Running Team Fortress 2. Version:
Code:
Protocol version 17
Exe version 1.1.7.3 (tf)
Exe build: 21:18:19 Aug 25 2011 (4659) (440)
SM version:
Code:
SourceMod Version Information:
SourceMod Version: 1.3.8
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.8)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Jun 24 2011 17:51:37
Build ID: 3157:cf41e7301d55
http://www.sourcemod.net/
SMAC version [It should be the r222 dev one]:
Code:
"smac_version" = "0.0.5.9"
notify
- SMAC version
These few days I have seen players were banned due to spinhack. According to one of my friends who was playing on the server, one of the player did not act like these crazy CS spinhackers, and he was playin as pyro. Their K
ratio is very normal.
I have also checked their Steam ID on google, their ID never been banned before. Also they have other VAC-Enabled games on their Steam account.
1st, I do not think anyone with hack would like to play as pyro.
2nd, If they were spinning crazy, I am sure ppl will yell WTF, or something like that on the server. I only see ppl asking "whats spin hack" after one of them was banned.
3rd, Since TF2 is free, I do not think anyone would like to risk their main Steam account for hacking.
How does Spinhack detection work on SMAC???
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