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SuperLogs: HL2MP / HL2DM / SourceForts 1.1.3 (updated 2010-06-19)


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Author
psychonic

BAFFLED
Join Date: May 2008
Plugin ID:
1665
Plugin Version:
1.1.3
Plugin Category:
Statistical
Plugin Game:
Half-Life 2 Deathmatch
Plugin Dependencies:
    Servers with this Plugin:
    36 
    Plugin Description:
    Advanced logging for Half-Life 2: Deathmatch and SourceForts. Generates auxilary logging for use with log parsers such as HLstatsX and Psychostats
    Old 05-14-2010 , 14:09   SuperLogs: HL2MP / HL2DM / SourceForts 1.1.3 (updated 2010-06-19)
    Reply With Quote #1

    SuperLogs: HL2DM / SourceForts


    This is part of a series of plugins for many mods to enable more detailed logging, all in HL Log Standard.

    These plugins give the ability to track many things not natively logged by the game in log parsers such as HLstatsX:CE, Psychostats, and others.

    Requires SDK Hooks 1.1 or later

    For SuperLogs: HL2DM and SourceForts, the following features are available:

    Actions
    • headshot

    Weapon logging for hitgroup, accuracy, and damage statistics
    Before SuperLogs:HL2MP, the only way to log these (that I'm aware of) is Keeper's HL2DM plugin. SuperLogs:HL2MP has the edge as it is open source, and unlike Keeper's, also tracks the crossbow as well. It is recommended that you disable the weapon logging in Keeper's if running SL:HL2DM else you will get doubled weaponstats log lines.

    Kill location coordinates
    Note that these are logged as an extra line before the death message is logged as supported by HLX:CE 1.6 and later as well as future versions of Psychostats.
    Ex.
    Code:
    L 07/30/2009 - 15:20:08: World triggered "killlocation"  (attacker_position "-398 1216 -105") (victim_position "-277 585  76")
    Logging "Fixes"
    • Logs a "Started Map:..." line for the first map of the server (would normally happen too early to be logged)

    Cvars (1 = Enable; 0 = Disable)
    superlogs_headshots - Enable logging of headshot player action (default on)
    superlogs_locations - Enable logging of location on player death (default on)
    (in the current version, weapon stats are always logged and cannot be disabled)


    Also See
    SuperLogs: TF2
    SuperLogs: L4D
    SuperLogs: Insurgency
    SuperLogs: NeoTokyo
    SuperLogs: Age of Chivalry
    SuperLogs: GoldenEye: Source
    SuperLogs: Fistful Of Frags
    SuperLogs: CSS
    SuperLogs: DODS
    SuperLogs: ZPS
    SuperLogs: Generic
    SuperLogs: CSpromod
    SuperLogs: PVKII


    Compiling Notes
    SuperLogs: HL2MP requires loghelper and wstatshelper.inc to be in the scripting/include directory when compiling, and therefore, will not compile on the web compiler. SM version 1.3 or higher is required to compile.
    Attached Files
    File Type: inc wstatshelper.inc (6.7 KB, 1349 views)
    File Type: sp Get Plugin or Get Source (superlogs-hl2mp.sp - 1606 views - 11.1 KB)
    File Type: smx superlogs-hl2mp.smx (10.8 KB, 1704 views)

    Last edited by psychonic; 09-20-2010 at 08:44.
    psychonic is offline
    azgag
    Junior Member
    Join Date: Jun 2009
    Old 06-02-2010 , 10:30   Re: SuperLogs: HL2MP / HL2DM
    Reply With Quote #2

    Hey, will it be possible to support SourceForts as well?
    azgag is offline
    psychonic

    BAFFLED
    Join Date: May 2008
    Old 06-02-2010 , 13:57   Re: SuperLogs: HL2MP / HL2DM
    Reply With Quote #3

    Quote:
    Originally Posted by azgag View Post
    Hey, will it be possible to support SourceForts as well?
    Maybe!
    Am I correct in remembering that SourceForts uses all the same HL2DM weapons?

    Let me know. If so, this will likely work with a tweak to game detection and sourceforts gamedata for SDK Hooks. I can make the changes and test.
    psychonic is offline
    azgag
    Junior Member
    Join Date: Jun 2009
    Old 06-02-2010 , 17:00   Re: SuperLogs: HL2MP / HL2DM
    Reply With Quote #4

    yep, some are modified: the shotgun doesnt have the "doubleshot", the RPG does not have the laser guidance, no orb nor smg nades. I think that's it
    And no Magnum at all.

    Thanks again man
    azgag is offline
    psychonic

    BAFFLED
    Join Date: May 2008
    Old 06-02-2010 , 20:34   Re: SuperLogs: HL2MP / HL2DM
    Reply With Quote #5

    Quote:
    Originally Posted by azgag View Post
    yep, some are modified: the shotgun doesnt have the "doubleshot", the RPG does not have the laser guidance, no orb nor smg nades. I think that's it
    And no Magnum at all.

    Thanks again man
    The updated version 1.1.2 now supports SourceForts as well as having a couple other minor adjustments.

    For SourceForts, until SDK Hooks is next updated, you will need to use the attached gamedata (along with the EP1 version of SDK Hooks).
    Attached Files
    File Type: txt sdkhooks.games.txt (23.1 KB, 1053 views)
    psychonic is offline
    azgag
    Junior Member
    Join Date: Jun 2009
    Old 06-02-2010 , 20:42   Re: SuperLogs: HL2MP / HL2DM / SourceForts 1.1.2 (updated 2010-06-02)
    Reply With Quote #6

    thanks man, apparently the plugin loaded correctly, I just need some players now to test it.
    azgag is offline
    eyvind
    Junior Member
    Join Date: Aug 2010
    Old 08-30-2010 , 18:34   Re: SuperLogs: HL2MP / HL2DM / SourceForts 1.1.3 (updated 2010-06-19)
    Reply With Quote #7

    Hey, im also running an SF server with sdkhooks. I noticed the sdkhooks13 for sm13 is listed as deprecated (ep1). Should i use this anyway?
    eyvind is offline
    psychonic

    BAFFLED
    Join Date: May 2008
    Old 08-30-2010 , 18:37   Re: SuperLogs: HL2MP / HL2DM / SourceForts 1.1.3 (updated 2010-06-19)
    Reply With Quote #8

    Use this one
    Quote:
    sdkhooks13-ep1-sm124.zip SDKHooks 1.3 (EP1 [HL2DM, INS, other EP1 mods.]) Featured
    http://code.google.com/p/tsunami-pro...downloads/list
    psychonic is offline
    eyvind
    Junior Member
    Join Date: Aug 2010
    Old 08-31-2010 , 19:21   Re: SuperLogs: HL2MP / HL2DM / SourceForts 1.1.3 (updated 2010-06-19)
    Reply With Quote #9

    thanks... should i use that even if i have sourcemod 1.3?
    eyvind is offline
    psychonic

    BAFFLED
    Join Date: May 2008
    Old 08-31-2010 , 19:26   Re: SuperLogs: HL2MP / HL2DM / SourceForts 1.1.3 (updated 2010-06-19)
    Reply With Quote #10

    Quote:
    Originally Posted by eyvind View Post
    thanks... should i use that even if i have sourcemod 1.3?
    yes
    psychonic is offline
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