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[CSS & CS:GO] RNGFix (v1.1.2b, 2018-12-06)


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rio_
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Join Date: Feb 2017
Old 09-22-2018 , 20:10   Re: [CSS & CS:GO] RNGFix (v1.0, 2018-09-21)
Reply With Quote #11

Quote:
Originally Posted by sneaK View Post
Just a heads up, I've been able to reproduce a consistent crash while running the plugin and Cmdfix - once removed, the crash goes away. Loading the extension with cmdfix works just fine.
All I know at this point is that this happens on Windows but not Linux. Beyond that I'm not sure what causes it, so I'm going to have to leave it be for now.
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Last edited by rio_; 09-22-2018 at 20:10.
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Samoletik1337
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Join Date: Sep 2018
Old 09-23-2018 , 07:23   Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
Reply With Quote #12

Who does not want to install SM 1.10 , you can install the modified sdktools with the missing natives. The extension was tested only on linux . Thank him for his help https://forums.alliedmods.net/member.php?u=242083
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File Type: zip RNGFix_SM1.9.zip
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Anthonyp2
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Join Date: Sep 2018
Old 09-23-2018 , 14:35   Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
Reply With Quote #13

I get this when launching my lan server. I have dhooks 2.2 installed as well.
[SM] Unable to load plugin "fixes\rngfix.smx": Native "TR_EnumerateEntitiesHull" was not found
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_GamerX
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Old 09-23-2018 , 14:58   Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
Reply With Quote #14

Awesome !!!
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 09-23-2018 , 18:01   Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
Reply With Quote #15

Quote:
Originally Posted by Anthonyp2 View Post
I get this when launching my lan server. I have dhooks 2.2 installed as well.
[SM] Unable to load plugin "fixes\rngfix.smx": Native "TR_EnumerateEntitiesHull" was not found
Please read the dependencies.

Quote:
Originally Posted by rio_ View Post
Dependencies
  • SourceMod 1.10 - Build 6326 or newer - The trigger jumping fix makes use of trace functionality added to SourceMod in August 2018.
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Anthonyp2
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Old 09-23-2018 , 18:32   Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
Reply With Quote #16

Quote:
Originally Posted by sneaK View Post
Please read the dependencies.
thanks. fixed it.
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8guawong
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Old 09-26-2018 , 04:39   Re: [CSS & CS:GO] RNGFix (v1.0, 2018-09-21)
Reply With Quote #17

Quote:
Originally Posted by sneaK View Post
Plugin of the year, without a doubt.

Just a heads up, I've been able to reproduce a consistent crash while running the plugin and Cmdfix - once removed, the crash goes away. Loading the extension with cmdfix works just fine.
is cmdfix still required? i remember it was to prevent exploit that crashes the server but was patched by valve already

anyway great plugin will have to try it!
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e54385991
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Join Date: Aug 2013
Old 09-26-2018 , 06:32   Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
Reply With Quote #18

Quote:
Originally Posted by sneaK View Post
Plugin of the year, without a doubt.

Just a heads up, I've been able to reproduce a consistent crash while running the plugin and Cmdfix - once removed, the crash goes away. Loading the extension with cmdfix works just fine.


just use lastest sourcemod sdk Recompile cmd fix
source code https://forums.alliedmods.net/showthread.php?t=288733
compile:(vs 2017)

note:possible request latest metamod >= git1116
Attached Files
File Type: zip cmd_fix_vsproj.zip (98.9 KB, 148 views)
File Type: zip cmdfix.ext.2.csgo.zip (84.1 KB, 149 views)

Last edited by e54385991; 09-26-2018 at 07:35.
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rio_
Junior Member
Join Date: Feb 2017
Old 10-07-2018 , 22:03   Re: [CSS & CS:GO] RNGFix (v1.1, 2018-09-22)
Reply With Quote #19

The plugin has been updated to account for speed-stopping teleport hubs, which do actually mean to stop your speed and thus the telehop fix should not be applied to them. If the player is teleported but also teleported the previous tick (i.e. into a teleport hub) then the telehop fix will not be applied.

Download
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Last edited by rio_; 10-07-2018 at 22:04.
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_GamerX
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Join Date: Jun 2011
Location: Fun Server
Old 10-13-2018 , 05:14   Re: [CSS & CS:GO] RNGFix (v1.1.2, 2018-10-09)
Reply With Quote #20

On some maps Telehop fix bugging players, players cant moving and jumping

Next bug i set rngfix_telehop and rngfix_stairs to 0 when compile and add this cvars to server.cfg and set to 0 but on every start map this cvars set to 1 why?
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