Raised This Month: $51 Target: $400
 12% 

Polymorph: Mod Manager


Post New Thread Reply   
 
Thread Tools Display Modes
drumzplaya13
Senior Member
Join Date: Feb 2008
Location: TEXAS
Old 06-12-2011 , 02:51   Re: Polymorph: Mod Manager
Reply With Quote #391

Than you assume it has something to do with the server I have? I am just trying to get it to work. Did you use the exact same files and format I sent them as? Do I need to place anything in the plugins-polymorph.ini file?

Do I need to disable any plugin from AMXX?

What modules does it need?

Do I need to compile it online or locally?

Are you using a server on your computer to test the plugins or are you using a server which is online from a company?

I put debug on the end, but since its already in error, I dont know if it will give me any output.

UPDATE: I deleted the mapsfile code line from mod file, then deleted the maps file with map in it, changed map and the hostname changes like its suppose to, but the simple plugin isnt loaded. How that works, I have no idea... The AMX cvars work now as well and it says the mod is loaded, but its not. amx_votemod doesnt bring up a menu either, probably because of the error and no maps to specifically choose from.

UPDATE: Error message after deleting mapsfile

Code:
L 06/12/2011 - 10:44:36: Invalid cellvector handle provided (8:0:0)
11 - 10:44:36: [AMXX] Displaying debug trace (plugin "polymorph.amxx")
L 06/12/2011 - 10:44:36: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 06/12/2011 - 10:44:36: [AMXX]    [0] textySsJ8v.sma::setDefaultNextmap (line 733)
L 06/12/2011 - 10:44:36: [AMXX]    [1] textySsJ8v.sma::plugin_cfg (line 238)
Im assuming its saying I need to have a mapsfile mod.ini file and then have the mapsfile line in the mod file. But... hopefully that will help you out. Your plugin runs after deleting the mapsfile.ini, it says it loads my plugin, but it doesnt. I will try another plugin and see if that makes a difference.

Update: ...I added a mapsfile back to the folder for a different plugin, with a new blank file, and changed map and poly stopped working.
__________________
Think Positive - Stay Positive

Last edited by drumzplaya13; 06-12-2011 at 12:35.
drumzplaya13 is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 06-12-2011 , 22:19   Re: Polymorph: Mod Manager
Reply With Quote #392

  • I'm trying not to assume anything. There are many possibilities.
  • plugins-polymorph.ini should not be modified at all (by you).
  • You only need to disable the original mapchooser.
  • Only default modules are needed (they are already running).
  • Compiling by clicking "Get Plugin" will work fine. If it didn't then you wouldn't get the errors that you have been getting.
  • I'm testing on a Fedora 14 Linux computer. I can physically touch it from where I am sitting.

Ok, so, I added a whole bunch of debug lines to the plugin. I want you to run it instead of the current version with the mod config file and the maps file in the polymorph folder (when you were getting the "zero mods loaded" error). It should create a file called debug.log. After you run polymorph upload that file here as an attachment and post the any error(s) that you see in either the AMX logs or the Error logs.
Attached Files
File Type: sma Get Plugin or Get Source (polymorph_drumzplaya13.sma - 647 views - 28.8 KB)
__________________

Last edited by fysiks; 06-13-2011 at 01:56.
fysiks is offline
drumzplaya13
Senior Member
Join Date: Feb 2008
Location: TEXAS
Old 06-13-2011 , 00:54   Re: Polymorph: Mod Manager
Reply With Quote #393

Where is the debug.log located? I can't find it.

I did everything you said, but I only see AMX Log file error messages repeating, which are the same with the original version..

AMX Logs
Code:
Start of error session.
Info (map "de_dust2_cz") (file "addons/amxmodx/logs/error_20110612.log")
[AMXX] Plugin ("polymorph_drumzplaya13.amxx") is setting itself as failed.
[AMXX] Plugin says: [Polymorph] Zero (0) mods were loaded.
[AMXX] Run time error 1 (plugin "polymorph_drumzplaya13.amxx") - forced exit
Polymorph plugin.ini
Code:
;ThisMod:"weapon float"

; Warning: This file is re-written by Polymorph plugin.

; Any content added manually will be lost.

;;;  ERROR  ;;;\r\n;;; No MODs Loaded ;;;
Random thought. Do you think having Orpheu's module loaded on my server, or having a plugin only able to run because of the Orpheu's module, that it would affect it from not being loaded in the polymorph plugin? I did try it with a normal, old plugin, still with no luck, but it crossed my mind for the main plugin I am trying to get to work.
__________________
Think Positive - Stay Positive

Last edited by drumzplaya13; 06-13-2011 at 01:37.
drumzplaya13 is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 06-13-2011 , 01:53   Re: Polymorph: Mod Manager
Reply With Quote #394

Quote:
Originally Posted by drumzplaya13 View Post
Where is the debug.log located?
I made a couple typos by hardcoding the path, it's supposed to be in:
addons/amxmodx/configs/polymorph

I fixed it in the plugin above, please try again. Sorry.



Quote:
Originally Posted by drumzplaya13 View Post
Random thought. Do you think having Orpheu's module loaded on my server, or having a plugin only able to run because of the Orpheu's module, that it would affect it from not being loaded in the polymorph plugin? I did try it with a normal, old plugin, still with no luck, but it crossed my mind for the main plugin I am trying to get to work.
No. I tried it both with and without Orpheu.
__________________

Last edited by fysiks; 06-13-2011 at 01:57.
fysiks is offline
drumzplaya13
Senior Member
Join Date: Feb 2008
Location: TEXAS
Old 06-13-2011 , 11:17   Re: Polymorph: Mod Manager
Reply With Quote #395

Here you go.

AMX Logs
Code:
06/12/2011 - 23:44:53: [AMXX] Plugin ("polymorph_drumzplaya13.amxx") is setting itself as failed.
L 06/12/2011 - 23:44:53: [AMXX] Plugin says: [Polymorph] Zero (0) mods were loaded.
L 06/12/2011 - 23:44:53: [AMXX] Displaying debug trace (plugin "polymorph_drumzplaya13.amxx")
L 06/12/2011 - 23:44:53: [AMXX] Run time error 1: forced exit 
L 06/12/2011 - 23:44:53: [AMXX]    [0] 87332.attach::initModLoad (line 939)
L 06/12/2011 - 23:44:53: [AMXX]    [1] 87332.attach::plugin_cfg (line 198)
Polymorph plugin log
Code:
;ThisMod:"weapon float"

; Warning: This file is re-written by Polymorph plugin.

; Any content added manually will be lost.

;;;  ERROR  ;;;\r\n;;; No MODs Loaded ;;;

debug.log in attachment.
Attached Files
File Type: log debug.log (3.2 KB, 124 views)
__________________
Think Positive - Stay Positive
drumzplaya13 is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 06-13-2011 , 16:22   Re: Polymorph: Mod Manager
Reply With Quote #396

Ok, so it is failing to open the maps file. There are a couple possibilities:

1. The server does not have permission to read that file. (You may be able to change the permissions of the file via your ftp, back when I used one I just right clicked on the file and added read access to all three categories, yours may be different)
2. The file does not exist (meaning it could be spelled incorrectly also taking the case of each letter into considerations. "hEllO" is not the same as "hello")
__________________
fysiks is offline
ShaFraH
Junior Member
Join Date: Jun 2011
Old 06-28-2011 , 07:17   Re: Polymorph: Mod Manager
Reply With Quote #397

i make it ... but when i run the server .. only the first mod load .. and the others mods dont work !!!!

help me plz
ShaFraH is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 06-28-2011 , 14:44   Re: Polymorph: Mod Manager
Reply With Quote #398

Quote:
Originally Posted by ShaFraH View Post
i make it ... but when i run the server .. only the first mod load .. and the others mods dont work !!!!

help me plz
zip up all your config files and post them here (amxx.cfg and the whole /polymorph folder).
__________________
fysiks is offline
ShaFraH
Junior Member
Join Date: Jun 2011
Old 06-30-2011 , 11:13   Re: Polymorph: Mod Manager
Reply With Quote #399

where should i put polymorph.inc ??
ShaFraH is offline
Dolph_Ziggler
BANNED
Join Date: Jun 2011
Old 06-30-2011 , 12:28   Re: Polymorph: Mod Manager
Reply With Quote #400

Quote:
Originally Posted by ShaFraH View Post
where should i put polymorph.inc ??
in the include file
Dolph_Ziggler is offline
Send a message via MSN to Dolph_Ziggler
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:54.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode