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Spawn & Kill Protection v1.4.0 (updated 09.12.2012)


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berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Old 09-29-2009 , 19:02   Re: Spawn & Kill Protection
Reply With Quote #11

Sorry, I don't know a way this would be possible without the help of an extension.
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CS:S*
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Join Date: Jun 2009
Old 09-29-2009 , 19:24   Re: Spawn & Kill Protection
Reply With Quote #12

yes this guy did it with ext ,but it crashes ... can you try to do it ?
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berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Old 09-29-2009 , 19:48   Re: Spawn & Kill Protection
Reply With Quote #13

I can make you a simple plugin that simply adds the health back to the team mate and takes the health away from the attacker, but I can't avoid that the player dies when he has not much hp left. I don't got time to mess around with extensions atm.
__________________
Why reinvent the wheel ? Download smlib with over 350 useful functions.

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter than "Yes"
powered by Core i7 3770k | 32GB DDR3 1886Mhz | 2x Vertex4 SSD Raid0
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CS:S*
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Old 09-29-2009 , 19:55   Re: Spawn & Kill Protection
Reply With Quote #14

i agree but can you also make it like that so if team mate kills 2 players of his team to be slayin
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CS:S*
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Old 09-30-2009 , 11:58   Re: Spawn & Kill Protection
Reply With Quote #15

one more question ... will it be any blood when they shoot each other ?
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Psylo
Junior Member
Join Date: Jan 2010
Old 01-21-2010 , 08:18   Re: Spawn & Kill Protection
Reply With Quote #16

hy,
i have installed this on my css surf fun-server..
I really like this protection!!
but since i installed it, my "NoBlock" isnīt working..
I tryed to install 2-3-4 other noblock scripts/plugins
but nothing want to work
help?!

//edit//as long as u are protected u can walk thrugh someone.. unprotected everybody blocks..
is it possible to delete the lines in the script that do something with the collision models?

Last edited by Psylo; 01-21-2010 at 10:12.
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berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Old 01-21-2010 , 13:50   Re: Spawn & Kill Protection
Reply With Quote #17

Hi, thanks for your nice feedback.
this changes the collisiongroup indeed, when spawnprotection is enabled. I can make a cvar to turn it off it you want, do you have anymore suggestion/needs ?

Greetings ~Berni
__________________
Why reinvent the wheel ? Download smlib with over 350 useful functions.

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter than "Yes"
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Psylo
Junior Member
Join Date: Jan 2010
Old 01-22-2010 , 08:07   Re: Spawn & Kill Protection
Reply With Quote #18

hy,
Thanks for that fast answer
a collison cvar for me would be more than i expected



to disable: "sakp_walltime "8"
can i enter 999?

and "sakp_notify "3"" seems not to work on my serv...
is it a notification that its loaded or a message for every person slayed by the protection?
A message who got slayed would be nice..

greets Psylo
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Proud
Junior Member
Join Date: Oct 2007
Old 01-22-2010 , 11:29   Re: Spawn & Kill Protection
Reply With Quote #19

i like the idea of the slay/damage on people who attack protected peeps

is it possible to have a cvar that also has a timer for protection on people who have spawned

say 5 seconds after they spawned they are protected (ie they move get to spawn door and then get spawn killed, so have 5 seconds to get away from spawn door)
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Psylo
Junior Member
Join Date: Jan 2010
Old 01-22-2010 , 12:23   Re: Spawn & Kill Protection
Reply With Quote #20

hy,
Quote:
a timer for protection on people who have spawned
why do that?
the MAIN diffenrence from this protection to others and what makes it so GREAT!!
.. is that it protects all time, as long as u dont move!
If someone is AFK, standing on spawn, he will be protected ALL TIME

..maby that u will be protected for a second more after u move, but no time limit for protection!


edit/
pround>>something like this would do what u are looking for:
http://forums.eventscripts.com/viewtopic.php?t=25415

Last edited by Psylo; 01-22-2010 at 12:27.
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