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[CS:GO] Sometimes at map end, he starts again, and dont change


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slayner1
New Member
Join Date: Mar 2021
Location: Brazil
Old 04-05-2021 , 08:42   [CS:GO] Sometimes at map end, he starts again, and dont change
Reply With Quote #1

I have a retake server, and my problem is basicly it sometimes the maps dont change...

Im using mapchooser_extended, i have disabled randomcycle.smx and nextmap.smx
But it still happening, and im really confused because i dont have idea whats happening

This is my mapchooser_extended cfg:

Code:
// This file was auto-generated by SourceMod (v1.10.0.6502)
// ConVars for plugin "mapchooser_extended.smx"


// Add "No Vote" to vote menu?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_addnovote "0"

// Block slots to prevent accidental votes.  Only applies when Voice Command style menus are in use.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_blockslots "0"

// Specifies if a 'Don't Change' option should be added to early votes
// -
// Default: "1"
// Minimum: "0.000000"
mce_dontchange "0"

// Specifies if MapChooser should run an end of map vote
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_endvote "1"

// Specifies how many past maps to exclude from the vote.
// -
// Default: "5"
// Minimum: "0.000000"
mce_exclude "2"

// Number of extensions allowed each map.
// -
// Default: "0"
// Minimum: "0.000000"
mce_extend "0"

// Specifies how many more frags are allowed when map is extended.
// -
// Default: "10"
// Minimum: "5.000000"
mce_extend_fragstep "10"

// Specifies how many more rounds each extension makes
// -
// Default: "5"
// Minimum: "1.000000"
mce_extend_roundstep "5"

// Specifies how much many more minutes each extension makes
// -
// Default: "15"
// Minimum: "5.000000"
mce_extend_timestep "15"

// Position of Extend/Don't Change options. 0 = at end, 1 = at start.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_extendposition "0"

// Hide the MapChooser Extended warning timer
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_hidetimer "0"

// Specifies how many maps to include in the vote.
// -
// Default: "5"
// Minimum: "2.000000"
// Maximum: "6.000000"
mce_include "5"

// Mark custom maps in the vote list. 0 = Disabled, 1 = Mark with *, 2 = Mark with phrase.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
mce_markcustommaps "0"

// Number of run off votes allowed each map.
// -
// Default: "1"
// Minimum: "0.000000"
mce_maxrunoffs "0"

// Menu Style.  0 is the game's default, 1 is the older Valve style that requires you to press Escape to see the menu, 2 is the newer 1-9 button Voice Command style, unavailable in some games. Ignored on TF2 if NativeVotes Plugin is loaded.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
mce_menustyle "0"

// Specifies whether or not MapChooser should pick a map if no votes are received.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_novote "1"

// Randomize map order?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_randomizeorder "1"

// Hold run off votes if winning choice has less than a certain percentage of votes
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_runoff "0"

// If winning choice has less than this percent of votes, hold a runoff
// -
// Default: "50"
// Minimum: "0.000000"
// Maximum: "100.000000"
mce_runoffpercent "50"

// Warning time for runoff vote in seconds.
// -
// Default: "5.0"
// Minimum: "0.000000"
// Maximum: "30.000000"
mce_runoffvotewarningtime "5.0"

// Specifies when to start the vote based on percents.
// -
// Default: "35.0"
// Minimum: "0.000000"
// Maximum: "100.000000"
mce_start_percent "35.0"

// Enable or Disable percentage calculations when to start vote.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_start_percent_enable "0"

// Specifies when to start the vote base on frags remaining.
// -
// Default: "5.0"
// Minimum: "1.000000"
mce_startfrags "30.0"

// Specifies when to start the vote based on rounds remaining. Use 0 on DoD:S, CS:S, and TF2 to start vote during bonus round time
// -
// Default: "2.0"
// Minimum: "0.000000"
mce_startround "12.0"

// Specifies when to start the vote based on time remaining.
// -
// Default: "10.0"
// Minimum: "1.000000"
mce_starttime "10.0"

// Specifies how long the mapvote should be available for.
// -
// Default: "20"
// Minimum: "5.000000"
mce_voteduration "20"

// Warning time in seconds.
// -
// Default: "15.0"
// Minimum: "0.000000"
// Maximum: "60.000000"
mce_warningtime "5.0"

// Location for the warning timer text. 0 is HintBox, 1 is Center text, 2 is Chat.  Defaults to HintBox.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
mce_warningtimerlocation "0"

Last edited by slayner1; 04-05-2021 at 08:47.
slayner1 is offline
oqyh
Member
Join Date: May 2019
Location: Mandalorian
Old 04-05-2021 , 17:33   Re: [CS:GO] Sometimes at map end, he starts again, and dont change
Reply With Quote #2

Quote:
Originally Posted by slayner1 View Post
I have a retake server, and my problem is basicly it sometimes the maps dont change...

Im using mapchooser_extended, i have disabled randomcycle.smx and nextmap.smx
But it still happening, and im really confused because i dont have idea whats happening

This is my mapchooser_extended cfg:

Code:
// This file was auto-generated by SourceMod (v1.10.0.6502)
// ConVars for plugin "mapchooser_extended.smx"


// Add "No Vote" to vote menu?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_addnovote "0"

// Block slots to prevent accidental votes.  Only applies when Voice Command style menus are in use.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_blockslots "0"

// Specifies if a 'Don't Change' option should be added to early votes
// -
// Default: "1"
// Minimum: "0.000000"
mce_dontchange "0"

// Specifies if MapChooser should run an end of map vote
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_endvote "1"

// Specifies how many past maps to exclude from the vote.
// -
// Default: "5"
// Minimum: "0.000000"
mce_exclude "2"

// Number of extensions allowed each map.
// -
// Default: "0"
// Minimum: "0.000000"
mce_extend "0"

// Specifies how many more frags are allowed when map is extended.
// -
// Default: "10"
// Minimum: "5.000000"
mce_extend_fragstep "10"

// Specifies how many more rounds each extension makes
// -
// Default: "5"
// Minimum: "1.000000"
mce_extend_roundstep "5"

// Specifies how much many more minutes each extension makes
// -
// Default: "15"
// Minimum: "5.000000"
mce_extend_timestep "15"

// Position of Extend/Don't Change options. 0 = at end, 1 = at start.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_extendposition "0"

// Hide the MapChooser Extended warning timer
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_hidetimer "0"

// Specifies how many maps to include in the vote.
// -
// Default: "5"
// Minimum: "2.000000"
// Maximum: "6.000000"
mce_include "5"

// Mark custom maps in the vote list. 0 = Disabled, 1 = Mark with *, 2 = Mark with phrase.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
mce_markcustommaps "0"

// Number of run off votes allowed each map.
// -
// Default: "1"
// Minimum: "0.000000"
mce_maxrunoffs "0"

// Menu Style.  0 is the game's default, 1 is the older Valve style that requires you to press Escape to see the menu, 2 is the newer 1-9 button Voice Command style, unavailable in some games. Ignored on TF2 if NativeVotes Plugin is loaded.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
mce_menustyle "0"

// Specifies whether or not MapChooser should pick a map if no votes are received.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_novote "1"

// Randomize map order?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_randomizeorder "1"

// Hold run off votes if winning choice has less than a certain percentage of votes
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_runoff "0"

// If winning choice has less than this percent of votes, hold a runoff
// -
// Default: "50"
// Minimum: "0.000000"
// Maximum: "100.000000"
mce_runoffpercent "50"

// Warning time for runoff vote in seconds.
// -
// Default: "5.0"
// Minimum: "0.000000"
// Maximum: "30.000000"
mce_runoffvotewarningtime "5.0"

// Specifies when to start the vote based on percents.
// -
// Default: "35.0"
// Minimum: "0.000000"
// Maximum: "100.000000"
mce_start_percent "35.0"

// Enable or Disable percentage calculations when to start vote.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_start_percent_enable "0"

// Specifies when to start the vote base on frags remaining.
// -
// Default: "5.0"
// Minimum: "1.000000"
mce_startfrags "30.0"

// Specifies when to start the vote based on rounds remaining. Use 0 on DoD:S, CS:S, and TF2 to start vote during bonus round time
// -
// Default: "2.0"
// Minimum: "0.000000"
mce_startround "12.0"

// Specifies when to start the vote based on time remaining.
// -
// Default: "10.0"
// Minimum: "1.000000"
mce_starttime "10.0"

// Specifies how long the mapvote should be available for.
// -
// Default: "20"
// Minimum: "5.000000"
mce_voteduration "20"

// Warning time in seconds.
// -
// Default: "15.0"
// Minimum: "0.000000"
// Maximum: "60.000000"
mce_warningtime "5.0"

// Location for the warning timer text. 0 is HintBox, 1 is Center text, 2 is Chat.  Defaults to HintBox.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
mce_warningtimerlocation "0"
add me on discord ill help you

Last edited by oqyh; 04-05-2021 at 19:43.
oqyh is offline
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