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[CS:GO]/[ANY] - Team Balancer


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sneaK
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Join Date: Feb 2015
Location: USA
Old 05-21-2015 , 11:47   [CS:GO]/[ANY] - Team Balancer
Reply With Quote #1

Hi all, I've searched far and wide and have yet to find a 100% working team balancer that takes bots into the equation. On my server often I find 3 humans and 2 bots versus 1 human and 4 bots. There is no current working team balancer that will adjust for skill/kd/number of humans. Any ideas?
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DoPe^
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Join Date: Jul 2008
Location: Denmark / Copenhagen
Old 05-22-2015 , 05:16   Re: [CS:GO]/[ANY] - Team Balancer
Reply With Quote #2

This would be really awesome, I miss a good teambalancer.

ccbalancer from es was imo the best one there have ever been.
Dalto's was also pretty good and then there was red's H-balancer which never quite got finished, but it really had potential.
I have fixed this myself to work with csgo https://forums.alliedmods.net/showthread.php?t=208175 just to have a decent bacis balancer.
But I really miss a balancer that takes kdr and player skills into account
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Last edited by DoPe^; 05-22-2015 at 05:18.
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sneaK
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Join Date: Feb 2015
Location: USA
Old 05-28-2015 , 15:13   Re: [CS:GO]/[ANY] - Team Balancer
Reply With Quote #3

Quote:
Originally Posted by DoPe^ View Post
This would be really awesome, I miss a good teambalancer.

ccbalancer from es was imo the best one there have ever been.
Dalto's was also pretty good and then there was red's H-balancer which never quite got finished, but it really had potential.
I have fixed this myself to work with csgo https://forums.alliedmods.net/showthread.php?t=208175 just to have a decent bacis balancer.
But I really miss a balancer that takes kdr and player skills into account
Does the balancer you linked take bots into account? (So there won't be 4 humans versus 1 human, even if the teams are 5v5 overall)
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ThatOneGuy
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Join Date: Jul 2012
Location: Oregon, USA
Old 05-28-2015 , 20:48   Re: [CS:GO]/[ANY] - Team Balancer
Reply With Quote #4

I have a balancer built into a plugin I made for csgo...doesnt use kdr, but rather score instead, and moves whichever player would make both teams have the same total (of all players on that team) scores. Right now it only moves players when the number of human players is uneven (e.g. 5 humans vs 3 humans+2 bots).
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DoPe^
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Join Date: Jul 2008
Location: Denmark / Copenhagen
Old 05-28-2015 , 21:31   Re: [CS:GO]/[ANY] - Team Balancer
Reply With Quote #5

Quote:
Originally Posted by ThatOneGuy View Post
I have a balancer built into a plugin I made for csgo...doesnt use kdr, but rather score instead, and moves whichever player would make both teams have the same total (of all players on that team) scores. Right now it only moves players when the number of human players is uneven (e.g. 5 humans vs 3 humans+2 bots).
Is that something you are willing to release to the public? I really do think a balancer based on score/kdr and so on is really needed for csgo, and I think that would make alot of people happy, including myself
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ThatOneGuy
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Join Date: Jul 2012
Location: Oregon, USA
Old 05-28-2015 , 22:12   Re: [CS:GO]/[ANY] - Team Balancer
Reply With Quote #6

Quote:
Originally Posted by DoPe^ View Post
Is that something you are willing to release to the public? I really do think a balancer based on score/kdr and so on is really needed for csgo, and I think that would make alot of people happy, including myself
Hmmm...it is part of another plugin I made, so probably not. : / I'm trying to release less of my plugins public...
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Last edited by ThatOneGuy; 05-28-2015 at 22:13.
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DoPe^
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Join Date: Jul 2008
Location: Denmark / Copenhagen
Old 05-29-2015 , 12:15   Re: [CS:GO]/[ANY] - Team Balancer
Reply With Quote #7

Quote:
Originally Posted by ThatOneGuy View Post
Hmmm...it is part of another plugin I made, so probably not. : / I'm trying to release less of my plugins public...
Dosnt make any sense to me why you would post then lol
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ThatOneGuy
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Join Date: Jul 2012
Location: Oregon, USA
Old 05-29-2015 , 23:03   Re: [CS:GO]/[ANY] - Team Balancer
Reply With Quote #8

Quote:
Originally Posted by DoPe^ View Post
Doesnt make any sense to me why you would post then lol
In case they're interested, I could tweak it and sell it for cheap. Also, to point out the option of using score rather than kdr.
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