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Subplugin Submission [ZP] CSO In-Game Theme ( Version 5.5 )


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Diva
Member
Join Date: Aug 2012
Location: Denmark
Old 05-09-2013 , 03:25   Re: [ZP] CSO In-Game Theme ( Version 5.5 )
Reply With Quote #261

Could u maybe make a cfg for it with cvars? so that you are able to dissable the huds etc?.
like the one you have on your right middle screen showing level, and so on that is kinda annoying, only want to have the top with ZM/HM wins. thats more than fine.. i just like this plugin mostly because of the sounds, and what it does, in mods and so on. so PLEASE make a cvar ini file for it !!
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jc980
Veteran Member
Join Date: Jan 2010
Location: God is with us...
Old 05-12-2013 , 12:00   Re: [ZP] CSO In-Game Theme ( Version 5.5 )
Reply With Quote #262

I have no time... even in summer. This sucks for all of us, sorry guys.

I have some time in the future, but I doubt that I'll finish this.
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Old 05-27-2013, 11:31
rmeckeen
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bobek19952706
Junior Member
Join Date: Jun 2013
Old 06-27-2013 , 08:18   Re: [ZP] CSO In-Game Theme ( Version 5.5 )
Reply With Quote #263

do i need for Zombie plague 4.3 or 5.0?? or ZpA 1.6.1??
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Catastrophe
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Join Date: Jul 2012
Location: somewhere between narnia
Old 06-27-2013 , 09:29   Re: [ZP] CSO In-Game Theme ( Version 5.5 )
Reply With Quote #264

any version of 4.3 shud work
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Melisko
Senior Member
Join Date: Feb 2010
Old 07-03-2013 , 22:10   Re: [ZP] CSO In-Game Theme ( Version 5.5 )
Reply With Quote #265

Sorry, but the point system is really confusing... Can you explain it to me a little bit??? I know that there are 11 human levels and 4 zombie levels, but I dont know how much points I get for kill as Zombie and as Human. Then there is total points indicator with Evolution and Total Fire Power. I was trying to understand the point system but... I get the kills and nothing changes... Its still 100.

Edit: And also, how much points/kills I need to get on next level... There is no info about it here or in the .sma and it looks like people here dont care about it. Also, the points are really confusing for players on my server... You have points but there is no command or anything to do with them... It seems pretty useless

Last edited by Melisko; 07-03-2013 at 22:35.
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arkdzo
New Member
Join Date: Mar 2009
Old 07-05-2013 , 12:11   Re: [ZP] CSO In-Game Theme ( Version 5.5 )
Reply With Quote #266

hello guys. i have problem... i have zp 5.0.8... today install this plugin ([ZP] CSO In-Game Theme).. after starting new round the infection began before the end of countdown..

20..sec
19..sec
..
8 sec..
infection? O_O
how to fix it?

p.s i tried to change zp_gamemode_delay from 10 to 20, 30 sec in zp50_gamemodes.sma but nothing... when remaining 10 seconds the infection is starting..

Last edited by arkdzo; 07-05-2013 at 12:53.
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arkdzo
New Member
Join Date: Mar 2009
Old 07-05-2013 , 13:00   Re: [ZP] CSO In-Game Theme ( Version 5.5 )
Reply With Quote #267

Quote:
Originally Posted by arkdzo View Post
hello guys. i have problem... i have zp 5.0.8... today install this plugin ([ZP] CSO In-Game Theme).. after starting new round the infection began before the end of countdown..

20..sec
19..sec
..
8 sec..
infection? O_O
how to fix it?

p.s i tried to change zp_gamemode_delay from 10 to 20, 30 sec in zp50_gamemodes.sma but nothing... when remaining 10 seconds the infection is starting..
fixed)) i'm just open zombieplague.cfg and change zp_gamemode_delay from 10 to 20 =)
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arditjaha
Member
Join Date: Jul 2013
Old 07-28-2013 , 12:07   Re: [ZP] CSO In-Game Theme ( Version 5.5 )
Reply With Quote #268

How can I disable players glow ? They are really ignoring ?
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AmineKyo
فوق سريرك
Join Date: Oct 2011
Location: Morocco
Old 08-01-2013 , 06:12   Re: [ZP] CSO In-Game Theme ( Version 5.5 )
Reply With Quote #269

Quote:
Originally Posted by arditjaha View Post
How can I disable players glow ? They are really ignoring ?
Quote:
zp_cso_setrendering(Human)
zp_cso_setrendering(Human, kRenderFxGlowShell, zp_r, zp_g, zp_b, kRenderNormal, 0)
and

Quote:
/*---------------------------------------------*
[ ZP CSO Plugin Stocks: Client Set Render ]
*---------------------------------------------*/

stock zp_cso_setrendering(Human, zp_fx = kRenderFxNone, zp_r = 255, zp_g = 255, zp_b = 255, zp_render = kRenderNormal, zp_amount = 16)
{
static Float: zp_color[3]

zp_color[0] = float(zp_r)
zp_color[1] = float(zp_g)
zp_color[2] = float(zp_b)

set_pev(Human, pev_renderfx, zp_fx)
set_pev(Human, pev_rendercolor, zp_color)
set_pev(Human, pev_rendermode, zp_render)
set_pev(Human, pev_renderamt, float(zp_amount))
}
Remove.
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Last edited by AmineKyo; 08-01-2013 at 06:13.
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SkumTomteN
Veteran Member
Join Date: Oct 2013
Location: Asgard
Old 11-05-2013 , 09:54   Re: [ZP] CSO In-Game Theme ( Version 5.5 )
Reply With Quote #270

How do i remove instakill for last human??, i dont want it

ive looked trough the sma, cant find anything :/, maybe cause im blind
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