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[EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown


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winniethepooh
SourceMod Donor
Join Date: Sep 2012
Old 07-11-2013 , 12:06   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #511

Quote:
Originally Posted by wowhd93 View Post
What do you mean? Those posts have the compiled versions attached.

Download the .zip from the initial post - replace the left4downtown.ext.2.l4d2.so file from those posts and replace the latest gamedata from http://left4downtown2.googlecode.com...ntown.l4d2.txt
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Sev
Veteran Member
Join Date: May 2010
Old 07-11-2013 , 13:06   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #512

So it seems like this is all that's needed to be fixed for me via my windows dedicated.
PHP Code:
[LEFT4DOWNTOWNDetour -- Could not find DifficultyChanged signature
[LEFT4DOWNTOWNDetour -- Could not find address for detour 
As these are the only two errors I get now in my logs after commenting out the windows join crash thingy a couple pages back.
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Dr. Greg House
Professional Troll,
Part-Time Asshole
Join Date: Jun 2010
Old 07-11-2013 , 16:13   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #513

Thanks!
The only problem I'm still having is
Code:
[SM] Native "L4D2_GetVersusTankFlowPercent" reported: DirectorVersusMode not available--is this versus mode?
Linux btw.

Last edited by Dr. Greg House; 07-11-2013 at 16:14.
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SGG
Member
Join Date: Feb 2012
Old 07-11-2013 , 19:18   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #514

Hopefully it is related to what Sev posted, but whenever Left4Downtown2 is running, my server crashes whenever I start the event on c2m2_fairgrounds (Dark Carnival map 2, the carousel). I've tried updating MM/SM to their latest snapshots, disabling every thing else (all other SM extensions/plugins, and stripper), the only thing that works is to leave L4DT2 disabled. I have not tested other events on other maps, it occurs on any gamemode, and I have verified my game files.

Using the latest gamedata from http://left4downtown2.googlecode.com...ntown.l4d2.txt , and also tried with the few extra additions mentioned in a few posts in here. Same issue with both the no playerslots and playerslots versions. Anyone got any ideas?

Last edited by SGG; 07-11-2013 at 19:19.
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Sev
Veteran Member
Join Date: May 2010
Old 07-11-2013 , 19:24   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #515

Same for me.

I keep getting random crashes on map changes and crescendos, not sure the deal is. May have to remove downtown until this thing gets completely fixed up on windows, and given the focus is leaninng more towards linux. That could spell trouble for windows dedicated server owners who will likely have to wait over the long haul for additional fixes.

Last edited by Sev; 07-11-2013 at 19:25.
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crasx
Member
Join Date: May 2011
Location: Lakewood, CO
Old 07-11-2013 , 19:36   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #516

same here, I'm looking into it.
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crasx
Member
Join Date: May 2011
Location: Lakewood, CO
Old 07-11-2013 , 22:22   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #517

Does anybody have the correct ConnectClientLobbyCheck? and offset?
I got:
PHP Code:
        /* Not an actual function,
               this is inside CBaseServer::ConnectClient (a jz instruction)
               
               use it to remove skippable code when sv_allow_lobby_connect 0
               */
            
"ConnectClientLobbyCheck"
            
{
                
/* look for "#Valve_Reject_Server_Full" */
                
"library"    "engine"
                "linux"        "\x8B\x2A\x2A\x2A\x00\x00\x85\x2A\x74\x2C"
                               
/* 8B ? ? ? 00 00 85 ? 74 2C */
                
"windows"    "\x83\xBE\x2A\x2A\x2A\x2A\x2A\x74\x2A\x8B\x55\x2A\x8B\x06\x8B\x7A"
                
/* 83 BE ? ? ? ? ? 74 ? 8B 55 ? 8B 06 8B 7A ? */            
            
}
                
            
/* Offset from ConnectClientLobbyCheck to cmp with max players check
               
               string #Valve_Reject_Server_Full
             */
            
"ValveRejectServerFullFirst"
            
{
                
"windows"    "37"  /* cmp eax, [esi+180h] -> cmp eax, imm32 */ 
                
"linux"        "42"  /* cmp edi, [esi+17ch] -> cmp edi, imm32 */
            

but nobody can join.
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wowhd93
Junior Member
Join Date: Sep 2012
Old 07-12-2013 , 00:09   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #518

Quote:
Originally Posted by winniethepooh View Post
What do you mean? Those posts have the compiled versions attached.

Download the .zip from the initial post - replace the left4downtown.ext.2.l4d2.so file from those posts and replace the latest gamedata from http://left4downtown2.googlecode.com...ntown.l4d2.txt
Then, where can i get left4downtown.ext.2.l4d2.dll? I can't find that in these attached.

And what is the left4downtown_src.tar.gz? could you explain?

Last edited by wowhd93; 07-12-2013 at 00:09.
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Rick Grimes
Junior Member
Join Date: Jun 2013
Old 07-12-2013 , 05:30   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #519

@engie

Anyone else found a way to fix this problem too? I have the same error crash log for whenever I try to launch my server as well everytime and I found out that downtown 2 is borked since last patch.
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RavenDan29
Veteran Member
Join Date: Sep 2009
Old 07-13-2013 , 05:02   Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown
Reply With Quote #520

Is there a reason to run l4d2 downtown 2 over l4d2 downtown 1?

Is it the latest gamedata from here http://left4downtown2.googlecode.com...ntown.l4d2.tx t only if the projects been abandoned then surely this isn't necessarily the latest
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Last edited by RavenDan29; 07-13-2013 at 05:10.
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