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[l4d2] Ready Up v3.3.2 [06/24/2014] [Major Update]


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silly200
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Join Date: Apr 2014
Old 04-18-2014 , 21:49   Re: [l4d2] Ready Up v3.2.2 [28/01/2014]
Reply With Quote #101

Is there any older versions that might work for listen servers? and fortspawn2?
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Skyy
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Old 04-20-2014 , 12:50   Re: [l4d2] Ready Up v3.2.2 [28/01/2014]
Reply With Quote #102

Quote:
Originally Posted by silly200 View Post
Is there any older versions that might work for listen servers? and fortspawn2?
I answered this same question in private PM prior to you posting this, and the answer is still no.
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danielmyst777
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Old 04-21-2014 , 16:18   Re: [l4d2] Ready Up v3.2.2 [28/01/2014]
Reply With Quote #103

I'm trying to get only a few optional modules to function (anti-rush&lock saferoom door) and set the core ready-up module to only do forwards but I still get messages in-game with all settings disabled in the gamemode.cfg such as "Match is live!" and "ready-up period ended!".

Is this normal? How do I completely disable the ready-up core to only use it for forwards? Is there a config I can use for this?

Thanks.
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Skyy
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Old 04-21-2014 , 17:30   Re: [l4d2] Ready Up v3.2.2 [28/01/2014]
Reply With Quote #104

It looks like I forgot to suppress notices with that setting. There will be a new version posted later tonight that corrects that.

Edit:

Updated version has been posted. Please review the changes on the thread regarded compiling.

Last edited by Skyy; 04-21-2014 at 18:35.
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danielmyst777
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Old 04-21-2014 , 19:31   Re: [l4d2] Ready Up v3.2.2 [28/01/2014]
Reply With Quote #105

Quote:
Originally Posted by Skyy View Post
It looks like I forgot to suppress notices with that setting. There will be a new version posted later tonight that corrects that.

Edit:

Updated version has been posted. Please review the changes on the thread regarded compiling.
Awesome! I appreciate it a bunch!

Also, there was just one other thing I saw relating to notices. When everyone is near the door, sometimes the message "The saferoom door is open!" message spams the chat box on the left. I'm assuming this is normal as when anyone one survivor leaves the open radius the saferoom door locks again? One could walk in and out of the range multiple times and spam this message? I'm not sure why sometimes the door takes a second to process that all survivors are in-range and then sometimes spams that message but this would be my best guess
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danielmyst777
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Old 04-21-2014 , 20:14   Re: [l4d2] Ready Up v3.2.3 [21/04/2014]
Reply With Quote #106

Also, do you have pre-compiled RUM plug-ins for us? None are included in the latest .zip download.
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Skyy
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Old 04-22-2014 , 01:50   Re: [l4d2] Ready Up v3.2.3 [21/04/2014]
Reply With Quote #107

I omitted the binary (.smx) in this version, but I can add it back in for convenience. I noticed most people want to compile the plugin on their own, but, yes, I'll add it back in and upload it later tonight (I'm not home at the moment so that would be rather difficult.)

Also, no, it isn't supposed to spam. I'm assuming that's the end of the map door that's spamming that, but it should say it only once, and then unlock the door. I'll have to make a new version and upload it. So, I'll let you know when that version is available in another post, since it'll be a post related to the locksaferoom module, as I believe that's where the issue is occuring.
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danielmyst777
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Old 04-22-2014 , 11:53   Re: [l4d2] Ready Up v3.2.3 [21/04/2014]
Reply With Quote #108

Quote:
Originally Posted by Skyy View Post
I omitted the binary (.smx) in this version, but I can add it back in for convenience. I noticed most people want to compile the plugin on their own, but, yes, I'll add it back in and upload it later tonight (I'm not home at the moment so that would be rather difficult.)

Also, no, it isn't supposed to spam. I'm assuming that's the end of the map door that's spamming that, but it should say it only once, and then unlock the door. I'll have to make a new version and upload it. So, I'll let you know when that version is available in another post, since it'll be a post related to the locksaferoom module, as I believe that's where the issue is occuring.
Sounds great. These modules are extremely useful for versus and coop servers and they seem to be of only a very few that accomplish this effectively.

Also, I noticed you posted on the anti-rush "Keyman" plug-in thread that this is compatible with that plug-in? So if we wanted to use that plug-in just for fun at the end of the map we could do that or would the Keyman and the locksaferoomdoor plug-in conflict with each other's hooks and events with the safe room door?
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Skyy
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Old 04-24-2014 , 03:11   Re: [l4d2] Ready Up v3.2.3 [21/04/2014]
Reply With Quote #109

I believe the following is the post that you're referring to.

Quote:
Originally Posted by Skyy
Hi, everyone.
A user originally posted that this plugin has a conflict error with my [ L4D2 ] Ready Up v2.5 and I had modified this plugin to work with Ready Up. However, I've since modified Ready Up to have an extended and friendlier module support. You can check out the module I've written to replace this one at the link, below.
That compatibility referred to an older version of the plugin (as the thread suggests, we're in the v3.x branch of Ready Up) that I may have dropped in a newer version. You can always try them both together to see if they work, but I have no plans to make them compatible if there is a conflict. I've also decided at this time to not add in any binaries. Instructions on how to compile and install are located in the zip.

Last edited by Skyy; 04-24-2014 at 03:18.
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danielmyst777
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Old 04-24-2014 , 17:41   Re: [l4d2] Ready Up v3.2.3 [21/04/2014]
Reply With Quote #110

I'm getting errors trying to compile the "restictdistance.sp" plug-in. I've installed the additional .inc's required for compilation outside of what is given in the "RUM" folder such as "l4d2_direct.inc" and "l4d_stock.inc" but it spams errors with the latest version of "l4d2_direct.inc" found here: https://github.com/ConfoglTeam/l4d2_...ipting/include

If you could include the file or a link to the "l4d2_direct.inc" you used to compile this plug-in, I'd greatly appreciate it!

Here are the errors is spams btw:
Code:
//// rum_restrictdistance.sp
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(6) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(13) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(22) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(25) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(29) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(37) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(39) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(42) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(47) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(51) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(53) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(55) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(57) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(60) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(63) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(73) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(76) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(80) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(85) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(87) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(95) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(100) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(107) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(109) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(114) : error 010: invalid function or declaration
// C:\Users\Daniel\Desktop\sourcemod-1.5.4-hg4036-windows\addons\sourcemod\scrip
ting\include\l4d2_direct.inc(117) : error 010: invalid function or declaration
//
// Compilation aborted.
// 26 Errors.
//
// Compilation Time: 0.3 sec
// ----------------------------------------
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