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[L4D] Loading Bug Removal/ Door Lock


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Dscheng
Member
Join Date: Sep 2013
Old 02-08-2014 , 11:57   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #221

Quote:
Originally Posted by Glide Loading View Post
----------------------------------
-------- Door Lock Lite -----------
----------------------------------

Cvars:
l4d2_dlock_freezenodoor (def. = 1) Freeze survivors if start saferoom door is absent.
l4d2_dlock_prepare1st (def. = 20) Wait this many seconds after all clients have loaded before starting first round on a map.
l4d2_dlock_prepare2nd (def. = 15) Wait this many seconds after all clients have loaded before starting second round on a map.
l4d2_dlock_timeout (def. = 90) Wait this many seconds after a map starts before giving up waiting for a client.
l4d2_dlock_infectedSpawn (def. = 1) Wait for infected to be ready to spawn before starting countdown.
l4d2_dlock_godmode (def. = 1) Enable godmode for survivors while in saferoom. Will be disabled on round start.
l4d2_dlock_weakdoor (def. = 1) The door will be broken out at opening.
l4d2_dlock_startprevent (def. = 0) If enabled, versus round will not start until safe-room door become opened.
l4d2_dlock_displaypanel (def. = 2) Display players state panel. 0-disabled, 1-hide failed, 2-full info.
l4d2_dlock_displaymode (def. = hint) Set the display mode how the countdown will be displayed (hint, center, chat).
l4d2_dlock_gamemodeactive (def. = versus,teamversus,mutation13) Set the game mode for which the plugin should be activated.

l4d2_doorlock.cfg will be automatically created in cfg\sourcemod.
Cvar names and file name changed. Delete l4d2_loading.smx and l4d2_loading.cfg before use this version.

Current version: 2.6a (07 apr 2012)

Note:
- Plugin requires a Left 4 Downtown 2 Extension
- To get a plugin download l4d2_doorlock.smx

Installation:
- put "l4d2_doorlock.smx" in "sourcemod\plugins" folder.
- put "doorlock.phrases.txt" in "sourcemod\translations" folder.
This plugin causes the strange SI health glitch.

It is "L4D2 Door Lock" (2.6a) by Glide Loading and under the CFG setting.

Intitally I set it to 1, but I try set it to 0 and everything is back to normal ~!

Not sure why set to 1 when the saferoom is open, it still refuses to go back vulnerable.

If you are using the same plugins, please take note of this bug.


// If enabled, survivors invulnerable while they are in saferoom.
// -
// Default: "1"
l4d2_dlock_godmode "0"[/QUOTE]
Dscheng is offline
chatyak
Senior Member
Join Date: Aug 2011
Old 12-09-2014 , 17:13   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #222

Hello

I have a problem with one of the settings of the plugin. Since my server can handle more than 8 people, this option is troublesome:

// How many players have to set ready state on each team to start a round in scrim mode
// -
// Default: 1
l4d_scrimMasters "1"

I would like to say "everyone" or "all" must say rdy.... but sometimes games are 5 vs 5 and other times 4 vs 4 or 8 vs 8.

By saying that only 4 need to be ready.... the other #'s may be afk.

Is this resolved anyway?

As it stands now... I would have to manually change this number for each game.


Also, what happens if someone goes afk - do they not count towards the rdy?

Last edited by chatyak; 12-09-2014 at 17:17.
chatyak is offline
Glide Loading
Member
Join Date: May 2010
Old 12-10-2014 , 03:02   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #223

Quote:
Originally Posted by chatyak View Post
Hello

I have a problem with one of the settings of the plugin. Since my server can handle more than 8 people, this option is troublesome:

// How many players have to set ready state on each team to start a round in scrim mode
// -
// Default: 1
l4d_scrimMasters "1"

I would like to say "everyone" or "all" must say rdy.... but sometimes games are 5 vs 5 and other times 4 vs 4 or 8 vs 8.

By saying that only 4 need to be ready.... the other #'s may be afk.

Is this resolved anyway?

As it stands now... I would have to manually change this number for each game.


Also, what happens if someone goes afk - do they not count towards the rdy?
Version of plugin you are using is outdated. I am surprised that it in general works.
I have a rewritten version of it, but its for l4d2 only (see post #136 )
__________________
Glide Loading is offline
chatyak
Senior Member
Join Date: Aug 2011
Old 12-10-2014 , 17:22   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #224

Hey Glide,

Appreciate the response. I'll put this in action and see how it goes. PM your steam ID if you wish - may be easier to chat.
chatyak is offline
chatyak
Senior Member
Join Date: Aug 2011
Old 12-10-2014 , 17:29   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #225

Hmm using that extension I'm getting a lot of:

"[LEFT4DOWNTOWN] Detour -- Could not find DifficultyChanged signature" in error log. Will test plugin now
chatyak is offline
hoanganh81097
Senior Member
Join Date: Apr 2016
Old 05-27-2019 , 15:38   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #226

L 05/27/2019 - 10:44:41: [SM] Exception reported: Invalid client index 0
L 05/27/2019 - 10:44:41: [SM] Blaming: l4d2_doorlock.smx
L 05/27/2019 - 10:44:41: [SM] Call stack trace:
L 05/27/2019 - 10:44:41: [SM] [0] GetClientEyeAngles
L 05/27/2019 - 10:44:41: [SM] [1] Line 884, l4d2_doorlock.sp::ReplaceSafeDoor
L 05/27/2019 - 10:44:41: [SM] [2] Line 848, l4d2_doorlock.sp:L_Event_DoorOpen
L 05/27/2019 - 10:44:41: [SM] [4] AcceptEntityInput
L 05/27/2019 - 10:44:41: [SM] [5] Line 562, l4d_doorlock.sp::TimerDoorCountDown

Anyone can fix it ??
hoanganh81097 is offline
Darkwob
BANNED
Join Date: Oct 2018
Old 07-22-2019 , 17:47   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #227

I want to ask something. some maps don't have doors and you can move directly, the countdown doesn't start. if there is a player on the server, it cannot move anywhere and either the bots do not move. for example, I'm playing versus Mode and I'm infected, the boots can't move at all, and I'm not spawned at all.
Darkwob is offline
BloodyBlade
Senior Member
Join Date: Feb 2018
Old 10-18-2019 , 08:13   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #228

* Converted plugin source to the latest syntax. Requires SourceMod 1.8 or newer.
Fixed: Memory leak in door_open function.
Added: Russian translation.
Original here: https://forums.alliedmods.net/showpo...&postcount=136
Attached Files
File Type: sp Get Plugin or Get Source (l4d2_doorlock.sp - 512 views - 20.2 KB)
File Type: txt doorlock.phrases.txt (1.0 KB, 424 views)

Last edited by BloodyBlade; 10-18-2019 at 08:29. Reason: Added link on original post.
BloodyBlade is offline
strikeraot
Senior Member
Join Date: Dec 2018
Location: Viet Nam
Old 09-30-2020 , 06:34   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #229

Quote:
Originally Posted by BloodyBlade View Post
* Converted plugin source to the latest syntax. Requires SourceMod 1.8 or newer.
Fixed: Memory leak in door_open function.
Added: Russian translation.
Original here: https://forums.alliedmods.net/showpo...&postcount=136
the cvar l4d2_dlock_godmode "1" is not work properly, sometimes it is not remove godmode on players and everyone in host become a god which can't be damaged by anything
I'm not sure if this is due to the Last Stand updates or not but please check this awesome plugin

Last edited by strikeraot; 09-30-2020 at 06:36.
strikeraot is offline
kazya3
Member
Join Date: Aug 2019
Location: CN
Old 04-05-2021 , 22:00   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #230

Dont set the cvar that "freeze the player when no safedoor" to 1, it has bugs when we restart the c2m1,we just cant move forever without any time count
kazya3 is offline
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