCoordOrigin[0])
    
engfunc(EngFunc_WriteCoordOrigin[1])
    
engfunc(EngFunc_WriteCoordOrigin[2])
    
write_short(g_spr_exp)  // sprite index
    
write_byte(20)  // scale in 0.1's
    
write_byte(30)  // framerate
    
write_byte(0)   // flags
    
message_end()
    
    static 
owneriVictim
    
    iVictim 
= -1
    owner 
pev(rocketpev_owner
    
    while((
iVictim find_ent_in_sphere(iVictimOriginget_pcvar_float(cvar_radius))) != 0)
    {
        if((
iVictim 32) && is_user_alive(iVictim)
        && 
iVictim != owner && zp_get_user_zombie(iVictim))
    {
        new 
Float:MaxDamageFloat:Damage
        
        MaxDamage 
get_pcvar_float(cvar_maxdamage)
        
Damage random_float(MaxDamage random_float(0.0100.0), MaxDamage random_float(0.0100.0))
        
        
ExecuteHam(Ham_TakeDamageiVictim0owner0DMG_BULLET)
        
        static 
health
        health 
get_user_health(iVictim)
        
        if(
health Damage >= 1)
        {
            
fm_set_user_health(iVictimhealth floatround(Damage))
        }
        else
        {
            
death_message(owneriVictim1)
        }                      
    }
}      

engfunc(EngFunc_RemoveEntityrocket)
}

stock set_weapon_anim(idanim)
{
set_pev(idpev_weaponanimanim)

message_begin(MSG_ONE_UNRELIABLESVC_WEAPONANIM_id)
write_byte(anim)
write_byte(pev(id,pev_body))
message_end()
}

stock death_message(KillerVictimScoreBoard)
{
// Block death msg
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET)
ExecuteHamB(Ham_KilledVictimKiller2)
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT)

// Death
make_deathmsg(KillerVictim0"")

// Update score board
if (ScoreBoard)
{
    
message_begin(MSG_BROADCASTget_user_msgid("ScoreInfo"))
    
write_byte(Killer// id
    
write_short(pev(Killerpev_frags)) // frags
    
write_short(cs_get_user_deaths(Killer)) // deaths
    
write_short(0// class?
    
write_short(get_user_team(Killer)) // team
    
message_end()
    
    
message_begin(MSG_BROADCASTget_user_msgid("ScoreInfo"))
    
write_byte(Victim// id
    
write_short(pev(Victimpev_frags)) // frags
    
write_short(cs_get_user_deaths(Victim)) // deaths
    
write_short(0// class?
    
write_short(get_user_team(Victim)) // team
    
message_end()
}
}

stock FindClosesEnemy(entid)
{
new 
Float:Dist
new Float:maxdistance=300.0
new indexid=0  
for(new i=1;i<=get_maxplayers();i++){
    if(
is_user_alive(i) && is_valid_ent(i) && can_see_fm(entidi)
    && 
pev(entidpev_owner) != && cs_get_user_team(pev(entidpev_owner)) != cs_get_user_team(i))
{
    
Dist entity_range(entidi)
    if(
Dist <= maxdistance)
    {
        
maxdistance=Dist
        indexid
=i
        
        
return indexid
    
}
}      
}      
return 
0
}

stock bool:can_see_fm(entindex1entindex2)
{
if (!
entindex1 || !entindex2)
return 
false

if (pev_valid(entindex1) && pev_valid(entindex1))
{
    new 
flags pev(entindex1pev_flags)
    if (
flags EF_NODRAW || flags FL_NOTARGET)
    {
        return 
false
    
}
    
    new 
Float:lookerOrig[3]
    new 
Float:targetBaseOrig[3]
    new 
Float:targetOrig[3]
    new 
Float:temp[3]
    
    
pev(entindex1pev_originlookerOrig)
    
pev(entindex1pev_view_ofstemp)
    
lookerOrig[0] += temp[0]
    
lookerOrig[1] += temp[1]
    
lookerOrig[2] += temp[2]
    
    
pev(entindex2pev_origintargetBaseOrig)
    
pev(entindex2pev_view_ofstemp)
    
targetOrig[0] = targetBaseOrig [0] + temp[0]
    
targetOrig[1] = targetBaseOrig [1] + temp[1]
    
targetOrig[2] = targetBaseOrig [2] + temp[2]
    
    
engfunc(EngFunc_TraceLinelookerOrigtargetOrig0entindex10//  checks the had of seen player
    
if (get_tr2(0TraceResult:TR_InOpen) && get_tr2(0TraceResult:TR_InWater))
    {
        return 
false
    
}
    else
    {
        new 
Float:flFraction
        get_tr2
(0TraceResult:TR_flFractionflFraction)
        if (
flFraction == 1.0 || (get_tr2(0TraceResult:TR_pHit) == entindex2))
        {
            return 
true
        
}
        else
        {
            
targetOrig[0] = targetBaseOrig [0]
            
targetOrig[1] = targetBaseOrig [1]
            
targetOrig[2] = targetBaseOrig [2]
            
engfunc(EngFunc_TraceLinelookerOrigtargetOrig0entindex10//  checks the body of seen player
            
get_tr2(0TraceResult:TR_flFractionflFraction)
            if (
flFraction == 1.0 || (get_tr2(0TraceResult:TR_pHit) == entindex2))
            {
                return 
true
            
}
            else
            {
                
targetOrig[0] = targetBaseOrig [0]
                
targetOrig[1] = targetBaseOrig [1]
                
targetOrig[2] = targetBaseOrig [2] - 17.0
                engfunc
(EngFunc_TraceLinelookerOrigtargetOrig0entindex10//  checks the legs of seen player
                
get_tr2(0TraceResult:TR_flFractionflFraction)
                if (
flFraction == 1.0 || (get_tr2(0TraceResult:TR_pHit) == entindex2))
                {
                    return 
true
                
}
            }
        }
    }
}
return 
false
}

stock turn_to_target(entFloat:Ent_Origin[3], targetFloat:Vic_Origin[3])
{
if(
target)
{
    new 
Float:newAngle[3]
    
entity_get_vector(entEV_VEC_anglesnewAngle)
    new 
Float:Vic_Origin[0] - Ent_Origin[0]
    new 
Float:Vic_Origin[1] - Ent_Origin[1]
    
    new 
Float:radians floatatan(z/xradian)
    
newAngle[1] = radians * (180 3.14)
    if (
Vic_Origin[0] < Ent_Origin[0])
        
newAngle[1] -= 180.0
        
        entity_set_vector
(entEV_VEC_anglesnewAngle)
    }
}

stock hook_ent(entvictimFloat:speed)
{
    static 
Float:fl_Velocity[3]
    static 
Float:VicOrigin[3], Float:EntOrigin[3]
    
    
pev(entpev_originEntOrigin)
    
pev(victimpev_originVicOrigin)
    
    static 
Float:distance_f
    distance_f 
get_distance_f(EntOriginVicOrigin)
    
    if (
distance_f 10.0)
    {
        new 
Float:fl_Time distance_f speed
        
        fl_Velocity
[0] = (VicOrigin[0] - EntOrigin[0]) / fl_Time
        fl_Velocity
[1] = (VicOrigin[1] - EntOrigin[1]) / fl_Time
        fl_Velocity
[2] = (VicOrigin[2] - EntOrigin[2]) / fl_Time
    
} else
{
    
fl_Velocity[0] = 0.0
    fl_Velocity
[1] = 0.0
    fl_Velocity
[2] = 0.0
}

entity_set_vector(entEV_VEC_velocityfl_Velocity)
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1066\\ f0\\ fs16 \n\\ par }
*/ 
2. Balrog-III:
PHP Code:
#include <amxmodx>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#include <zmvip> 

#define PLUGIN "Balrog-III"
#define VERSION "1.0"
#define AUTHOR "Dias"

#define V_MODEL "models/v_balrog3.mdl"
#define P_MODEL "models/p_balrog3.mdl"
#define W_MODEL "models/w_balrog3.mdl"

#define DAMAGE 48
#define BPAMMO 240
#define ACTIVE_CLIP 15

#define CSW_BALROG3 CSW_MP5NAVY
#define weapon_balrog3 "weapon_mp5navy"

#define WEAPON_SECRETCODE 4962
#define WEAPON_EVENT "events/mp5n.sc"
#define OLD_W_MODEL "models/w_mp5.mdl"

new const Balrog3_Sounds[6][] =
{
"weapons/balrig3-1.wav",
"weapons/balrig3-2.wav",
"weapons/balrig3_boltpull.wav",
"weapons/balrig3_clipin.wav",
"weapons/balrig3_clipout.wav",
"weapons/balrig3_draw.wav"
}

#define EXPLOSE_SPR "sprites/balrog5stack.spr"

enum
{
ANIM_IDLE 0,
ANIM_DRAW,
ANIM_RELOAD,
ANIM_SHOOT_A,
ANIM_SHOOT_B
}

new 
g_Balrog3
new g_Had_Balrog3[33], g_Shoot_Special[33], g_Holding_Attack[33], g_Shoot_Count[33], g_Old_Weapon[33], g_Current_Weapon[33]
new 
g_Exp_SprIdg_balrog3_eventg_ShellIdg_SmokePuff_SprId

public plugin_init()
{
register_plugin(PLUGINVERSIONAUTHOR)

register_event("CurWeapon""Event_CurWeapon""be""1=1")

register_forward(FM_UpdateClientData"fw_UpdateClientData_Post"1)   
register_forward(FM_PlaybackEvent"fw_PlaybackEvent"
register_forward(FM_SetModel"fw_SetModel")
register_forward(FM_CmdStart"fw_CmdStart")           

RegisterHam(Ham_TraceAttack"worldspawn""fw_TraceAttack")
RegisterHam(Ham_TraceAttack"player""fw_TraceAttack")       
RegisterHam(Ham_Weapon_PrimaryAttackweapon_balrog3"fw_Weapon_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttackweapon_balrog3"fw_Weapon_PrimaryAttack_Post"1)
RegisterHam(Ham_Item_AddToPlayerweapon_balrog3"fw_Item_AddToPlayer_Post"1)

register_clcmd("admin_get_balrog3""Get_Balrog3"ADMIN_BAN)
}

public 
plugin_precache()
{
engfunc(EngFunc_PrecacheModelV_MODEL)
engfunc(EngFunc_PrecacheModelP_MODEL)
engfunc(EngFunc_PrecacheModelW_MODEL)

for(new 
0sizeof(Balrog3_Sounds); i++)
engfunc(EngFunc_PrecacheSoundBalrog3_Sounds[i])

g_Exp_SprId engfunc(EngFunc_PrecacheModelEXPLOSE_SPR)
g_SmokePuff_SprId engfunc(EngFunc_PrecacheModel"sprites/wall_puff1.spr")
g_ShellId engfunc(EngFunc_PrecacheModel"models/pshell.mdl")

register_forward(FM_PrecacheEvent"fw_PrecacheEvent_Post"1)
g_Balrog3 zv_register_extra_item("Balrog-III""VIP only"25ZV_TEAM_HUMAN)
}

public 
fw_PrecacheEvent_Post(type, const name[])
{
if(
equal(WEAPON_EVENTname))
    
g_balrog3_event get_orig_retval()            
}

public 
zv_extra_item_selected(iditemid)
{
    if(
itemid == g_Balrog3Get_Balrog3(id)
}

public 
zp_user_infected_post(idRemove_Balrog3(id)
public 
zp_user_humanized_post(idRemove_Balrog3(id)

public 
Get_Balrog3(id)
{
    if(!
is_user_alive(id))
        return
    
    
g_Had_Balrog3[id] = 1
    g_Shoot_Special
[id] = 0
    g_Holding_Attack
[id] = 0
    g_Shoot_Count
[id] = 0
    
    fm_give_item
(idweapon_balrog3)
    
    
cs_set_user_bpammo(idCSW_BALROG3BPAMMO)
}

public 
Remove_Balrog3(id)
{
    if(!
is_user_connected(id))
        return
    
    
g_Had_Balrog3[id] = 0
    g_Shoot_Special
[id] = 0
}

public 
Event_CurWeapon(id)
{
    if(!
is_user_alive(id))
        return
    
    if(
get_user_weapon(id) != g_Current_Weapon[id]) g_Current_Weapon[id] = get_user_weapon(id)
    
    if(
get_user_weapon(id) == CSW_BALROG3 && g_Had_Balrog3[id])
    {
        if(
g_Old_Weapon[id] != CSW_BALROG3)
        {
            
set_pev(idpev_viewmodel2V_MODEL)
            
set_pev(idpev_weaponmodel2P_MODEL)
        }
    }
    
    
g_Old_Weapon[id] = get_user_weapon(id)
}

public 
fw_UpdateClientData_Post(idsendweaponscd_handle)
{
    if(!
is_user_alive(id) || !is_user_connected(id))
        return 
FMRES_IGNORED   
    
if(get_user_weapon(id) == CSW_BALROG3 && g_Had_Balrog3[id])
        
set_cd(cd_handleCD_flNextAttackget_gametime() + 0.001)
    
    return 
FMRES_HANDLED
}

public 
fw_PlaybackEvent(flagsinvokereventidFloat:delayFloat:origin[3], Float:angles[3], Float:fparam1Float:fparam2iParam1iParam2bParam1bParam2)
{
    if (!
is_user_connected(invoker))
        return 
FMRES_IGNORED   
    
if(get_user_weapon(invoker) != CSW_BALROG3 || !g_Had_Balrog3[invoker])
        return 
FMRES_IGNORED
    
if(eventid != g_balrog3_event)
        return 
FMRES_IGNORED
    
    engfunc
(EngFunc_PlaybackEventflags FEV_HOSTONLYinvokereventiddelayoriginanglesfparam1fparam2iParam1iParam2bParam1bParam2)
    
    if(!
g_Shoot_Special[invoker] && cs_get_user_bpammo(invokerCSW_BALROG3) > 0)
    {
        
g_Shoot_Count[invoker]++
        if(
g_Shoot_Count[invoker] >= ACTIVE_CLIP)
        {
            
g_Shoot_Special[invoker] = 1
            
            
static EntEnt fm_get_user_weapon_entity(invokerCSW_BALROG3)
            if(
pev_valid(Ent)) g_Shoot_Count[invoker] = cs_get_weapon_ammo(Ent)
        }
        } else if(
g_Shoot_Special[invoker]) {
        
cs_set_user_bpammo(invokerCSW_BALROG3cs_get_user_bpammo(invokerCSW_BALROG3) - 1)
        
        if(
cs_get_user_bpammo(invokerCSW_BALROG3) <= 0)
        {
            
g_Shoot_Special[invoker] = 0
            g_Shoot_Count
[invoker] = 0
        
}
    }
    
    
set_weapon_anim(invokerg_Shoot_Special[invoker] == ANIM_SHOOT_B ANIM_SHOOT_A)
    
emit_sound(invokerCHAN_WEAPONg_Shoot_Special[invoker] == Balrog3_Sounds[1] : Balrog3_Sounds[0], VOL_NORMATTN_NORM0PITCH_NORM)
    
    
Eject_Shell(invokerg_ShellId0.0)
    
    return 
FMRES_SUPERCEDE
}

public 
fw_SetModel(entitymodel[])
{
    if(!
pev_valid(entity))
        return 
FMRES_IGNORED
    
    
static Classname[32]
    
pev(entitypev_classnameClassnamesizeof(Classname))
    
    if(!
equal(Classname"weaponbox"))
        return 
FMRES_IGNORED
    
    
static iOwner
    iOwner 
pev(entitypev_owner)
    
    if(
equal(modelOLD_W_MODEL))
    {
        static 
weaponweapon fm_find_ent_by_owner(-1weapon_balrog3entity)
        
        if(!
pev_valid(weapon))
            return 
FMRES_IGNORED;
        
        if(
g_Had_Balrog3[iOwner])
        {
            
Remove_Balrog3(iOwner)
            
            
set_pev(weaponpev_impulseWEAPON_SECRETCODE)
            
engfunc(EngFunc_SetModelentityW_MODEL)
            
            return 
FMRES_SUPERCEDE
        
}
    }
    
    return 
FMRES_IGNORED;
}

public 
fw_CmdStart(iduc_handleseed)
{
    if(!
is_user_alive(id))
        return
    if(
g_Current_Weapon[id] != CSW_BALROG3 || !g_Had_Balrog3[id])
        return
    
    static 
NewButtonNewButton get_uc(uc_handleUC_Buttons)
    static 
OldButtonOldButton pev(idpev_oldbuttons)
    
    if(
NewButton IN_ATTACK)
    {
        if(!
g_Holding_Attack[id]) g_Holding_Attack[id] = 1
        
} else if((NewButton IN_ATTACK2) && !(OldButton IN_ATTACK2)) {
        if(
cs_get_user_zoom(id) == 1cs_set_user_zoom(idCS_SET_AUGSG552_ZOOM1)
        else 
cs_set_user_zoom(idCS_SET_NO_ZOOM1)
        } else {
        if(
OldButton IN_ATTACK)
        {
            if(
g_Holding_Attack[id])
            {
                
g_Holding_Attack[id] = 0
                g_Shoot_Count
[id] = 0
                g_Shoot_Special
[id] = 0
            
}
        }
    }
}

public 
fw_TraceAttack(VictimAttackerFloat:DamageFloat:Direction[3], PtrDamageBits)
{
    if(!
is_user_alive(Attacker))
        return 
HAM_IGNORED     
    
if(get_user_weapon(Attacker) != CSW_BALROG3 || !g_Had_Balrog3[Attacker])
        return 
HAM_IGNORED
    
    
static Float:flEnd[3], Float:vecPlane[3]
    
    
get_tr2(PtrTR_vecEndPosflEnd)
    
get_tr2(PtrTR_vecPlaneNormalvecPlane)              
    
    if(!
is_user_alive(Victim))
    {
        
Make_BulletHole(AttackerflEndDamage)
        
Make_BulletSmoke(AttackerPtr)
    }
    
    if(
g_Shoot_Special[Attacker])
    {
        
Make_BalrogEffect(AttackerPtr)
        
radius_damage(AttackerflEndfloat(DAMAGE), 96.0)
    }
    
    
SetHamParamFloat(3float(DAMAGE))
    
    return 
HAM_IGNORED
}

public 
fw_Weapon_PrimaryAttack(Ent)
{
    if(!
pev_valid(Ent))
        return
    static 
IdId pev(Entpev_owner)
    if(!
g_Had_Balrog3[Id])
        return
    
    if(
g_Shoot_Special[Id]) set_pdata_float(Ent620.44)
    else 
set_pdata_float(Ent620.24)
}

public 
fw_Weapon_PrimaryAttack_Post(Ent)
{
    if(!
pev_valid(Ent))
        return
    static 
IdId pev(Entpev_owner)
    if(!
g_Had_Balrog3[Id])
        return
    
    if(
g_Shoot_Special[Id] && cs_get_weapon_ammo(Ent) > 0)
    {
        
cs_set_weapon_ammo(Entg_Shoot_Count[Id])
        
set_pdata_float(Ent46get_pdata_float(Ent464) * 0.754)
    }
}

public 
fw_Item_AddToPlayer_Post(entid)
{
    if(!
pev_valid(ent))
        return 
HAM_IGNORED
    
    
if(pev(entpev_impulse) == WEAPON_SECRETCODE)
    {
        
g_Had_Balrog3[id] = 1
        set_pev
(entpev_impulse0)
    }              
    
    return 
HAM_HANDLED     
}

stock Make_BulletHole(idFloat:Origin[3], Float:Damage)
{
    
// Find target
    
static DecalDecal random_num(4145)
    static 
LoopTime;
    
    if(
Damage 100.0LoopTime 2
    
else LoopTime 1
    
    
for(new 0LoopTimei++)
    {
        
// Put decal on "world" (a wall)
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
        
write_byte(TE_WORLDDECAL)
        
engfunc(EngFunc_WriteCoordOrigin[0])
        
engfunc(EngFunc_WriteCoordOrigin[1])
        
engfunc(EngFunc_WriteCoordOrigin[2])
        
write_byte(Decal)
        
message_end()
        
        
// Show sparcles
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
        
write_byte(TE_GUNSHOTDECAL)
        
engfunc(EngFunc_WriteCoordOrigin[0])
        
engfunc(EngFunc_WriteCoordOrigin[1])
        
engfunc(EngFunc_WriteCoordOrigin[2])
        
write_short(id)
        
write_byte(Decal)
        
message_end()
    }
}

public 
Make_BulletSmoke(idTrResult)
{
    static 
Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
    
    get_weapon_attachment
(idvecSrc)
    
global_get(glb_v_forwardvecEnd)
    
    
xs_vec_mul_scalar(vecEnd8192.0vecEnd)
    
xs_vec_add(vecSrcvecEndvecEnd)
    
    
get_tr2(TrResultTR_vecEndPosvecSrc)
    
get_tr2(TrResultTR_vecPlaneNormalvecEnd)
    
    
xs_vec_mul_scalar(vecEnd2.5vecEnd)
    
xs_vec_add(vecSrcvecEndvecEnd)
    
    
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
    TE_FLAG 
|= TE_EXPLFLAG_NOSOUND
    TE_FLAG 
|= TE_EXPLFLAG_NOPARTICLES
    
    engfunc
(EngFunc_MessageBeginMSG_PASSVC_TEMPENTITYvecEnd0)
    
write_byte(TE_EXPLOSION)
    
engfunc(EngFunc_WriteCoordvecEnd[0])
    
engfunc(EngFunc_WriteCoordvecEnd[1])
    
engfunc(EngFunc_WriteCoordvecEnd[2] - 10.0)
    
write_short(g_SmokePuff_SprId)
    
write_byte(2)
    
write_byte(50)
    
write_byte(TE_FLAG)
    
message_end()
}

public 
Make_BalrogEffect(idTrResult)
{
    static 
Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
    
    get_weapon_attachment
(idvecSrc)
    
global_get(glb_v_forwardvecEnd)
    
    
xs_vec_mul_scalar(vecEnd8192.0vecEnd)
    
xs_vec_add(vecSrcvecEndvecEnd)
    
    
get_tr2(TrResultTR_vecEndPosvecSrc)
    
get_tr2(TrResultTR_vecPlaneNormalvecEnd)
    
    
xs_vec_mul_scalar(vecEnd5.0vecEnd)
    
xs_vec_add(vecSrcvecEndvecEnd)
    
    
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
    TE_FLAG 
|= TE_EXPLFLAG_NOSOUND
    TE_FLAG 
|= TE_EXPLFLAG_NOPARTICLES
    
    engfunc
(EngFunc_MessageBeginMSG_PASSVC_TEMPENTITYvecEnd0)
    
write_byte(TE_EXPLOSION)
    
engfunc(EngFunc_WriteCoordvecEnd[0])
    
engfunc(EngFunc_WriteCoordvecEnd[1])
    
engfunc(EngFunc_WriteCoordvecEnd[2])
    
write_short(g_Exp_SprId)
    
write_byte(5)
    
write_byte(30)
    
write_byte(TE_FLAG)
    
message_end()
}

stock get_weapon_attachment(idFloat:output[3], Float:fDis 40.0)
{
    new 
Float:vfEnd[3], viEnd[3]
    
get_user_origin(idviEnd3)  
    
IVecFVec(viEndvfEnd)
    
    new 
Float:fOrigin[3], Float:fAngle[3]
    
    
pev(idpev_originfOrigin)
    
pev(idpev_view_ofsfAngle)
    
    
xs_vec_add(fOriginfAnglefOrigin)
    
    new 
Float:fAttack[3]
    
    
xs_vec_sub(vfEndfOriginfAttack)
    
xs_vec_sub(vfEndfOriginfAttack)
    
    new 
Float:fRate
    
    fRate 
fDis vector_length(fAttack)
    
xs_vec_mul_scalar(fAttackfRatefAttack)
    
    
xs_vec_add(fOriginfAttackoutput)
}

stock radius_damage(idFloat:Origin[3], Float:DamageFloat:Radius)
{
    static 
VictimVictim = -1
    
    
while((Victim engfunc(EngFunc_FindEntityInSphereVictimOriginRadius)) != 0)
    {
        if(!
is_user_alive(Victim) || id == Victim)
            continue
        if(!
zp_get_user_zombie(Victim))
            continue
        
        
ExecuteHamB(Ham_TakeDamageVictimfm_get_user_weapon_entity(idget_user_weapon(id)), idDamageDMG_BULLET)
    }
}

stock Eject_Shell(idShell_ModelIndexFloat:Time// By Dias
{
    static 
EntEnt get_pdata_cbase(id3735)
    if(!
pev_valid(Ent))
        return
    
    
set_pdata_int(Ent57Shell_ModelIndex4)
    
set_pdata_float(id111get_gametime() + Time)
}

stock set_weapon_anim(idanim)
{
    if(!
is_user_alive(id))
        return
    
    
set_pev(idpev_weaponanimanim)
    
    
message_begin(MSG_ONE_UNRELIABLESVC_WEAPONANIM, {000}, id)
    
write_byte(anim)
    
write_byte(pev(idpev_body))
    
message_end()

3. Thunder Bolt:
PHP Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>
#include <zombieplague>
#include <zmvip>  

#define PLUGIN "[CSO] Thunderbolt"
#define VERSION "3.0"
#define AUTHOR "Dias"

#define DAMAGE 600
#define DEFAULT_AMMO 20
#define RELOAD_TIME 2.67

#define DELAY_SOUND 0.25

#define CSW_THUNDERBOLT CSW_AWP
#define weapon_thunderbolt "weapon_awp"
#define old_event "events/awp.sc"
#define old_w_model "models/w_awp.mdl"
#define WEAPON_SECRETCODE 4234234

#define V_MODEL "models/v_sfsniper2.mdl"
#define P_MODEL "models/p_sfsniper.mdl"
#define W_MODEL "models/w_sfsniper.mdl"

new const WeaponSounds[5][] =
{
"weapons/sfsniper-1.wav",
"weapons/sfsniper_insight1.wav",
"weapons/sfsniper_zoom.wav",
"weapons/sfsniper_idle.wav",
"weapons/sfsniper_draw.wav"
}

new const 
WeaponResources[4][] =
{
"sprites/weapon_sfsniper.txt",
"sprites/640hud2_2.spr",
"sprites/640hud10_2.spr",
"sprites/640hud81_2.spr"
}

enum
{
TB_ANIM_IDLE 0,
TB_ANIM_SHOOT,
TB_ANIM_DRAW
}

// MACROS
#define Get_BitVar(%1,%2) (%1 & (1 << (%2 & 31)))
#define Set_BitVar(%1,%2) %1 |= (1 << (%2 & 31))
#define UnSet_BitVar(%1,%2) %1 &= ~(1 << (%2 & 31))

new g_Thunderbolt
new g_Had_Thunderboltg_Zoomedg_Aim_HudId
new Float:g_TargetOrigin[3], Float:CheckDelay[33]
new 
g_Msg_CurWeapong_Msg_AmmoX
new g_Beam_SprIdg_Smoke_SprIdg_HamBot_Registerg_Event_Thunderbolt

public plugin_init()
{
register_plugin(PLUGINVERSIONAUTHOR)

register_event("CurWeapon""Event_CurWeapon""be""1=1")

register_forward(FM_UpdateClientData"fw_UpdateClientData_Post"1)   
register_forward(FM_PlaybackEvent"fw_PlaybackEvent")         
register_forward(FM_SetModel"fw_SetModel")
register_forward(FM_CmdStart"fw_CmdStart")

RegisterHam(Ham_TraceAttack"player""fw_TraceAttack_Player")
RegisterHam(Ham_TraceAttack"worldspawn""fw_TraceAttack_World")

RegisterHam(Ham_Item_AddToPlayerweapon_thunderbolt"fw_AddToPlayer_Post"1)
RegisterHam(Ham_Item_Deployweapon_thunderbolt"fw_Item_Deploy_Post"1)

g_Msg_CurWeapon get_user_msgid("CurWeapon")
g_Msg_AmmoX get_user_msgid("AmmoX")

g_Aim_HudId CreateHudSyncObj(8)

register_clcmd("admin_get_thunderbolt""get_thunderbolt"ADMIN_BAN)
register_clcmd("weapon_sfsniper""CLCMD_HookWeapon")
}

public 
plugin_precache()
{
precache_model(V_MODEL)
precache_model(P_MODEL)
precache_model(W_MODEL)

for(new 
0sizeof(WeaponSounds); i++)
engfunc(EngFunc_PrecacheSoundWeaponSounds[i])
for(new 
0sizeof(WeaponResources); i++)
{
if(
== 0engfunc(EngFunc_PrecacheGenericWeaponResources[0])
else 
engfunc(EngFunc_PrecacheModelWeaponResources[i])
}

g_Beam_SprId =  engfunc(EngFunc_PrecacheModel"sprites/laserbeam.spr")
g_Smoke_SprId engfunc(EngFunc_PrecacheModel"sprites/wall_puff1.spr")

register_forward(FM_PrecacheEvent"fw_PrecacheEvent_Post"1
g_Thunderbolt zv_register_extra_item("Thunderbolt""VIP only"30ZV_TEAM_HUMAN)  
}

public 
client_putinserver(id)
{
if(
is_user_bot(id) && !g_HamBot_Register)
{
g_HamBot_Register 1
set_task
(0.1"Do_RegisterHamBot"id)
}
}

public 
Do_RegisterHamBot(id)
{
RegisterHamFromEntity(Ham_TraceAttackid"fw_TraceAttack_Player")
}

public 
fw_PrecacheEvent_Post(type, const name[])
{
if(
equal(old_eventname)) g_Event_Thunderbolt get_orig_retval()
}

public 
zv_extra_item_selected(idItemID)
{
if(
ItemID == g_Thunderboltget_thunderbolt(id)
}

public 
zp_user_infected_post(idRemove_Thunderbolt(id)

public 
get_thunderbolt(id)
{
Set_BitVar(g_Had_Thunderboltid)
UnSet_BitVar(g_Zoomedid)

fm_give_item(idweapon_thunderbolt)

static 
weapon_entweapon_ent fm_find_ent_by_owner(-1weapon_thunderboltid)
if(
pev_valid(weapon_ent)) cs_set_weapon_ammo(weapon_ent1)

cs_set_user_bpammo(idCSW_THUNDERBOLTDEFAULT_AMMO)
}

public 
Remove_Thunderbolt(id)
{
UnSet_BitVar(g_Had_Thunderboltid)
UnSet_BitVar(g_Zoomedid)
}

public 
Event_CurWeapon(id)
{
static 
CSWIDCSWID read_data(2)
if(
CSWID != CSW_THUNDERBOLT || !Get_BitVar(g_Had_Thunderboltid))
return

if(
cs_get_user_zoom(id) > && !Get_BitVar(g_Zoomedid)) // Zoom
{
    
set_pev(idpev_viewmodel2"")
    
Set_BitVar(g_Zoomedid)
    } else { 
// Not Zoom
    
set_pev(idpev_viewmodel2V_MODEL)
    
UnSet_BitVar(g_Zoomedid)
}

UpdateAmmo(id, -1cs_get_user_bpammo(idCSW_THUNDERBOLT))
}

public 
CLCMD_HookWeapon(id)
{
engclient_cmd(idweapon_thunderbolt)
return
}

public 
fw_UpdateClientData_Post(idsendweaponscd_handle)
{
if(!
is_user_alive(id))
    return 
FMRES_IGNORED   
    
if(get_user_weapon(id) == CSW_THUNDERBOLT && Get_BitVar(g_Had_Thunderboltid))
        
set_cd(cd_handleCD_flNextAttackget_gametime() + 0.001)
    
    return 
FMRES_HANDLED
}

public 
fw_PlaybackEvent(flagsinvokereventidFloat:delayFloat:origin[3], Float:angles[3], Float:fparam1Float:fparam2iParam1iParam2bParam1bParam2)
{
    if(
eventid != g_Event_Thunderbolt)
        return 
FMRES_IGNORED
    
if (!is_user_alive(invoker))
        return 
FMRES_IGNORED           
    
if(get_user_weapon(invoker) != CSW_THUNDERBOLT || !Get_BitVar(g_Had_Thunderboltinvoker))
        return 
FMRES_IGNORED
    
    engfunc
(EngFunc_PlaybackEventflags FEV_HOSTONLYinvokereventiddelayoriginanglesfparam1fparam2iParam1iParam2bParam1bParam2)
    
Thunderbolt_Shooting(invoker)
    
    return 
FMRES_SUPERCEDE
}

public 
fw_SetModel(entitymodel[])
{
    if(!
pev_valid(entity))
        return 
FMRES_IGNORED
    
    
static Classname[64]
    
pev(entitypev_classnameClassnamesizeof(Classname))
    
    if(!
equal(Classname"weaponbox"))
        return 
FMRES_IGNORED
    
    
static id
    id 
pev(entitypev_owner)
    
    if(
equal(modelold_w_model))
    {
        static 
weapon
        weapon 
fm_get_user_weapon_entity(entityCSW_THUNDERBOLT)
        
        if(!
pev_valid(weapon))
            return 
FMRES_IGNORED
        
        
if(Get_BitVar(g_Had_Thunderboltid))
        {
            
UnSet_BitVar(g_Had_Thunderboltid)
            
            
set_pev(weaponpev_impulseWEAPON_SECRETCODE)
            
set_pev(weaponpev_iuser4cs_get_user_bpammo(idCSW_THUNDERBOLT))
            
            
engfunc(EngFunc_SetModelentityW_MODEL)
            
            return 
FMRES_SUPERCEDE
        
}
    }
    
    return 
FMRES_IGNORED;
}

public 
fw_CmdStart(idUcHandleSeed)
{
    if(!
is_user_alive(id))
        return
    if(
get_user_weapon(id) != CSW_THUNDERBOLT || !Get_BitVar(g_Had_Thunderboltid))
        return
    if(
cs_get_user_zoom(id) <= 1)
        return
    
    if(
get_gametime() - DELAY_SOUND CheckDelay[id])
    {
        static 
BodyTarget
        get_user_aiming
(idTargetBody99999)
        
        if(
is_user_alive(Target))
        {
            
emit_sound(idCHAN_WEAPONWeaponSounds[1], VOL_NORMATTN_NORM0PITCH_NORM)
            
            
set_hudmessage(25000, -1.0, -1.000.10.1)
            
ShowSyncHudMsg(idg_Aim_HudId"+")
        }
        
        
CheckDelay[id] = get_gametime()
    }
}

public 
Thunderbolt_Shooting(id)
{
    
set_weapon_anim(idTB_ANIM_SHOOT)
    
emit_sound(idCHAN_WEAPONWeaponSounds[0], VOL_NORMATTN_NORM0PITCH_NORM)
    
    static 
AmmoAmmo cs_get_user_bpammo(idCSW_THUNDERBOLT)
    
    
Ammo--
    
UpdateAmmo(id, -1Ammo)
    
    if(
Ammo <= 0)
    {
        static 
EntEnt fm_get_user_weapon_entity(idCSW_THUNDERBOLT)
        if(
pev_valid(Ent)) cs_set_weapon_ammo(Ent0)
        
        
cs_set_user_bpammo(idCSW_THUNDERBOLT0)
    }
    
    
Create_Laser(idg_TargetOrigin)
    
    
// Fixed Shell Eject
    
set_pdata_float(id11199999999.05)
    
    
// Next Attack
    
Set_Player_NextAttack(idCSW_THUNDERBOLTRELOAD_TIME)
}

public 
Create_Laser(idFloat:End[3])
{
    static 
Float:Start[3]
    
Stock_Get_Postion(id50.05.0, -5.0Start)
    
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
    
write_byte(TE_BEAMPOINTS)
    
engfunc(EngFunc_WriteCoordStart[0])
    
engfunc(EngFunc_WriteCoordStart[1])
    
engfunc(EngFunc_WriteCoordStart[2])
    
engfunc(EngFunc_WriteCoordEnd[0])
    
engfunc(EngFunc_WriteCoordEnd[1])
    
engfunc(EngFunc_WriteCoordEnd[2])
    
write_short(g_Beam_SprId)
    
write_byte(0)
    
write_byte(0)
    
write_byte(10)
    
write_byte(25)
    
write_byte(0)
    
write_byte(0)
    
write_byte(0)
    
write_byte(200)
    
write_byte(200)
    
write_byte(0)
    
message_end()  
}

public 
fw_AddToPlayer_Post(entid)
{
    if(
pev(entpev_impulse) == WEAPON_SECRETCODE)
    {
        
Set_BitVar(g_Had_Thunderboltid)
        
cs_set_user_bpammo(idCSW_THUNDERBOLTpev(entpev_iuser4))
        
        
set_pev(entpev_impulse0)
    }                      
    
    
message_begin(MSG_ONE_UNRELIABLEget_user_msgid("WeaponList"), _id)
    
write_string((Get_BitVar(g_Had_Thunderboltid) ? "weapon_sfsniper" "weapon_awp"))
    
write_byte(1)
    
write_byte(30)
    
write_byte(-1)
    
write_byte(-1)
    
write_byte(0)
    
write_byte(2)
    
write_byte(CSW_THUNDERBOLT)
    
write_byte(0)
    
message_end()
}

public 
fw_TraceAttack_Player(entattackerFloat:DamageFloat:fDir[3], ptriDamageType)
{
    if(!
is_user_alive(attacker))
        return 
HAM_IGNORED     
    
if(get_user_weapon(attacker) != CSW_THUNDERBOLT || !Get_BitVar(g_Had_Thunderboltattacker))
        return 
HAM_IGNORED
    
    get_tr2
(ptrTR_vecEndPosg_TargetOrigin)
    
SetHamParamFloat(3float(DAMAGE))
    
    return 
HAM_HANDLED
}

public 
fw_TraceAttack_World(entattackerFloat:DamageFloat:fDir[3], ptriDamageType)
{
    if(!
is_user_alive(attacker))
        return 
HAM_IGNORED     
    
if(get_user_weapon(attacker) != CSW_THUNDERBOLT || !Get_BitVar(g_Had_Thunderboltattacker))
        return 
HAM_IGNORED
    
    get_tr2
(ptrTR_vecEndPosg_TargetOrigin)
    
Make_WorldHitEffect(attackerptr)
    
    
SetHamParamFloat(3float(DAMAGE))
    
    return 
HAM_HANDLED
}

public 
fw_Item_Deploy_Post(Ent)
{
    if(!
pev_valid(Ent))
        return
    
    static 
IdId get_pdata_cbase(Ent414)
    if(!
Get_BitVar(g_Had_ThunderboltId))
        return
    
    
UnSet_BitVar(g_ZoomedId)
    
    
set_pev(Idpev_viewmodel2V_MODEL)
    
set_pev(Idpev_weaponmodel2P_MODEL
    
    
set_weapon_anim(IdTB_ANIM_DRAW)
}

public 
UpdateAmmo(IdAmmoBpAmmo)
{
    static 
weapon_entweapon_ent fm_get_user_weapon_entity(IdCSW_THUNDERBOLT)
    if(
pev_valid(weapon_ent))
    {
        if(
BpAmmo 0cs_set_weapon_ammo(weapon_ent1)
        else 
cs_set_weapon_ammo(weapon_ent0)
    }
    
    
engfunc(EngFunc_MessageBeginMSG_ONE_UNRELIABLEg_Msg_CurWeapon, {000}, Id)
    
write_byte(1)
    
write_byte(CSW_THUNDERBOLT)
    
write_byte(-1)
    
message_end()
    
    
message_begin(MSG_ONE_UNRELIABLEg_Msg_AmmoX_Id)
    
write_byte(1)
    
write_byte(BpAmmo)
    
message_end()
    
    
cs_set_user_bpammo(IdCSW_THUNDERBOLTBpAmmo)
}

public 
Make_WorldHitEffect(idTrResult)
{
    
// Handle First
    
static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
    
    get_weapon_attachment
(idvecSrc)
    
global_get(glb_v_forwardvecEnd)
    
    
xs_vec_mul_scalar(vecEnd8192.0vecEnd)
    
xs_vec_add(vecSrcvecEndvecEnd)
    
    
get_tr2(TrResultTR_vecEndPosvecSrc)
    
get_tr2(TrResultTR_vecPlaneNormalvecEnd)
    
    
xs_vec_mul_scalar(vecEnd2.5vecEnd)
    
xs_vec_add(vecSrcvecEndvecEnd)
    
    
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
    TE_FLAG 
|= TE_EXPLFLAG_NOSOUND
    TE_FLAG 
|= TE_EXPLFLAG_NOPARTICLES
    
    
// Make Spark
    
for(new 03i++)
    {
        
engfunc(EngFunc_MessageBeginMSG_PASSVC_TEMPENTITYvecEnd0)
        
write_byte(TE_SPARKS)
        
engfunc(EngFunc_WriteCoordvecEnd[0])
        
engfunc(EngFunc_WriteCoordvecEnd[1])
        
engfunc(EngFunc_WriteCoordvecEnd[2] - 10.0)
        
message_end()
    }
    
    
// Make Smoke
    
engfunc(EngFunc_MessageBeginMSG_PASSVC_TEMPENTITYvecEnd0)
    
write_byte(TE_EXPLOSION)
    
engfunc(EngFunc_WriteCoordvecEnd[0])
    
engfunc(EngFunc_WriteCoordvecEnd[1])
    
engfunc(EngFunc_WriteCoordvecEnd[2] - 10.0)
    
write_short(g_Smoke_SprId)
    
write_byte(2)
    
write_byte(50)
    
write_byte(TE_FLAG)
    
message_end()  
}

stock set_weapon_anim(idanim)
{
    
set_pev(idpev_weaponanimanim)
    
    
message_begin(MSG_ONE_UNRELIABLESVC_WEAPONANIM, {000}, id)
    
write_byte(anim)
    
write_byte(pev(idpev_body))
    
message_end()
}

stock Stock_Get_Postion(id,Float:forw,Float:rightFloat:up,Float:vStart[])
{
    static 
Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
    
    
pev(idpev_originvOrigin)
    
pev(idpev_view_ofs,vUp//for player
    
xs_vec_add(vOrigin,vUp,vOrigin)
    
pev(idpev_v_anglevAngle// if normal entity ,use pev_angles
    
    
angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward//or use EngFunc_AngleVectors
    
angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
    
angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
    
    
vStart[0] = vOrigin[0] + vForward[0] * forw vRight[0] * right vUp[0] * up
    vStart
[1] = vOrigin[1] + vForward[1] * forw vRight[1] * right vUp[1] * up
    vStart
[2] = vOrigin[2] + vForward[2] * forw vRight[2] * right vUp[2] * up
}

stock get_weapon_attachment(idFloat:output[3], Float:fDis 40.0)
{
    static 
Float:vfEnd[3], viEnd[3]
    
get_user_origin(idviEnd3)  
    
IVecFVec(viEndvfEnd)
    
    static 
Float:fOrigin[3], Float:fAngle[3]
    
    
pev(idpev_originfOrigin)
    
pev(idpev_view_ofsfAngle)
    
    
xs_vec_add(fOriginfAnglefOrigin)
    
    static 
Float:fAttack[3]
    
    
xs_vec_sub(vfEndfOriginfAttack)
    
xs_vec_sub(vfEndfOriginfAttack)
    
    static 
Float:fRate
    
    fRate 
fDis vector_length(fAttack)
    
xs_vec_mul_scalar(fAttackfRatefAttack)
    
    
xs_vec_add(fOriginfAttackoutput)
}

stock Set_Player_NextAttack(idCSWIDFloat:NextTime)
{
    static 
EntEnt fm_get_user_weapon_entity(idCSWID)
    if(!
pev_valid(Ent)) return
    
    
set_pdata_float(id83NextTime5)
    
    
set_pdata_float(Ent46 NextTime4)
    
set_pdata_float(Ent47NextTime4)
    
set_pdata_float(Ent48NextTime4)

4. Gatling:
PHP Code:
#include <amxmodx>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <zombieplague>
#include <zmvip> 

#define PLUGIN "Gatling"
#define VERSION "1.0"
#define AUTHOR "Dias"

#define CSW_GATLING CSW_M3
#define weapon_gatling "weapon_m3"
#define WEAPON_ANIMEXT "m249"
#define DEFAULT_W_MODEL "models/w_m3.mdl"
#define WEAPON_SECRET_CODE 1942
#define old_event "events/m3.sc"

#define DAMAGE 48
#define SPEED 0.25
#define RECOIL 0.5
#define RELOAD_TIME 4.5
#define DEFAULT_CLIP 40
#define DEFAULT_BPAMMO 180

new const WeaponModel[3][] =
{
"models/v_gatling.mdl"// V
"models/p_gatling.mdl"// P
"models/w_gatling.mdl" // W
}

new const 
WeaponSound[7][] =
{
"weapons/gatling-1.wav",
"weapons/gatling_boltpull.wav",
"weapons/gatling_clipin1.wav",
"weapons/gatling_clipin2.wav",
"weapons/gatling_clipout1.wav",
"weapons/gatling_clipout2.wav",
"weapons/usas_draw.wav"
}

new const 
WeaponResource[4][] =
{
"sprites/weapon_gatling.txt",
"sprites/640hud7_2.spr",
"sprites/640hud55_2.spr",
"sprites/640hud56_2.spr"
}

enum
{
GATLING_ANIM_IDLE 0,
GATLING_ANIM_SHOOT1,
GATLING_ANIM_SHOOT2,
GATLING_ANIM_RELOAD,
GATLING_ANIM_DRAW
}

const 
PDATA_SAFE 2
const OFFSET_LINUX_WEAPONS 4
const OFFSET_LINUX_PLAYER 5
const OFFSET_WEAPONOWNER 41
const m_iClip 51
const m_fInReload 54
const m_flNextAttack 83
const m_szAnimExtention 492

new g_gatling
new g_had_gatling[33], Float:g_punchangles[33][3], g_gatling_eventg_smokepuff_idm_iBlood[2], g_ham_bot

public plugin_init()
{
register_plugin(PLUGINVERSIONAUTHOR)

register_event("CurWeapon""Event_CurWeapon""be""1=1")

register_forward(FM_CmdStart"fw_CmdStart")
register_forward(FM_SetModel"fw_SetModel")
register_forward(FM_UpdateClientData"fw_UpdateClientData_Post"1)
register_forward(FM_PlaybackEvent"fw_PlaybackEvent"

RegisterHam(Ham_TraceAttack"worldspawn""fw_TraceAttack")
RegisterHam(Ham_TraceAttack"player""fw_TraceAttack")               

RegisterHam(Ham_Item_Deployweapon_gatling"fw_Item_Deploy_Post"1)
RegisterHam(Ham_Weapon_Reloadweapon_gatling"fw_Weapon_Reload_Post"1)
RegisterHam(Ham_Item_PostFrameweapon_gatling"fw_Item_PostFrame")
RegisterHam(Ham_Item_AddToPlayerweapon_gatling"fw_Item_AddToPlayer_Post"1)
RegisterHam(Ham_Weapon_PrimaryAttackweapon_gatling"fw_Weapon_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttackweapon_gatling"fw_Weapon_PrimaryAttack_Post"1)

register_clcmd("weapon_gatling""hook_weapon")
register_clcmd("admin_get_gatling""get_gatling"ADMIN_BAN)
}

public 
plugin_precache()
{
new 
i

for(0sizeof(WeaponModel); i++)
engfunc(EngFunc_PrecacheModelWeaponModel[i])
for(
0sizeof(WeaponSound); i++)
engfunc(EngFunc_PrecacheSoundWeaponSound[i])
for(new 
0sizeof(WeaponResource); i++)
{
if(
== 0engfunc(EngFunc_PrecacheGenericWeaponResource[i])
else 
engfunc(EngFunc_PrecacheModelWeaponResource[i])
}

g_smokepuff_id engfunc(EngFunc_PrecacheModel"sprites/wall_puff1.spr")
m_iBlood[0] = engfunc(EngFunc_PrecacheModel"sprites/blood.spr")
m_iBlood[1] = engfunc(EngFunc_PrecacheModel"sprites/bloodspray.spr")         

register_forward(FM_PrecacheEvent"fw_PrecacheEvent_Post"1
g_gatling zv_register_extra_item("Gatling""VIP only"20ZV_TEAM_HUMAN)  
}

public 
fw_PrecacheEvent_Post(type, const name[])
{
if(
equal(old_eventname))
g_gatling_event get_orig_retval()
}

public 
client_putinserver(id)
{
if(
is_user_bot(id) && !g_ham_bot)
{
    
g_ham_bot 1
    set_task
(0.1"Do_Register_Ham"id)
}
}

public 
Do_Register_Ham(id)
{
RegisterHamFromEntity(Ham_TraceAttackid"fw_TraceAttack")   
}

public 
zv_extra_item_selected(iditemid)
{
if(
itemid == g_gatlingget_gatling(id)
}

public 
zp_user_infected_post(id)
{
remove_gatling(id)
}

public 
zp_user_humanized_post(id)
{
remove_gatling(id)
}

public 
zp_round_ended()
{
for(new 
0get_maxplayers(); i++)
{
    if(!
is_user_connected(i))
        continue
        
        
remove_gatling(i)
    }
}

public 
get_gatling(id)
{
    if(!
is_user_alive(id))
        return
    
    
drop_weapons(id1)
    
    
g_had_gatling[id] = 1
    fm_give_item
(idweapon_gatling)
    
    
// Set Clip
    
static entent fm_get_user_weapon_entity(idCSW_GATLING)
    if(
pev_valid(ent)) cs_set_weapon_ammo(entDEFAULT_CLIP)
    
    
// Set BpAmmo
    
cs_set_user_bpammo(idCSW_GATLINGDEFAULT_BPAMMO)
    
    
// Update Ammo
    
update_ammo(idCSW_GATLINGDEFAULT_CLIPDEFAULT_BPAMMO)
}

public 
remove_gatling(id)
{
    
g_had_gatling[id] = 0
}

public 
hook_weapon(id)
{
    
client_cmd(idweapon_gatling)
    return 
PLUGIN_HANDLED
}

public 
Event_CurWeapon(id)
{
    if(!
is_user_alive(id))
        return
    if(
get_user_weapon(id) != CSW_GATLING || !g_had_gatling[id])
        return
    
    
// Speed
    
static entent fm_get_user_weapon_entity(idCSW_GATLING)
    if(!
pev_valid(ent))
        return
    
    
set_pdata_float(ent46get_pdata_float(ent46OFFSET_LINUX_WEAPONS) * SPEEDOFFSET_LINUX_WEAPONS)
}

public 
fw_CmdStart(iduc_handleseed)
{
    if(!
is_user_alive(id))
        return
    if(
get_user_weapon(id) != CSW_GATLING || !g_had_gatling[id])
        return
    
    static 
CurButtonCurButton get_uc(uc_handleUC_Buttons)
    
    if(
CurButton IN_RELOAD)
    {
        
CurButton &= ~IN_RELOAD
        set_uc
(uc_handleUC_ButtonsCurButton)
        
        static 
entent fm_get_user_weapon_entity(idCSW_GATLING)
        if(!
pev_valid(ent)) return
        
        static 
fInReloadfInReload get_pdata_int(entm_fInReloadOFFSET_LINUX_WEAPONS)
        static 
Float:flNextAttackflNextAttack get_pdata_float(idm_flNextAttackOFFSET_LINUX_PLAYER)
        
        if (
flNextAttack 0.0)
            return
        
        if (
fInReload)
        {
            
set_weapon_anim(idGATLING_ANIM_IDLE)
            return
        }
        
        if(
cs_get_weapon_ammo(ent) >= DEFAULT_CLIP)
        {
            
set_weapon_anim(idGATLING_ANIM_IDLE)
            return
        }
        
        
fw_Weapon_Reload_Post(ent)
    }
}

public 
fw_SetModel(entitymodel[])
{
    if(!
pev_valid(entity))
        return 
FMRES_IGNORED
    
    
static szClassName[33]
    
pev(entitypev_classnameszClassNamecharsmax(szClassName))
    
    if(!
equal(szClassName"weaponbox"))
        return 
FMRES_IGNORED
    
    
static id
    id 
pev(entitypev_owner)
    
    if(
equal(modelDEFAULT_W_MODEL))
    {
        static 
weapon
        weapon 
fm_find_ent_by_owner(-1weapon_gatlingentity)
        
        if(!
pev_valid(weapon))
            return 
FMRES_IGNORED
        
        
if(g_had_gatling[id])
        {
            
set_pev(weaponpev_impulseWEAPON_SECRET_CODE)
            
engfunc(EngFunc_SetModelentityWeaponModel[2])
            
            
remove_gatling(id)
            
            return 
FMRES_SUPERCEDE
        
}
    }
    
    return 
FMRES_IGNORED
}

public 
fw_TraceAttack(entattackerFloat:DamageFloat:fDir[3], ptriDamageType)
{
    if(!
is_user_alive(attacker))
        return 
HAM_IGNORED     
    
if(get_user_weapon(attacker) != CSW_GATLING || !g_had_gatling[attacker])
        return 
HAM_IGNORED
    
    
if(!is_user_alive(ent))
    {
        static 
Float:flEnd[3], Float:vecPlane[3]
        
        
get_tr2(ptrTR_vecEndPosflEnd)
        
get_tr2(ptrTR_vecPlaneNormalvecPlane)              
        
        
make_bullet(attackerflEnd)
        
fake_smoke(attackerptr)
    }
    
    
SetHamParamFloat(3float(DAMAGE) / random_float(1.52.5))    
    
    return 
HAM_HANDLED
}

public 
fw_UpdateClientData_Post(idsendweaponscd_handle)
{
    if(!
is_user_alive(id) || !is_user_connected(id))
        return 
FMRES_IGNORED
    
if(get_user_weapon(id) != CSW_GATLING || !g_had_gatling[id])
        return 
FMRES_IGNORED
    
    set_cd
(cd_handleCD_flNextAttackget_gametime() + 0.001)
    
    return 
FMRES_HANDLED
}

public 
fw_PlaybackEvent(flagsinvokereventidFloat:delayFloat:origin[3], Float:angles[3], Float:fparam1Float:fparam2iParam1iParam2bParam1bParam2)
{
    if(!
is_user_connected(invoker))
        return 
FMRES_IGNORED   
    
    
if(get_user_weapon(invoker) == CSW_GATLING && g_had_gatling[invoker] && eventid == g_gatling_event)
    {
        
engfunc(EngFunc_PlaybackEventflags FEV_HOSTONLYinvokereventiddelayoriginanglesfparam1fparam2iParam1iParam2bParam1bParam2)
        
Event_Gatling_Shoot(invoker)   
        
        return 
FMRES_SUPERCEDE
    
}
    
    return 
FMRES_HANDLED
}

public 
fw_Item_Deploy_Post(ent)
{
    static 
idid fm_cs_get_weapon_ent_owner(ent)
    if (!
pev_valid(id))
        return
    
    static 
weaponid
    weaponid 
cs_get_weapon_id(ent)
    
    if(
weaponid != CSW_GATLING)
        return
    if(!
g_had_gatling[id])
        return
    
    
set_pev(idpev_viewmodel2WeaponModel[0])
    
set_pev(idpev_weaponmodel2WeaponModel[1])
    
    
set_weapon_anim(idGATLING_ANIM_DRAW)
    
set_pdata_string(idm_szAnimExtention 4WEAPON_ANIMEXT, -20)
}

public 
fw_Weapon_Reload_Post(ent)
{
    static 
idid pev(entpev_owner)
    
    if(
g_had_gatling[id])
    {
        static 
CurBpAmmoCurBpAmmo cs_get_user_bpammo(idCSW_GATLING)
        
        if(
CurBpAmmo  <= 0)
            return 
HAM_IGNORED
        
        set_pdata_int
(ent550OFFSET_LINUX_WEAPONS)
        
set_pdata_float(id83RELOAD_TIMEOFFSET_LINUX_PLAYER)
        
set_pdata_float(ent48RELOAD_TIME 0.5OFFSET_LINUX_WEAPONS)
        
set_pdata_float(ent46RELOAD_TIME 0.25OFFSET_LINUX_WEAPONS)
        
set_pdata_float(ent47RELOAD_TIME 0.25OFFSET_LINUX_WEAPONS)
        
set_pdata_int(entm_fInReload1OFFSET_LINUX_WEAPONS)
        
        
set_weapon_anim(idGATLING_ANIM_RELOAD)                       
        
        return 
HAM_HANDLED
    
}
    
    return 
HAM_IGNORED     
}

public 
fw_Item_PostFrame(ent)
{
    static 
idid pev(entpev_owner)
    if(!
g_had_gatling[id]) return
    
    static 
iBpAmmo iBpAmmo get_pdata_int(id381OFFSET_LINUX_PLAYER)
    static 
iClip iClip get_pdata_int(entm_iClipOFFSET_LINUX_WEAPONS)
    static 
iMaxClip iMaxClip DEFAULT_CLIP
    
    
if(get_pdata_int(entm_fInReloadOFFSET_LINUX_WEAPONS) && get_pdata_float(idm_flNextAttackOFFSET_LINUX_PLAYER) <= 0.0)
    {
        static 
jmin(iMaxClip iClipiBpAmmo)
        
set_pdata_int(entm_iClipiClip jOFFSET_LINUX_WEAPONS)
        
set_pdata_int(id381iBpAmmo-jOFFSET_LINUX_PLAYER)
        
        
set_pdata_int(entm_fInReload0OFFSET_LINUX_WEAPONS)
        
cs_set_weapon_ammo(entDEFAULT_CLIP)
        
        
update_ammo(idCSW_GATLINGcs_get_weapon_ammo(ent), cs_get_user_bpammo(idCSW_GATLING))
        
        return
    }
}

public 
fw_Item_AddToPlayer_Post(entid)
{
    if(!
pev_valid(ent))
        return 
HAM_IGNORED
    
    
if(pev(entpev_impulse) == WEAPON_SECRET_CODE)
    {
        
remove_gatling(id)
        
g_had_gatling[id] = 1
        
        update_ammo
(idCSW_GATLINGcs_get_weapon_ammo(ent), cs_get_user_bpammo(idCSW_GATLING))
    }
    
    
message_begin(MSG_ONE_UNRELIABLEget_user_msgid("WeaponList"), _id)
    
write_string(g_had_gatling[id] == "weapon_gatling" "weapon_m3")
    
write_byte(5)
    
write_byte(200)
    
write_byte(-1)
    
write_byte(-1)
    
write_byte(0)
    
write_byte(5)
    
write_byte(g_had_gatling[id] == CSW_GATLING CSW_M3)
    
write_byte(0)
    
message_end()                  
    
    return 
HAM_IGNORED
}

public 
fw_Weapon_PrimaryAttack(ent)
{
    static 
idid pev(entpev_owner)
    if(!
g_had_gatling[id])
        return
    
    
pev(idpev_punchangleg_punchangles[id])
}

public 
fw_Weapon_PrimaryAttack_Post(ent)
{
    static 
idid pev(entpev_owner)
    if(!
g_had_gatling[id])
        return
    
    static 
Float:push[3]
    
pev(idpev_punchanglepush)
    
xs_vec_sub(pushg_punchangles[id], push)
    
    
xs_vec_mul_scalar(pushRECOILpush)
    
xs_vec_add(pushg_punchangles[id], push)
    
set_pev(idpev_punchanglepush)      
}

public 
update_ammo(idcsw_idclipbpammo)
{
    if(!
is_user_alive(id))
        return
    
    
message_begin(MSG_ONE_UNRELIABLEget_user_msgid("CurWeapon"), _id)
    
write_byte(1)
    
write_byte(csw_id)
    
write_byte(clip)
    
message_end()
    
    
message_begin(MSG_ONE_UNRELIABLEget_user_msgid("AmmoX"), _id)
    
write_byte(3)
    
write_byte(bpammo)
    
message_end()
}

public 
Event_Gatling_Shoot(id)
{
    
set_weapon_anim(idrandom_num(GATLING_ANIM_SHOOT1GATLING_ANIM_SHOOT2))
    
emit_sound(idCHAN_WEAPONWeaponSound[0], 1.0ATTN_NORM0PITCH_NORM)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
    if (
pev_valid(ent) != PDATA_SAFE)
        return -
1
    
    
return get_pdata_cbase(entOFFSET_WEAPONOWNEROFFSET_LINUX_WEAPONS)
}

stock set_weapon_anim(idanim)
{
    if(!
is_user_alive(id))
        return
    
    
set_pev(idpev_weaponanimanim)
    
    
message_begin(MSG_ONE_UNRELIABLESVC_WEAPONANIM_id)
    
write_byte(anim)
    
write_byte(0)
    
message_end()  
}

stock drop_weapons(iddropwhat)
{
    static 
weapons[32], numiweaponid
    num 
0
    get_user_weapons
(idweaponsnum)
    
    const 
PRIMARY_WEAPONS_BIT_SUM = (1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_MAC10)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_MAC10)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
    
    for (
0numi++)
    {
        
weaponid weapons[i]
        
        if (
dropwhat == && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
        {
            static 
wname[32]
            
get_weaponname(weaponidwnamesizeof wname 1)
            
engclient_cmd(id"drop"wname)
        }
    }
}


stock make_bullet(idFloat:Origin[3])
{
    
// Find target
    
new decal random_num(4145)
    const 
loop_time 2
    
    
static BodyTarget
    get_user_aiming
(idTargetBody999999)
    
    if(
is_user_connected(Target))
        return
    
    for(new 
0loop_timei++)
    {
        
// Put decal on "world" (a wall)
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
        
write_byte(TE_WORLDDECAL)
        
engfunc(EngFunc_WriteCoordOrigin[0])
        
engfunc(EngFunc_WriteCoordOrigin[1])
        
engfunc(EngFunc_WriteCoordOrigin[2])
        
write_byte(decal)
        
message_end()
        
        
// Show sparcles
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
        
write_byte(TE_GUNSHOTDECAL)
        
engfunc(EngFunc_WriteCoordOrigin[0])
        
engfunc(EngFunc_WriteCoordOrigin[1])
        
engfunc(EngFunc_WriteCoordOrigin[2])
        
write_short(id)
        
write_byte(decal)
        
message_end()
    }
}

public 
fake_smoke(idtrace_result)
{
    static 
Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
    
    get_weapon_attachment
(idvecSrc)
    
global_get(glb_v_forwardvecEnd)
    
    
xs_vec_mul_scalar(vecEnd8192.0vecEnd)
    
xs_vec_add(vecSrcvecEndvecEnd)
    
    
get_tr2(trace_resultTR_vecEndPosvecSrc)
    
get_tr2(trace_resultTR_vecPlaneNormalvecEnd)
    
    
xs_vec_mul_scalar(vecEnd2.5vecEnd)
    
xs_vec_add(vecSrcvecEndvecEnd)
    
    
TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
    TE_FLAG 
|= TE_EXPLFLAG_NOSOUND
    TE_FLAG 
|= TE_EXPLFLAG_NOPARTICLES
    
    engfunc
(EngFunc_MessageBeginMSG_PASSVC_TEMPENTITYvecEnd0)
    
write_byte(TE_EXPLOSION)
    
engfunc(EngFunc_WriteCoordvecEnd[0])
    
engfunc(EngFunc_WriteCoordvecEnd[1])
    
engfunc(EngFunc_WriteCoordvecEnd[2] - 10.0)
    
write_short(g_smokepuff_id)
    
write_byte(2)
    
write_byte(50)
    
write_byte(TE_FLAG)
    
message_end()
}

stock get_weapon_attachment(idFloat:output[3], Float:fDis 40.0)
{
    new 
Float:vfEnd[3], viEnd[3]
    
get_user_origin(idviEnd3)  
    
IVecFVec(viEndvfEnd)
    
    new 
Float:fOrigin[3], Float:fAngle[3]
    
    
pev(idpev_originfOrigin)
    
pev(idpev_view_ofsfAngle)
    
    
xs_vec_add(fOriginfAnglefOrigin)
    
    new 
Float:fAttack[3]
    
    
xs_vec_sub(vfEndfOriginfAttack)
    
xs_vec_sub(vfEndfOriginfAttack)
    
    new 
Float:fRate
    
    fRate 
fDis vector_length(fAttack)
    
xs_vec_mul_scalar(fAttackfRatefAttack)
    
    
xs_vec_add(fOriginfAttackoutput)
}

stock create_blood(const Float:origin[3])
{
    
// Show some blood :)
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
    
write_byte(TE_BLOODSPRITE)
    
engfunc(EngFunc_WriteCoordorigin[0])
    
engfunc(EngFunc_WriteCoordorigin[1])
    
engfunc(EngFunc_WriteCoordorigin[2])
    
write_short(m_iBlood[1])
    
write_short(m_iBlood[0])
    
write_byte(75)
    
write_byte(5)
    
message_end()

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Join Date: Jan 2013
Location: Romania
Old 08-08-2014 , 06:32   Re: [ZP] VIP Extra Items (8/8/2014)
Reply With Quote #15

So much fight for versions of ZP.
All the versions are good with advantages and disavantages.
Bad coded or not they are good as they are good so stop this off-topic on every single thread.
People have the right to choose between all the versions.

I'd like you, Catastrophe, to say what it's so bad coded about ZP 4.3. You are saying that Mercylezz did a bad work on it or what?
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Last edited by Just4Games; 08-08-2014 at 06:34.
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Join Date: Nov 2013
Location: Malaysia (9w2zow).
Old 08-08-2014 , 07:03   Re: [ZP] VIP Extra Items (8/8/2014)
Reply With Quote #16

Both ZP4.3 and ZP5.0 have their own advantages and disadvantages. So, please choose it wisely. ;)
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Old 08-08-2014 , 07:28   Re: [ZP] VIP Extra Items (8/8/2014)
Reply With Quote #17

I know that but there is this off-topic fights... Anyway, if you need help in making more extra items for vip, tell me. (if you are too busy for it, i know there are only 3 lines but still)
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Old 08-08-2014 , 07:35   Re: [ZP] VIP Extra Items (8/8/2014)
Reply With Quote #18

Quote:
Originally Posted by Just4Games View Post
Anyway, if you need help in making more extra items for VIP, tell me.
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Old 08-31-2014 , 08:24   Re: [ZP] VIP Extra Items (8/8/2014)
Reply With Quote #19

Convert Them into Zp vip zombie classes
i use zp5.0 please
PHP Code:
/*================================================================================

-----------------------------------
-*- [ZP] Hunter L4D -*-
-----------------------------------

~~~~~~~~~~~~~~~
- Description -
~~~~~~~~~~~~~~~

This zombie has long jumps as well as the popular game L4D2
Well, this time the skill is good and better,
to jump you have to press Ctrl + E and look where you want to jump.

================================================================================*/

#include <amxmodx>
#include <fakemeta>
#include <zombieplague>

/*================================================================================
[Customizations]
=================================================================================*/

// Zombie Attributes
new const zclass_name[] = "Hunter L4D2"
new const zclass_info[] = "You can do super jumps"
new const zclass_model[] = "hunterv2_zp"
new const zclass_clawmodel[] = "v_knife_zombie_hunter.mdl"

const zclass_health 710
const zclass_speed 290

const Float:zclass_gravity 0.6
const Float:zclass_knockback 1.0

new const leap_sound[4][] = { "left_4_dead2/hunter_jump.wav""left_4_dead2/hunter_jump1.wav""left_4_dead2/hunter_jump2.wav""left_4_dead2/hunter_jump3.wav" }

/*================================================================================
Customization ends here!
Any edits will be your responsibility
=================================================================================*/

// Variables
new g_hunter

// Arrays
new Float:g_lastleaptime[33]

// Cvar pointers
new cvar_forcecvar_cooldown

// Plugin info.
#define PLUG_VERSION "0.2"
#define PLUG_AUTHOR "DJHD!"

/*================================================================================
[Init, CFG and Precache]
=================================================================================*/

public plugin_precache()
{
    
// Register the new class and store ID for reference
    
g_hunter zp_register_zombie_class(zclass_namezclass_infozclass_modelzclass_clawmodelzclass_healthzclass_speedzclass_gravityzclass_knockback)
    
    
// Sound
    
static i
    
for(0sizeof leap_soundi++)
        
precache_sound(leap_sound[i])
}

public 
plugin_init() 
{
    
// Plugin Info
    
register_plugin("[ZP] Zombie Class: Hunter L4D2 Zombie"PLUG_VERSIONPLUG_AUTHOR)
    
    
// Forward
    
register_forward(FM_PlayerPreThink"fw_PlayerPreThink"
    
    
// Cvars
    
cvar_force register_cvar("zp_hunter_jump_force""890"
    
cvar_cooldown register_cvar("zp_hunter_jump_cooldown""1.0")
    
    static 
szCvar[30]
    
formatex(szCvarcharsmax(szCvar), "v%s by %s"PLUG_VERSIONPLUG_AUTHOR)
    
register_cvar("zp_zclass_hunterl4d2"szCvarFCVAR_SERVER|FCVAR_SPONLY)
}

/*================================================================================
[Zombie Plague Forwards]
=================================================================================*/

public zp_user_infected_post(idinfector)
{
    
// It's the selected zombie class
    
if(zp_get_user_zombie_class(id) == g_hunter)
    {
        if(
zp_get_user_nemesis(id))
            return
        
        
// Message
        
client_print(idprint_chat"[ZP] To use the super jump ability press - ^"CTRL E^"")
    }
}

/*================================================================================
[Main Forwards]
=================================================================================*/

public fw_PlayerPreThink(id)
{
    if(!
is_user_alive(id))
        return
        
    if(
zp_get_user_nemesis(id))
        return
    
    if(
is_user_connected(id))
    {
        if (
allowed_hunterjump(id))
        {
            static 
Float:velocity[3]
            
velocity_by_aim(idget_pcvar_num(cvar_force), velocity)
            
set_pev(idpev_velocityvelocity)
            
            
emit_sound(idCHAN_STREAMleap_sound[random_num(0sizeof leap_sound -1)], 1.0ATTN_NORM0PITCH_HIGH)
            
            
// Set the current super jump time
            
g_lastleaptime[id] = get_gametime()
        }
    }
}

/*================================================================================
[Internal Functions]
=================================================================================*/

allowed_hunterjump(id)
{    
    if (!
zp_get_user_zombie(id) && zp_get_user_nemesis(id))
        return 
false
    
    
if (zp_get_user_zombie_class(id) != g_hunter)
        return 
false
    
    
if (!((pev(idpev_flags) & FL_ONGROUND) && (pev(idpev_flags) & FL_DUCKING)))
        return 
false
    
    
static buttons
    buttons 
pev(idpev_button)
    
    
// Not doing a longjump (added bot support)
    
if (!(buttons IN_USE) && !is_user_bot(id))
        return 
false
    
    
static Float:cooldown
    cooldown 
get_pcvar_float(cvar_cooldown)
    
    if (
get_gametime() - g_lastleaptime[id] < cooldown)
        return 
false
    
    
return true

PHP Code:
#include <amxmodx>
#include <hamsandwich>
#include <zombieplague>
#include <fakemeta>
/*        WereWolf Zombie
            by x[L]eoNNN
        
        #Description :
        
        this is a Zombie Class of Famous Game, "L4d" with the ability to throw rocks at enemies,
        either killing him, infecting taking life, etc. (controlled by a cvar)
        
        this is a Zombie Class that is Werewolf, alone which can be killed by silver bullets
        that are bought extra item
        
        #Cvars :
        
        zp_sb_oneround 1 // one round bullets
        zp_silver_bullets 30 // silver bullets
        zp_werewolf_killreward_enable 1 // 1 = enable ammo packs reward / 0 = disable
        zp_werewolf_killreward  4 // ammo packs reward for kill a werewolf
        zp_sb_effect 1 // silver bullets effect
        zp_werewolf_howling 1 // enable werewolf howling
        zp_werewolf_howling_time 5.0 // werewolf howling time
        zp_werewolf_howling_dontmove 1 // dont move in howling
        
        #Changelog :
        
        v1.0: public release

*/
new const zclass_name[] = { "WereWolf" // name
new const zclass_info[] = { "Only it can be killed by silver bullets" // description
new const zclass_model[] = { "zm_werewolf" // model
new const zclass_clawmodel[] = { "v_werewolf.mdl" // claw model
const zclass_health 800 // health
const zclass_speed 200 // speed
const Float:zclass_gravity 1.0 // gravity
const Float:zclass_knockback 0.6 // knockback

new const howling_sounds[][] = { "zm_werewolf/werewolf1.wav""zm_werewolf/werewolf2.wav" }
new const 
silver_bullets_sprite[] = "sprites/dot.spr" // silver bullets sprite

new cvar_oneroundcvar_sbcvar_rewardenablecvar_rewardcvar_sb_effectcvar_howlingcvar_dontmove,
cvar_howlingtimecvar_lasthowlingcvar_damage

new g_SBItemIDg_SBSprg_werewolf
new boolg_PlayerHaveSB[33], g_SilverBullets[33]
new 
Float:g_last_howling[33]

public 
plugin_init()
{
    
register_plugin("[ZP] Zombie Class: Werewolf Zombie""1.0""xLeoNNN"
    
register_event("CurWeapon""event_CurWeapon""be""1=1""3>0")
    
    
RegisterHam(Ham_Spawn"player""fw_PlayerSpawn_Post"1)
    
RegisterHam(Ham_Killed"player""fw_PlayerKilled")
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
    
    
register_forward(FM_CmdStart"CmdStart" )
    
    
g_SBItemID zp_register_extra_item("Buy Silver Bullets"15ZP_TEAM_HUMAN)
    
    
cvar_oneround register_cvar("zp_sb_oneround""1")
    
cvar_sb register_cvar("zp_silver_bullets""30")
    
cvar_rewardenable register_cvar("zp_werewolf_killreward_enable""1")
    
cvar_reward register_cvar("zp_werewolf_killreward""4")
    
cvar_sb_effect register_cvar("zp_sb_effect""1")
    
cvar_howling register_cvar("zp_werewolf_howling""1")
    
cvar_howlingtime register_cvar("zp_werewolf_howling_time""5.0")
    
cvar_dontmove register_cvar("zp_werewolf_howling_dontmove""1")
    
cvar_lasthowling register_cvar"zp_werewolf_last_howling_time""20.0" )
    
cvar_damage register_cvar("zp_werewolf_damage","0.5")
}

public 
plugin_precache()
{
    
g_werewolf zp_register_zombie_class(zclass_namezclass_infozclass_modelzclass_clawmodelzclass_healthzclass_speedzclass_gravityzclass_knockback
    
g_SBSpr precache_model(silver_bullets_sprite)
    static 
i
    
for(0sizeof howling_soundsi++)
        
precache_sound(howling_sounds[i])
}


public 
zp_user_infected_post idinfector )
{
    if (
zp_get_user_zombie_class(id) == g_werewolf)
    {
        
print_chatColor(id"\g[ZP]\n You have choosen \gWereWolf\n, only you can be killed by silver bullets!!"
    }
    
g_PlayerHaveSB[id] = false
    g_SilverBullets
[id] = false
}  

public 
zp_user_humanized_post(id)
{
    
g_PlayerHaveSB[id] = false
    g_SilverBullets
[id] = false
}

public 
zp_extra_item_selected(iditemid)
{
    if (
itemid == g_SBItemID)
    {
        
print_chatColor(id"\g[ZP]\n You have bought silver bullets, now you can kill a \gwerewolf\n!!!")
        
g_PlayerHaveSB[id] = true
        g_SilverBullets
[id] = get_pcvar_num(cvar_sb)
    }
}

public 
fw_PlayerKilled(victimattackershouldgib)
{
    
g_PlayerHaveSB[victim] = false
    g_SilverBullets
[victim] = false
    
    
if(g_PlayerHaveSB[attacker] && zp_get_user_zombie_class(victim) == g_werewolf)
    {
        if(
get_pcvar_num(cvar_rewardenable))
        {
            
print_chatColor(attacker"\g[ZP]\n You Receive \t%d\n Ammo Packs To Kill a WereWolf!"get_pcvar_num(cvar_reward))
            
zp_set_user_ammo_packs(attackerzp_get_user_ammo_packs(attacker) + get_pcvar_num(cvar_reward))
        }
    }    
}

public 
client_connect(id)
{
    
g_PlayerHaveSB[id] = false
    g_SilverBullets
[id] = false
}

public 
client_disconnect(id)
{
    
g_PlayerHaveSB[id] = false
    g_SilverBullets
[id] = false
}

public 
fw_PlayerSpawn_Post(id)
{
    if (!
is_user_alive(id))
        return;
    
    if(
get_pcvar_num(cvar_oneround))
    {
        
g_PlayerHaveSB[id] = false
        g_SilverBullets
[id] = false
    
}
}

public 
fw_TakeDamage(victiminflictorattackerFloat:damagedamage_type)
{
    if(!
g_PlayerHaveSB[attacker] && zp_get_user_zombie_class(victim) == g_werewolf)
    {
        new 
Floatdmg;
        
        
dmg get_pcvar_float(cvar_damage)
        
        
SetHamParamFloat(4damage*dmg)
        return 
HAM_SUPERCEDE
    
}
    else
        if(
get_user_weapon(attacker) == CSW_KNIFE)
            if(
zp_get_user_zombie_class(victim) == g_werewolf)
                return 
HAM_SUPERCEDE
    
    
return HAM_IGNORED
}

public 
CmdStart( const id, const uc_handlerandom_seed )
{
    if(!
is_user_alive(id))
        return 
FMRES_IGNORED;
    
    if(!
zp_get_user_zombie(id) || zp_get_user_nemesis(id))
        return 
FMRES_IGNORED;
    
    new 
button pev(idpev_button)
    new 
oldbutton pev(idpev_oldbuttons)
    
    if (
zp_get_user_zombie(id) && zp_get_user_zombie_class(id) == g_werewolf)
    {
        if(
oldbutton IN_RELOAD && !(button IN_RELOAD))
        {
            if( 
get_gametime() - g_last_howling[id] < get_pcvar_float(cvar_lasthowling))
            {
                
print_chatColor(id"\g[ZP]\n You need to wait for %.f0 seconds to howling again!"get_pcvar_float(cvar_lasthowling) - (get_gametime() - g_last_howling[id]))
                return 
PLUGIN_HANDLED
            
}
            
            
g_last_howling[id] = get_gametime()
            
            if(
get_pcvar_num(cvar_howling))
            {
                
emit_sound(idCHAN_STREAMhowling_sounds[random_num(0sizeof howling_sounds 1)], 1.0ATTN_NORM0PITCH_HIGH )
                if(
get_pcvar_num(cvar_dontmove))
                {
                    
set_pev(id pev_velocity , { 0.0 0.0 0.0 } )
                    
set_pev(idpev_flagspev(idpev_flags) | FL_FROZEN
                    
set_task(get_pcvar_float(cvar_howlingtime), "set_vel"id)
                }
            }
        }
    }
    return 
FMRES_IGNORED
}

public 
set_vel(id)
    
set_pev(id pev_flags pev(id pev_flags) & ~FL_FROZEN)

public 
event_CurWeapon(id)
{
    new 
buttons pev(idpev_button)
    new 
oldbuttons pev(idpev_oldbuttons)
    
    if(
buttons IN_ATTACK || oldbuttons IN_ATTACK)
    {
        if (
g_SilverBullets[id] > && g_PlayerHaveSB[id] ) 
        {
            if(
get_pcvar_num(cvar_sb_effect))
            {
                static 
Origin[3], Origin2[3]
                
get_user_origin(idOrigin1
                
get_user_origin(idOrigin24
                
                
message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
                
write_byte (0)     
                
write_coord(Origin[0])
                
write_coord(Origin[1])
                
write_coord(Origin[2])
                
write_coord(Origin2[0])
                
write_coord(Origin2[1])
                
write_coord(Origin2[2])
                
write_short(g_SBSpr)
                
write_byte(1
                
write_byte(5
                
write_byte(2
                
write_byte(10
                
write_byte(0
                
write_byte(132)     
                
write_byte(132)       
                
write_byte(132)
                
write_byte(200
                
write_byte(150
                
message_end()
            }
            
            
g_SilverBullets[id]--
        }
    }
    if(
g_SilverBullets[id] <= 0)
    {
        
g_PlayerHaveSB[id] = false
        g_SilverBullets
[id] = 0
    
}
}


stock print_chatColor(const id,const input[], any:...)
{
    new 
msg[191], players[32], count 1;
    
vformat(msg,190,input,3);
    
replace_all(msg,190,"\g","^4");// green
    
replace_all(msg,190,"\n","^1");// normal
    
replace_all(msg,190,"\t","^3");// team
    
    
if (idplayers[0] = id; else get_players(players,count,"ch");
    for (new 
i=0;i<count;i++)
        if (
is_user_connected(players[i]))
    {
        
message_begin(MSG_ONE_UNRELIABLE,get_user_msgid("SayText"),_,players[i]);
        
write_byte(players[i]);
        
write_string(msg);
        
message_end();
    }
}  
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par }
*/ 
Light_Dark is offline
zmd94
Veteran Member
Join Date: Nov 2013
Location: Malaysia (9w2zow).
Old 08-31-2014 , 08:29   Re: [ZP] VIP Extra Items (8/8/2014)
Reply With Quote #20

Which version that you used? Zombie VIP 1.7.2 or 1.9.1?
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