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MapChooser Extended 1.10.2 (Updated 2014-02-05)


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daleGEND
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Join Date: Feb 2005
Location: USA
Old 10-12-2011 , 16:30   Re: MapChooser Extended 1.6.3 (Updated 2011-06-22)
Reply With Quote #171

Hey PowerLord, will you be updating this for 1.4 when released?
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Powerlord
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Old 10-13-2011 , 09:32   Re: MapChooser Extended 1.6.3 (Updated 2011-06-22)
Reply With Quote #172

Quote:
Originally Posted by daleGEND View Post
Hey PowerLord, will you be updating this for 1.4 when released?
Depending on how soon I finish the BuiltinVotes extension, I'll likely resume work on this prior to 1.4's release. However, given how long this extension has taken to write (we're on the... fourth month?), it may very well not be until after 1.4 is released.
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Shit on shoe
Senior Member
Join Date: Jul 2010
Old 10-15-2011 , 10:35   Re: MapChooser Extended 1.6.3 (Updated 2011-06-22)
Reply With Quote #173

is this example right Powerlord ?

Code:
"MapchooserSoundsList"
{
    "hl1"
    {
        "counter"
        {
            "1"
            {
                "sound"            "sourcemod/mapchooser/hl1/announcer_ends_1sec.wav"
            }    
            "2"
            {
                "sound"            "sourcemod/mapchooser/hl1/announcer_ends_2sec.wav"
            }    
            "3"
            {
                "sound"            "sourcemod/mapchooser/hl1/announcer_ends_3sec.wav"
            }    
            "4"
            {
                "sound"            "sourcemod/mapchooser/hl1/announcer_ends_4sec.wav"
            }    
            "5"
            {
                "sound"            "sourcemod/mapchooser/hl1/announcer_ends_5sec.wav"
            }    
            "6"
            {
                "sound"            "sourcemod/mapchooser/hl1/announcer_ends_6sec.wav"
            }    
            "7"
            {
                "sound"            "sourcemod/mapchooser/hl1/announcer_ends_7sec.wav"
            }    
            "8"
            {
                "sound"            "sourcemod/mapchooser/hl1/announcer_ends_8sec.wav"
            }    
            "9"
            {
                "sound"            "sourcemod/mapchooser/hl1/announcer_ends_9sec.wav"
            }    
            "11"
            {
                "sound"            "sourcemod/mapchooser/hl1/tf_10s.mp3"
            }    
            "20"
            {
                "sound"            "sourcemod/mapchooser/hl1/tf_20s.mp3"
            }    
            "30"
            {
                "sound"            "sourcemod/mapchooser/hl1/tf_30s.mp3"
            }    
            "60"
            {
                "sound"            "sourcemod/mapchooser/hl1/tf_60s.mp3"
            }    
        }
        "vote start"
        {
            "sound"            "sourcemod/mapchooser/hl1/vote_now.mp3"
        }
        "vote end"
        {
            "sound"            "sourcemod/mapchooser/hl1/voteende.mp3"
        }
        "vote warning"
        {
            "sound"            "sourcemod/mapchooser/hl1/announcer_warning.wav"
        }
        "runoff warning"
        {
            "sound"            "sourcemod/mapchooser/hl1/announcer_do_not_fail_this_time.wav"
        }
    }
}
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Powerlord
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Old 10-15-2011 , 10:57   Re: MapChooser Extended 1.6.3 (Updated 2011-06-22)
Reply With Quote #174

Quote:
Originally Posted by Shit on shoe View Post
is this example right Powerlord ?

Code:
"MapchooserSoundsList"
{
    "hl1"
    {
        "counter"
        {
            "1"
            {
                "sound"            "sourcemod/mapchooser/hl1/announcer_ends_1sec.wav"
            }    
            "2"
            {
                "sound"            "sourcemod/mapchooser/hl1/announcer_ends_2sec.wav"
            }    
            "3"
            {
                "sound"            "sourcemod/mapchooser/hl1/announcer_ends_3sec.wav"
            }    
            "4"
            {
                "sound"            "sourcemod/mapchooser/hl1/announcer_ends_4sec.wav"
            }    
            "5"
            {
                "sound"            "sourcemod/mapchooser/hl1/announcer_ends_5sec.wav"
            }    
            "6"
            {
                "sound"            "sourcemod/mapchooser/hl1/announcer_ends_6sec.wav"
            }    
            "7"
            {
                "sound"            "sourcemod/mapchooser/hl1/announcer_ends_7sec.wav"
            }    
            "8"
            {
                "sound"            "sourcemod/mapchooser/hl1/announcer_ends_8sec.wav"
            }    
            "9"
            {
                "sound"            "sourcemod/mapchooser/hl1/announcer_ends_9sec.wav"
            }    
            "11"
            {
                "sound"            "sourcemod/mapchooser/hl1/tf_10s.mp3"
            }    
            "20"
            {
                "sound"            "sourcemod/mapchooser/hl1/tf_20s.mp3"
            }    
            "30"
            {
                "sound"            "sourcemod/mapchooser/hl1/tf_30s.mp3"
            }    
            "60"
            {
                "sound"            "sourcemod/mapchooser/hl1/tf_60s.mp3"
            }    
        }
        "vote start"
        {
            "sound"            "sourcemod/mapchooser/hl1/vote_now.mp3"
        }
        "vote end"
        {
            "sound"            "sourcemod/mapchooser/hl1/voteende.mp3"
        }
        "vote warning"
        {
            "sound"            "sourcemod/mapchooser/hl1/announcer_warning.wav"
        }
        "runoff warning"
        {
            "sound"            "sourcemod/mapchooser/hl1/announcer_do_not_fail_this_time.wav"
        }
    }
}
That example seems to be using the TF2 sound set with the hl1 sound set's directory.
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Shit on shoe
Senior Member
Join Date: Jul 2010
Old 10-15-2011 , 13:24   Re: MapChooser Extended 1.6.3 (Updated 2011-06-22)
Reply With Quote #175

this works ? or i must use the tf.cfg ? but i have 2 custom sounds...
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Shit on shoe
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Old 10-15-2011 , 21:21   Re: MapChooser Extended 1.6.3 (Updated 2011-06-22)
Reply With Quote #176

Hey i was try but dont works only one sound come ?!?!? than he stop...
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Powerlord
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Old 10-17-2011 , 11:13   Re: MapChooser Extended 1.6.3 (Updated 2011-06-22)
Reply With Quote #177

Quote:
Originally Posted by Shit on shoe View Post
this works ? or i must use the tf.cfg ? but i have 2 custom sounds...
You can create your own config files (which is why they're in separate files to begin with). Just don't forget to set sm_mapvote_soundset to the new soundset name in the mapchooser_sounds.cfg

Quote:
Originally Posted by Shit on shoe View Post
Hey i was try but dont works only one sound come ?!?!? than he stop...
I'm not sure why only one sound would work, though.

Are you sure your config file is pointing to the correct location for all the sound files?
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Old 10-17-2011 , 18:07   Re: MapChooser Extended 1.6.3 (Updated 2011-06-22)
Reply With Quote #178

hmm ok i will check again, but another ask is if i disable sourcemod mapchooser.smx , rockthevote.smx and Nominate.smx will works too with mapchooser_extended ?
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Old 10-20-2011 , 14:42   Re: MapChooser Extended 1.6.3 (Updated 2011-06-22)
Reply With Quote #179

Quote:
Originally Posted by Shit on shoe View Post
hmm ok i will check again, but another ask is if i disable sourcemod mapchooser.smx , rockthevote.smx and Nominate.smx will works too with mapchooser_extended ?
Yes, rockthevote.smx and nominations.smx work with MapChooser Extended. MapChooser Extended pretends that it is MapChooser when registering itself with other plugins.

---

In other news:

Hey, if there are any approvers who read this thread, is it possible to get the sm_mapvote_version cvar removed from the old thread so I can add it here for server tracking?

---

Pending testing on the Builtin Votes extension, which is happening this weekend, here are the list of changes proposed for the next version:


BUGFIXES:

1. Fix the MapChooser Extended start percentage bug. Right now, the percent start time is broken.

2. Add the sm_mapvote_version cvar as FCVAR_DONTRECORD so it no longer gets written to the cfg file.

3. If SourceMod 1.4 is released prior to this update, sync with SourceMod MapChooser 1.4. This may happen as a separate update due to release cycle differences.

4. Detect if SourceMod MapChooser is running and take action accordingly (warn user, disable one of the two plugins).

FEATURES:
1. Set sv_vote_issue_nextlevel_allowed to 0 to prevent the built-in map vote for TF2 (and any future games that use this cvar).

2. Add an optional dependency on the BuiltinVotes extension, and add the TF2 vote type as sm_mapvote_menustyle 3. This will only work on TF2, so if you're using HL2DM, CSS, or DODS, this won't affect you. Optionally, if this library is detected and the game is TF2, automatically use it.

3. Add a new cvar to remove the custom text field. Alternatively, have a cvar with 3 settings: 0 (off), 1 (symbol, likely an * before the map name), 2 (Custom text like it works now). Likely, the default will change to 1.

4. New CVar: Are Extend/Don't Change before or after the other maps in the list? This will have no effect for sm_mapvote_menustyle 3, which always has them after.

5. New Cvar: Are nominations mixed in with random maps?

6. New Cvar: Is sm_mapvote_startround the number of rounds after the start or number of rounds before the end?

7. Change sm_mapvote_exclude so that -1 meants the current map isn't ignored

Stuff that may or may not be added depending on how hard it is:

1. Cvar to control how many slots are blocked. While this one sounds easy, the translation phrases aren't really set up to support it.

2. Cvar to control the maximum number of nominations.

3. Include an updated version of the nominations plugin (nominations-extended) that uses the MapChooser Extended map list to determine if a map is custom or not.

4. Remember which maps appeared in the previous level's map vote and prevent them from appearing in the new vote.
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Last edited by Powerlord; 10-20-2011 at 14:53.
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Powerlord
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Old 10-20-2011 , 14:47   Re: MapChooser Extended 1.6.3 (Updated 2011-06-22)
Reply With Quote #180

Quote:
Originally Posted by [415]JCC View Post
Is there a feature that allows this plugin to be turned on or off? When I'm in our server I like to choose the next map based on the amount of players and skill level in the server at the time. I'd like to be able to turn off the plugin automatically when there's an admin in our server if that's possible.

Thanks,

JCC
Whoops, missed this post.

There currently isn't, but one could be added.
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