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[L4D2] Flare Gun (2.16) [05-Sep-2023]


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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 07-01-2016 , 17:52   Re: [L4D2] Flare Gun (2.5) [27-May-2012]
Reply With Quote #41

You could always bind a key bind "f" "say !flaregun"
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 03-20-2018 , 11:11   Re: [L4D2] Flare Gun (2.5) [27-May-2012]
Reply With Quote #42

If you can change the menu trigger to middle mouse.
It will be better to use, the command is very inconvenient.
E.g
https://forums.alliedmods.net/showthread.php?t=131504
This plugin is the middle mouse button used, very convenient.

Plug-in there BUG
Homing
Jump
Remote
These three types will cause all survivors to be invincible forever. The amount of blood will not be lost.

Who can fix the middle mouse button problem first.

This plugin has a lot of cool features and it’s great.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-24-2018 , 07:27   Re: [L4D2] Flare Gun (2.5) [27-May-2012]
Reply With Quote #43

Quote:
Originally Posted by bazrael View Post
Sometimes players couldn't shoot any grenade after they had changed grenade type several times. This issue happens from time to time so players must find another grenade launcher to get rid of this issue.
Still don't know why this happens. Edit: I wonder maybe failed entity.. someone shoots > SDKHooks OnEntityCreated "grenade_launcher_projectile" > Timer 0.0 (need frame + delay to get right values) > timer exits on invalid ent, causing the GL to break?



Quote:
Originally Posted by phoenix0001 View Post
If you can change the menu trigger to middle mouse.
It will be better to use, the command is very inconvenient.
E.g
https://forums.alliedmods.net/showthread.php?t=131504
This plugin is the middle mouse button used, very convenient.

Plug-in there BUG
Homing
Jump
Remote
These three types will cause all survivors to be invincible forever. The amount of blood will not be lost.

Who can fix the middle mouse button problem first.

This plugin has a lot of cool features and it’s great.
Quote:
2.6-alpha (24-Mar-2018)
- Added cvar "l4d2_flare_gun_menu_button" to enable opening the menu with the Scope (ZOOM) button instead of using the console command.
- Attempt to fix godmode bug
Totally untested. I've written large amounts (even scripting for a whole hour+) in past plugins which compiled and worked the 1st time without bugs so I trust something this simple should be fine. Please let me know if it works.
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Last edited by Silvers; 04-01-2018 at 08:46.
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 04-01-2018 , 04:59   Re: [L4D2] Flare Gun (2.5) [27-May-2012]
Reply With Quote #44

After the game with the next chapter, the middle mouse button fails.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-01-2018 , 08:40   Re: [L4D2] Flare Gun (2.5) [27-May-2012]
Reply With Quote #45

Thanks - should be fixed. Please tell me if anymore problems.

- Uploaded to 1st post.
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Last edited by Silvers; 04-01-2018 at 14:17.
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 04-01-2018 , 09:04   Re: [L4D2] Flare Gun (2.5) [27-May-2012]
Reply With Quote #46

Quote:
Originally Posted by Silvers View Post
Thanks - should be fixed. Please tell me if anymore problems.
At present everything is normal. I will inform you if there are any problems.

Cool, perfect.
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phoenix0001
Senior Member
Join Date: Apr 2010
Location: China
Old 04-02-2018 , 00:11   Re: [L4D2] Flare Gun (2.5) [27-May-2012]
Reply With Quote #47

Quote:
Originally Posted by Silvers View Post
Thanks - should be fixed. Please tell me if anymore problems.

- Uploaded to 1st post.
New question.
The middle mouse button sometimes works, sometimes it doesn't work.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-21-2018 , 07:01   Re: [L4D2] Flare Gun (2.7.1) [21-Jul-2018]
Reply With Quote #48

Quote:
2.7.1 (21-Jul-2018)
- Changed from CreateTimer to RequestFrame, for faster response when projectiles are created.
- Added compatibility for my modified version of the "Helicopter Gunship" plugin.
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Last edited by Silvers; 07-21-2018 at 07:01.
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sirphr
Member
Join Date: Jun 2010
Location: Florida, USA
Old 01-30-2019 , 21:50   Re: [L4D2] Flare Gun (2.7.1) [21-Jul-2018]
Reply With Quote #49

Code:
L 01/30/2019 - 21:44:03: [SM] Exception reported: Could not load the 'CTerrorPlayer::OnStaggered' gamedata signature.
L 01/30/2019 - 21:44:03: [SM] Blaming: l4d2_flare_gun.smx
L 01/30/2019 - 21:44:03: [SM] Call stack trace:
L 01/30/2019 - 21:44:03: [SM]   [0] SetFailState
L 01/30/2019 - 21:44:03: [SM]   [1] Line 238, C:\Servers\L4D2\left4dead2\addons\sourcemod\scripting\l4d2_flare_gun.sp::OnPluginStart
L 01/30/2019 - 21:44:03: [SM] Unable to load plugin "l4d2_flare_gun.smx": Error detected in plugin startup (see error logs)
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 01-31-2019 , 10:40   Re: [L4D2] Flare Gun (2.7.1) [21-Jul-2018]
Reply With Quote #50

@Surf3rDud3, are you using the ABM plugin?
When I use both, I get that exception too.
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