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Hyper-CS 1.0 [BETA]


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff       
Pro Patria Finland
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Join Date: Apr 2006
Location: BaronPub.com
Old 10-01-2007 , 15:06   Hyper-CS 1.0 [BETA]
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Hyper-CS 1.0 BETA

I picked on learning things about Fakemeta a couple of weeks ago. Here's the result. This plugin makes no sense at all, but hopefully it will be fun. Soo, anyways...

What it does?
-A huge amount of FX to the game
-Exploding USP bullets
-"Rockets"
-Ability to fly when jump is pressed down (steering surf-style, not by aim)
-Immediate spawning after death (+ spawn protection)
-Semi-recoil
-MP5 now shoots laser beams
-New bomb models
-No external downloads, all needed files are in your server already

What it does not do?
No removal of bomb targets or hostages. Why? Since all new mods do that nowadays, and I want to enhance the gameplay further with fun aspects.

Other info:
This version is posted for bug gathering and suggestions. So feel free to post both to this thread. It has been tested on a listen server with a couple of bots, but I have no idea what would happen on a bigger server. So I can't guarantee it does not crash on bigger servers.

Known glitches:
-If "mp_freezetime" is set to "0", players will be forced with new weapons on roundstart
-There's no sound on the MP5 yet, but hell, it's fun
-Rockets don't fly through windows

TODO:
-Much
-Add more weapons with more custom abilities
-Fix bugs
-Work on suggestions

This plugin changes your following server cvars:
sv_maxspeed to 5000
sv_airaccelerate to 5000
sv_airmove to 10

Screenies coming up in like 10 minutes.
Screenshots(photobucket):
Bomb has been planted
Random things
Thar goes my rockets to them green men
Getting shot at with USP and MP5

Credits:
Author: ME! Pro Patria Finland / PPF / KK_ / Kalle the Man ... ME! ME! ME!
Horked code: Blood fx from Predator mode by Haimmaik!
Help over irc: Osaka/Twilight Suzuka , Roach´ , P34nut (hai thar) + the rest of the regulars

Have fun.
-K / PPF
Attached Files
File Type: sma Get Plugin or Get Source (hcs10b.sma - 1374 views - 16.1 KB)
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Last edited by Pro Patria Finland; 10-01-2007 at 15:25.
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X-Script
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Old 10-01-2007 , 15:54   Re: Hyper-CS 1.0 [BETA]
Reply With Quote #2

God damn you, i was working on this. Oh well, I'll move it over to TFC.

Good work.
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Lord_Destros
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Old 10-01-2007 , 16:19   Re: Hyper-CS 1.0 [BETA]
Reply With Quote #3

I believe this plugin deserves plenty of "Lulz".

Also, you may want to upload the sounds/models/sprites. A minor improvement would be to replace the ifs/else ifs in your trail stock with a switch statement.

You may also want to add an enabling/disabling cvar.
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Last edited by Lord_Destros; 10-01-2007 at 16:23.
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Pro Patria Finland
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Old 10-01-2007 , 16:21   Re: Hyper-CS 1.0 [BETA]
Reply With Quote #4

Quote:
Originally Posted by Lord_Destros View Post
I believe this plugin deserves plenty of "Lulz".

Also, you may want to upload the sounds/models/sprites.
No need for that. Everything exists in Counter-Strike/HL already.

Anyways, thanks to you both.
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Lord_Destros
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Old 10-01-2007 , 16:26   Re: Hyper-CS 1.0 [BETA]
Reply With Quote #5

Edited my post . Lastly, you may want to let them bind the key rather than forcing mouse3 as rocket shot (though I don't actually use it myself).
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Last edited by Lord_Destros; 10-01-2007 at 16:29.
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vittu
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Old 10-01-2007 , 17:29   Re: Hyper-CS 1.0 [BETA]
Reply With Quote #6

Do you realize how fast a running speed of 5000 is? (you can't really run faster then 2000 anyway)

I don't think you do otherwise you wouldn't be setting it that high. If you think I'm wrong go test this, but this time set your cl_forwardspeed, cl_sidespeed, and cl_backspeed all to 5000 (their defaults are 400 and don't let you run over a speed of 400 unless you change it).
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vvg125
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Join Date: Dec 2006
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Old 10-01-2007 , 20:24   Re: Hyper-CS 1.0 [BETA]
Reply With Quote #7

Other then what vittu said, this is a pretty well done plugin. Nice job.
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Old 10-01-2007 , 20:55   Re: Hyper-CS 1.0 [BETA]
Reply With Quote #8

Good work, crazy stuff going on!
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Pro Patria Finland
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Old 10-02-2007 , 00:26   Re: Hyper-CS 1.0 [BETA]
Reply With Quote #9

Quote:
Originally Posted by vittu View Post
Do you realize how fast a running speed of 5000 is? (you can't really run faster then 2000 anyway)

I don't think you do otherwise you wouldn't be setting it that high. If you think I'm wrong go test this, but this time set your cl_forwardspeed, cl_sidespeed, and cl_backspeed all to 5000 (their defaults are 400 and don't let you run over a speed of 400 unless you change it).
Yeah, I already got a PM about this too.

Seriously, I don't know what are suitable values for half of the things And the running speed it goes now is actually enough anyhow. I'll be changing this on the next version though. Anywho's thanks.
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stylerro
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Join Date: Mar 2007
Old 10-02-2007 , 07:35   Re: Hyper-CS 1.0 [BETA]
Reply With Quote #10

Hi!
1. "-MP5 now shoots laser beams" and for kalashnikov?
2. u can make cvars for:
Immediate spawning after death (+ spawn protection) (on/off)
Semi-recoil (on/off)
Players glowing (on/off)
"Rockets" (on/off)
and a cvars for sv_maxspeed to 5000
sv_airaccelerate to 5000
sv_airmove to 10 (default server or these )
adjust visibilty (is a little dark)
tks man

Last edited by stylerro; 10-03-2007 at 10:17.
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