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FF2 Some Problems


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Spyper
Senior Member
Join Date: Sep 2013
Old 09-23-2013 , 11:55   Some Problems
Reply With Quote #1

Demopan hasn't got red model
Administrator can only respawn players on blu team
HHH hasn't got instant teleport (for traps)

http://u1309.hizliresim.com/1f/r/synzk.jpg
http://u1309.hizliresim.com/1f/r/syp0x.jpg

Last edited by Spyper; 09-23-2013 at 11:56.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 09-23-2013 , 19:47   Re: Some Problems
Reply With Quote #2

Administrator is not a default boss. Go talk to the person who made her.
HHH has instant teleport for me.

(Also, how am I a senior member when I've only joined for ~4 months? Q_Q)
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Last edited by Wliu; 09-23-2013 at 19:48.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 09-24-2013 , 09:59   Re: Some Problems
Reply With Quote #3

Quote:
Originally Posted by Wliu View Post

(Also, how am I a senior member when I've only joined for ~4 months? Q_Q)
Probably from the number of posts, not time....would be my guess
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 09-24-2013 , 15:27   Re: Some Problems
Reply With Quote #4

Never really saw a point to forcing or setting the boss team to red, but everything should work if it is.
Some subplugins assume blue on startup, and for some reason the round timers often mess up so the team or whatever does not get set globally every time.

Imo make you bosses blue always.

Ff2 has a forward for on trigger hurt.. But it does not work reliably. If a player is the boss twice ina row, it will not fire, so youll have to make your own forward, or subplugin using sdkhooks if you want to avoid traps.
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Last edited by friagram; 09-24-2013 at 15:29.
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 09-24-2013 , 15:45   Re: Some Problems
Reply With Quote #5

Quote:
Originally Posted by friagram View Post
Never really saw a point to forcing or setting the boss team to red, but everything should work if it is.
Some subplugins assume blue on startup, and for some reason the round timers often mess up so the team or whatever does not get set globally every time.

Imo make you bosses blue always.

Ff2 has a forward for on trigger hurt.. But it does not work reliably. If a player is the boss twice ina row, it will not fire, so youll have to make your own forward, or subplugin using sdkhooks if you want to avoid traps.
FF2 only forces bosses to BLU on vsh_ maps. Arena and other maps have the bosses start on BLU, and every 3 rounds there's a 50% chance it will switch the boss team.

Subplugins should *never* assume the boss team is BLU. That's why FF2 has a native to retrieve the boss team.
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Last edited by Powerlord; 09-24-2013 at 15:48.
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 09-24-2013 , 16:07   Re: Some Problems
Reply With Quote #6

As i said, they assume the bosses are blue if they do not get initialized via round start timer. I'm talking about the global new bossteam = tfteamblue here. Sometimes ff2 does dumb stuff, like fails to load the subplugins appropriately, so you wil get stuff like, sub plugins loading late//after a round start, and the appropriate things will not occur. Usually it happens on the first hale round after a normal arena round on arena maps.

Also idk about non arena maps, i force them all to arena with stripper, as ff2 has never worked well on non arena maps.
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Last edited by friagram; 09-24-2013 at 16:08.
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Spyper
Senior Member
Join Date: Sep 2013
Old 10-01-2013 , 12:38   Re: Some Problems
Reply With Quote #7

Quote:
Originally Posted by Wliu View Post
.
HHH has instant teleport for me.
FF2's HHH ?
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Wliu
Veteran Member
Join Date: Apr 2013
Old 10-01-2013 , 16:43   Re: Some Problems
Reply With Quote #8

Yes, FF2's HHH.
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