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Solved [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b


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Dragokas
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Join Date: Nov 2017
Location: Ukraine
Old 12-31-2020 , 08:41   Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b
Reply With Quote #41

Aha, nice finding. Going to include in my fix after some check.

Here is also a guy, who suggested quite similar:
https://github.com/ValveSoftware/Sou...ment-734481143
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Dragokas
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Join Date: Nov 2017
Location: Ukraine
Old 03-12-2021 , 14:04   Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b
Reply With Quote #42

Updated to v1.2
Quote:
- Fixed frozen camera (thanks to tRololo312312).
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A1mDev
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Join Date: Jun 2021
Old 06-19-2021 , 15:55   Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b
Reply With Quote #43

No more secret. https://forums.alliedmods.net/showpo...9&postcount=33
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Marttt
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Join Date: Jan 2019
Location: Brazil
Old 07-06-2021 , 16:57   Re: [L4d2] Crash on CMoveableCamera::FollowTarget() + 0x3b
Reply With Quote #44

Just reporting that it worked for me. (L4D2 Listen Server Windows)

I installed [L4D & L4D2] First Map - Skip Intro Cutscenes and was getting crashes while changing team (infected -> survivor) during the intro time. (even with the intro not playing)

To reproduce the crash I used to do the following steps:
1) Start a map with intro (e.g: c1m1_hotel)
2) Change from Survivor to Infected team (I'm using ABM plugin to do that)
3) Change from Infected to Survivor team (crash)

Thanks Dragokas.

A1mDev also reported that by removing the intro entities through stripper this error may not occur since the "entity" is not created. (makes sense, but I didn't test)
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Last edited by Marttt; 07-06-2021 at 17:13.
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