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Time limit enforcer


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L33t_Of_Lag
Senior Member
Join Date: Oct 2008
Location: Aus
Old 04-10-2009 , 04:36   Re: Time limit enforcer
Reply With Quote #21

works fine now, ta
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slyguy42o
Junior Member
Join Date: Jul 2006
Old 04-10-2009 , 11:21   Re: Time limit enforcer
Reply With Quote #22

Quote:
Originally Posted by strontiumdog View Post
It's not a biggy...the plugin still works with that error.
Having said that, it's updated...

thanks much!
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moonchild
Junior Member
Join Date: Dec 2008
Old 05-24-2009 , 12:51   Re: Time limit enforcer
Reply With Quote #23

Very cool !! Excellent !! I was waiting for this.

But, it is heartrending that MAP changes suddenly.
I want to have them display the score in Round-End.

Is it possible ?
eg; Round reached timelimit,
Displaying the score for a few (X) seconds,
then changing MAP.
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jockersoft
Member
Join Date: Aug 2008
Old 07-13-2009 , 12:30   Re: Time limit enforcer
Reply With Quote #24

Quote:
Originally Posted by [BSM] isuckatlinux View Post
I'm pretty sure that there is a mp_stalemate_at_time_limit that does the same thing in essence.
yeah, for TF2 that convar does the trick most of the times except in CTF maps that go into overtime while the intel is outside the base.
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Inflikted
SourceMod Donor
Join Date: Jan 2009
Old 08-20-2009 , 12:43   Re: Time limit enforcer
Reply With Quote #25

i get this error now (i am running 1.2.2) it keeps just restarting the map.

Code:
L 08/20/2009 - 03:02:13: [SM] Native "KillTimer" reported: Invalid timer handle 9dc6034d (error 1)
L 08/20/2009 - 03:02:13: [SM] Displaying call stack trace for plugin "sm_forcetimelimit.smx":
L 08/20/2009 - 03:02:13: [SM]   [0]  Line 97, /home/groups/alliedmodders/forums/files/2/4/5/7/3/39262.attach::TimeLimitChanged()
is it a problem that i dont use nextmap.smx? i use dynamic map rotation plugin on all my servers.

also that error is occuring on a map that doesnt have the timelimit enforcer even on
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edpro88
Junior Member
Join Date: Oct 2007
Old 11-23-2009 , 23:57   Re: Time limit enforcer
Reply With Quote #26

Quote:
Originally Posted by moonchild View Post
Very cool !! Excellent !! I was waiting for this.

But, it is heartrending that MAP changes suddenly.
I want to have them display the score in Round-End.

Is it possible ?
eg; Round reached timelimit,
Displaying the score for a few (X) seconds,
then changing MAP.
I agree. Can you add support for this? Sudden map changes are kind of annoying.

-Ed
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strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Old 07-19-2010 , 00:02   Re: Time limit enforcer
Reply With Quote #27

Now ends the map properly, with scoreboard etc...
Attached Files
File Type: sp Get Plugin or Get Source (sm_forcetimelimit.sp - 624 views - 4.4 KB)
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Last edited by strontiumdog; 07-19-2010 at 14:03.
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Sethenor
Member
Join Date: Jul 2010
Old 03-07-2011 , 14:26   Re: Time limit enforcer
Reply With Quote #28

It's not working for me in CS:S.
Mapconfigs are unable to set sm_forcetimelimit_enable to 1. And it doesn't force round_end on timeleft 0.
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rautamiekka
Veteran Member
Join Date: Jan 2009
Location: Finland
Old 03-08-2011 , 10:55   Re: Time limit enforcer
Reply With Quote #29

Linux, CS S, ES/SM/MAP, works just fine when sm_forcetimelimit_enable = 1
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rautamiekka
Veteran Member
Join Date: Jan 2009
Location: Finland
Old 03-08-2011 , 11:01   Re: Time limit enforcer
Reply With Quote #30

FEATURE REQUEST:
  • If configured so regardless of sm_forcetimelimit_enable, only then force obeying timelimit when there is no human in either team. That is, don't look at spectators at all, only Players.
    • Example CVar: "sm_forcetimelimit_notehumanplayerpresence"
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