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FF2 [Bug] Dead Rage


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Otokiru
Senior Member
Join Date: Apr 2012
Old 10-06-2012 , 03:26   [Bug] Dead Rage
Reply With Quote #1

What? Dead hale can still rage.
How? Get 100% rage before dead. Once dead, press taunt and rage will come out.
Effect? annoying i guess, lol? but it wont crash the server, dont worry.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 10-06-2012 , 03:33   Re: [Bug] Dead Rage
Reply With Quote #2

Fix:
Spoiler


@Powerlord, hopefully you can add this fix in 1.07.

Last edited by Otokiru; 10-06-2012 at 03:33.
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Powerlord
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Join Date: Jun 2008
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Old 10-06-2012 , 10:50   Re: [Bug] Dead Rage
Reply With Quote #3

Quote:
Originally Posted by Otokiru View Post
Fix:
Spoiler


@Powerlord, hopefully you can add this fix in 1.07.
I thought FF2RoundState was 2 during the round.

Now I remember why one of my (now-discarded) changes was to turn FF2RoundState into an enum.

Having said that, wouldn't a better fix be to check IsPlayerAlive in the Taunt handler?
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Last edited by Powerlord; 10-06-2012 at 10:51.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 10-06-2012 , 20:58   Re: [Bug] Dead Rage
Reply With Quote #4

Quote:
Originally Posted by Powerlord View Post
I thought FF2RoundState was 2 during the round.

Now I remember why one of my (now-discarded) changes was to turn FF2RoundState into an enum.

Having said that, wouldn't a better fix be to check IsPlayerAlive in the Taunt handler?

Spoiler


Hmm, yeah i think IsPlayerAlive will do fine too.
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Spyper
Senior Member
Join Date: Sep 2013
Old 10-03-2013 , 11:16   Re: [Bug] Dead Rage
Reply With Quote #5

Quote:
Originally Posted by Otokiru View Post
What? Dead hale can still rage.
How? Get 100% rage before dead. Once dead, press taunt and rage will come out..
This is a good bug
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 10-03-2013 , 12:08   Re: [Bug] Dead Rage
Reply With Quote #6

I added isplayeralive to my taunt cmd :/

That round state shit dont work right.

Also annoying when people suicide or try to change class and suicide because they got the killme when i change class because I'm Stupid option checked, which either stops them from getting a model, gives them normal weapns, or spawns them without weapons or both.

Simple solution would be to block suicide on round start to round active, but super pro ff2 has that dumb soldier first round check suicide crap which does forceplayersuicide, which errors out on bots btw. What exactly is that even there to fix? Thought about just taking it out.
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Last edited by friagram; 10-03-2013 at 12:10.
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Wliu
Veteran Member
Join Date: Apr 2013
Old 10-03-2013 , 15:31   Re: [Bug] Dead Rage
Reply With Quote #7

It fixes the Hale having no HUD, rage, or superjump. Pretty sure you would also go at the normal class speed too.
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 10-04-2013 , 00:11   Re: [Bug] Dead Rage
Reply With Quote #8

Quote:
Originally Posted by Wliu View Post
It fixes the Hale having no HUD, rage, or superjump. Pretty sure you would also go at the normal class speed too.
Its a sloppy workaround to avoid solving the real problem, you mean.
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Powerlord
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Join Date: Jun 2008
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Old 10-04-2013 , 09:20   Re: [Bug] Dead Rage
Reply With Quote #9

Quote:
Originally Posted by friagram View Post
That round state shit dont work right.
FF2_GetRoundState needs to be trashed in favor of GameRules_GetRoundState.
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Last edited by Powerlord; 10-04-2013 at 09:21.
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rswallen
SourceMod Donor
Join Date: Jun 2013
Location: 127.0.0.1
Old 10-04-2013 , 10:59   Re: [Bug] Dead Rage
Reply With Quote #10

This is an awesome bug
If timed correctly, you can stun the whole of the non-boss team for the first couple of seconds of the next round (like it matters, they can't move during that time anyway)
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