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[L4D & L4D2] Single Gun Spawns


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Jason Johns
Junior Member
Join Date: Sep 2011
Old 01-23-2012 , 08:37   Re: [L4D & L4D2] Single Gun Spawns
Reply With Quote #11

why bots need to halted on round start? why set this?
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Dont Fear The Reaper
Member
Join Date: Nov 2011
Old 01-23-2012 , 08:55   Re: [L4D & L4D2] Single Gun Spawns
Reply With Quote #12

The problem is that the weapons get replaced after a short delay (10 seconds) and not immediately. And since blocking the use button doesn't work on bots, the bots would be able to pick up weapons from the original spawn before they get replaced by a single gun.

This means it can happen that one team has an advantage over the other in versus when the bots pick up the weapons too early, which happens pretty often actually i noticed during testing early versions. Also it's better if the players are able to chose their weapons themselves because they are limited.

That's why i didn't add a cvar to turn it completely off, same as for blocking the use button for players because without those it would be easily exploitable.
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Dont Fear The Reaper
Member
Join Date: Nov 2011
Old 01-24-2012 , 05:51   Re: [L4D & L4D2] Single Gun Spawns
Reply With Quote #13

I'm not sure why some still downloaded the old "l4d2_single_gun_spawns.smx", but to avoid confusion i removed it now.
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Jason Johns
Junior Member
Join Date: Sep 2011
Old 01-26-2012 , 04:19   Re: [L4D & L4D2] Single Gun Spawns
Reply With Quote #14

do you know what is the stop first aid kit command? I mean the command which is the no first aid kit in maps, include the first aid kits on each round strat.
Jason Johns is offline
Dont Fear The Reaper
Member
Join Date: Nov 2011
Old 01-28-2012 , 12:40   Re: [L4D & L4D2] Single Gun Spawns
Reply With Quote #15

There are some cvars, but at least for me they seem to have no effect anymore. If you want to try them yourself:
  • sm_cvar director_convert_pills 0
  • sm_cvar director_vs_convert_pills 0
  • sm_cvar director_convert_pills_critical_health 0
  • sm_cvar director_convert_pills_to_defib_health 0
You need to use sm_cvar because those cvars are cheat protected.

If you're looking for a plugin to do that, you could of course take a look at confogl. Another nice plugin to tweak a lot of things is the Standardized Revamp Structure. And i think you could also take the weapon spawn replacement code from my plugin to replace medkit (and defib) spawns with pills, but i'd advise you to check the other plugins first.

Last edited by Dont Fear The Reaper; 03-27-2012 at 11:58.
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Simca
Senior Member
Join Date: Feb 2012
Old 05-19-2012 , 06:44   Re: [L4D & L4D2] Single Gun Spawns
Reply With Quote #16

Can you make it possible to choose specific weapons? I want to choose the sniper rifles to have 1 only.
Simca is offline
Simca
Senior Member
Join Date: Feb 2012
Old 05-19-2012 , 08:47   Re: [L4D & L4D2] Single Gun Spawns
Reply With Quote #17

Conflicts with srsmod tier 2 to tier 1 changer!!! Without this plugin it works fine!
Simca is offline
Dont Fear The Reaper
Member
Join Date: Nov 2011
Old 05-20-2012 , 16:27   Re: [L4D & L4D2] Single Gun Spawns
Reply With Quote #18

Quote:
Originally Posted by Simca View Post
Can you make it possible to choose specific weapons? I want to choose the sniper rifles to have 1 only.
What do you mean exactly? To only make sniper rifles single spawns?

Quote:
Originally Posted by Simca View Post
Conflicts with srsmod tier 2 to tier 1 changer!!! Without this plugin it works fine!
Thanks, i'll have a look, i wanted to release a new version anyway soon.
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Simca
Senior Member
Join Date: Feb 2012
Old 05-20-2012 , 18:22   Re: [L4D & L4D2] Single Gun Spawns
Reply With Quote #19

Yes only specific weapons instead of tier 1 or tier 2.

Last edited by Simca; 05-20-2012 at 18:28.
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gajo0650
Member
Join Date: Apr 2012
Old 11-04-2012 , 01:01   Re: [L4D & L4D2] Single Gun Spawns
Reply With Quote #20

my l4d2 server error log!!
always first chapter error..

check it fix pls :-)
Quote:
L 07/15/2012 - 10:13:12: Info (map "c10m1_caves") (file "errors_20120715.log")
L 07/15/2012 - 10:13:12: [SM] Native "KillTimer" reported: Invalid timer handle 6011042b (error 3)
L 07/15/2012 - 10:13:12: [SM] Displaying call stack trace for plugin "l4d_1gunspawns.smx":
L 07/15/2012 - 10:13:12: [SM] [0] Line 184, /home/groups/alliedmodders/forums/files/1/5/9/7/5/4/98472.attach::Event_RoundEnd()

L 11/03/2012 - 234:08: Info (map "c6m1_riverbank") (file "errors_20121103.log")
L 11/03/2012 - 234:08: [SM] Native "KillTimer" reported: Invalid timer handle 18710374 (error 3)
L 11/03/2012 - 234:08: [SM] Displaying call stack trace for plugin "l4d_1gunspawns.smx":
L 11/03/2012 - 234:08: [SM] [0] Line 184, l4d_1gunspawns.sp::Event_RoundEnd()

L 11/04/2012 - 10:18:51: Info (map "c13m1_alpinecreek") (file "errors_20121104.log")
L 11/04/2012 - 10:18:51: [SM] Native "KillTimer" reported: Invalid timer handle 1ffa0299 (error 3)
L 11/04/2012 - 10:18:51: [SM] Displaying call stack trace for plugin "l4d_1gunspawns.smx":
L 11/04/2012 - 10:18:51: [SM] [0] Line 184, l4d_1gunspawns.sp::Event_RoundEnd()

L 11/03/2012 - 173:29: Info (map "c11m1_greenhouse") (file "errors_20121103.log")
L 11/03/2012 - 173:29: [SM] Native "KillTimer" reported: Invalid timer handle 4ccd02be (error 3)
L 11/03/2012 - 173:29: [SM] Displaying call stack trace for plugin "l4d_1gunspawns.smx":
L 11/03/2012 - 173:29: [SM] [0] Line 184, l4d_1gunspawns.sp::Event_RoundEnd()

L 11/04/2012 - 19:03:44: Info (map "c7m1_docks") (file "errors_20121104.log")
L 11/04/2012 - 19:03:44: [SM] Native "KillTimer" reported: Invalid timer handle c9ce0173 (error 1)
L 11/04/2012 - 19:03:44: [SM] Displaying call stack trace for plugin "l4d_1gunspawns.smx":
L 11/04/2012 - 19:03:44: [SM] [0] Line 184, l4d_1gunspawns.sp::Event_RoundEnd()

Last edited by gajo0650; 11-04-2012 at 05:06.
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