Hello everyone,
with the new AMS (Ability management system), that allows abilities to be used at the same time, i decided to rewrite this plugin to be compatible with AMS:
These are now the configs for the rages:
Code:
"abilityX"
{
"name" "rage_ioncannon"
"arg1" "5" // Timer (How long it takes for the ion cannon blast to hit it's target in seconds.)
"arg2" "500" // Blast Radius (Blast radius in units.)
"arg3" "800" // Blast Damage (Amount of damage delivered by the blast.)
"arg4" "0" // Aim Mode (0 = ion cannon is aimed at where boss is standing. 1 = ion cannon is aimed at where boss is looking.)
// Is this a normal E rage? or triggered from the ability management system?
"arg5" "1" // Trigger. 0 = E rage, 1 = triggered by ability management system
"arg6" "" // Sound to play (if triggered by ability management system)
// args reserved for the ability management system, if configured to be used with AMS.
"arg1001" "" // delay before first use
"arg1002" "" // cooldown
"arg1003" "" // name
"arg1004" "" // description
"arg1005" "" // rage cost
"arg1006" "" // index for ability in the AMS menu
"plugin_name" "ff2_phatrages"
}
Code:
"abilityX"
{
"name" "rage_delirium"
"arg1" "" //Range
"arg2" "" //Duration
// Is this a normal E rage? or triggered from the ability management system?
"arg3" "1" // Trigger. 0 = E rage, 1 = triggered by ability management system
"arg4" "" // Sound to play (if triggered by ability management system)
// args reserved for the ability management system, if configured to be used with AMS.
"arg1001" "" // delay before first use
"arg1002" "" // cooldown
"arg1003" "" // name
"arg1004" "" // description
"arg1005" "" // rage cost
"arg1006" "" // index for ability in the AMS menu
"plugin_name" "ff2_phatrages"
}
Code:
"abilityX"
{
"name" "rage_hellfire"
"arg1" "1" // Sound (0 = No flame sound. 1 = Play flame sound.)
"arg2" "30" // Damage (Amount of damage delivered by the initial fire blast.)
"arg3" "700" // Range (Radius of fire blast.)
"arg4" "10" // Afterburn Damage (Amount of damage delivered by afterburn.)
"arg5" "5" // Afterburn Duration (Duration of afterburn in seconds.)
// Is this a normal E rage? or triggered from the ability management system?
"arg6" "1" // Trigger. 0 = E rage, 1 = triggered by ability management system
"arg7" "" // Sound to play (if triggered by ability management system)
// args reserved for the ability management system, if configured to be used with AMS.
"arg1001" "" // delay before first use
"arg1002" "" // cooldown
"arg1003" "" // name
"arg1004" "" // description
"arg1005" "" // rage cost
"arg1006" "" // index for ability in the AMS menu
"plugin_name" "ff2_phatrages"
}
Code:
"abilityX"
{
"name" "rage_scaleboss"
"arg1" "2.0" // Scale Factor (Resize the boss by this factor.)
"arg2" "7" // Duration (Duration of resized effect in seconds.)
// Is this a normal E rage? or triggered from the ability management system?
"arg3" "1" // Trigger. 0 = E rage, 1 = triggered by ability management system
"arg4" "" // Sound to play (if triggered by ability management system)
// args reserved for the ability management system, if configured to be used with AMS.
"arg1001" "" // delay before first use
"arg1002" "" // cooldown
"arg1003" "" // name
"arg1004" "" // description
"arg1005" "" // rage cost
"arg1006" "" // index for ability in the AMS menu
"plugin_name" "ff2_phatrages"
}
Code:
"abilityX"
{
"name" "rage_scaleplayers"
"arg1" "2.0" // Scale Factor (Resize players by this factor.)
"arg2" "7" // Duration (Duration of resized effect in seconds.)
"arg3" "400" // Range (Range of resizing effect.)
// Is this a normal E rage? or triggered from the ability management system?
"arg4" "1" // Trigger. 0 = E rage, 1 = triggered by ability management system
"arg5" "" // Sound to play (if triggered by ability management system)
// args reserved for the ability management system, if configured to be used with AMS.
"arg1001" "" // delay before first use
"arg1002" "" // cooldown
"arg1003" "" // name
"arg1004" "" // description
"arg1005" "" // rage cost
"arg1006" "" // index for ability in the AMS menu
"plugin_name" "ff2_phatrages"
}
Code:
"abilityX"
{
"name" "rage_drown"
"arg1" "15" // Duration (Duration of drowning effect in seconds.)
"arg2" "600" // Range (Range of drowning effect.)
// Is this a normal E rage? or triggered from the ability management system?
"arg3" "1" // Trigger. 0 = E rage, 1 = triggered by ability management system
"arg4" "" // Sound to play (if triggered by ability management system)
// args reserved for the ability management system, if configured to be used with AMS.
"arg1001" "" // delay before first use
"arg1002" "" // cooldown
"arg1003" "" // name
"arg1004" "" // description
"arg1005" "" // rage cost
"arg1006" "" // index for ability in the AMS menu
"plugin_name" "ff2_phatrages"
}
Code:
"abilityX"
{
"name" "rage_explosion"
"arg1" "400" // Damage (Amount of damage delivered by fireball explosion)
"arg2" "400" // Range (Range of fireball explosion.)
// Is this a normal E rage? or triggered from the ability management system?
"arg3" "1" // Trigger. 0 = E rage, 1 = triggered by ability management system
"arg4" "" // Sound to play (if triggered by ability management system)
// args reserved for the ability management system, if configured to be used with AMS.
"arg1001" "" // delay before first use
"arg1002" "" // cooldown
"arg1003" "" // name
"arg1004" "" // description
"arg1005" "" // rage cost
"arg1006" "" // index for ability in the AMS menu
"plugin_name" "ff2_phatrages"
}
Code:
"abilityX"
{
"name" "rage_visualeffect"
"arg1" "0" // Visual Effect (0-8 Choice of visual effect, see below.)
"arg2" "10" // Duration (Duration of visual effect in seconds.)
"arg3" "600" // Range (Range of visual effect.)
// Is this a normal E rage? or triggered from the ability management system?
"arg4" "1" // Trigger. 0 = E rage, 1 = triggered by ability management system
"arg5" "" // Sound to play (if triggered by ability management system)
// args reserved for the ability management system, if configured to be used with AMS.
"arg1001" "" // delay before first use
"arg1002" "" // cooldown
"arg1003" "" // name
"arg1004" "" // description
"arg1005" "" // rage cost
"arg1006" "" // index for ability in the AMS menu
"plugin_name" "ff2_phatrages"
}
( Dont forget to change .smx to .ff2 ;) )
If there are any errors, well free to tell me, i will see and try to fix the ASAP