Raised This Month: $32 Target: $400
 8% 

FF2 Freak Fortress 2 1.10.14 Released


Post New Thread Reply   
 
Thread Tools Display Modes
Eggman
Senior Member
Join Date: Jan 2010
Old 04-05-2014 , 14:25   Re: FF2 1.9.2 Released (and 1.10.0 betas)
Reply With Quote #491

Quote:
not too sure on the Jarate nerf though.
it's a really useless with nerf.

Also i've received idea: play "sound_fullrage" for everyone when boss' ragemeter is full. Players requests that.

Last edited by Eggman; 04-05-2014 at 14:25.
Eggman is offline
Wliu
Veteran Member
Join Date: Apr 2013
Old 04-05-2014 , 14:40   Re: FF2 1.9.2 Released (and 1.10.0 betas)
Reply With Quote #492

Quote:
Originally Posted by Eggman View Post
it's a really useless with nerf.

Also i've received idea: play "sound_fullrage" for everyone when boss' ragemeter is full. Players requests that.
Mmm, ok.

@donski, just need to test if my changes integrated correctly, then I'll release it. git cherry-pick ftw
__________________
~Wliu

Last edited by Wliu; 04-05-2014 at 14:41.
Wliu is offline
AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 04-05-2014 , 15:30   Re: FF2 1.9.2 Released (and 1.10.0 betas)
Reply With Quote #493

So goomba stomp is now build-in?
Which means I have to completly remove the goomba plugin to avoid conflicts ?
will it still read the config or are the cvars now in the FF config included ?

edit:
oh I see ff2_goomba_damage
__________________

Last edited by AeroAcrobat; 04-05-2014 at 16:04.
AeroAcrobat is offline
protext
Senior Member
Join Date: Sep 2012
Old 04-05-2014 , 16:19   Re: FF2 1.9.2 Released (and 1.10.0 betas)
Reply With Quote #494

I think i found the bug:

When the hale use his scary rage on a sentry the sentry is disabled forever. The Engineer have to destroy his sentry and build a new sentry to "fix" the bug.

---------------------
Protext
protext is offline
WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 04-05-2014 , 16:25   Re: FF2 1.9.2 Released (and 1.10.0 betas)
Reply With Quote #495

Quote:
Originally Posted by protext View Post
I think i found the bug:

When the hale use his scary rage on a sentry the sentry is disabled forever. The Engineer have to destroy his sentry and build a new sentry to "fix" the bug.

---------------------
Protext
That was fixed in a 1.9.3(or is it now called 1.9.10) commit.

Quote:
Originally Posted by AeroAcrobat View Post
So goomba stomp is now build-in?
Which means I have to completly remove the goomba plugin to avoid conflicts ?
will it still read the config or are the cvars now in the FF config included ?

edit:
oh I see ff2_goomba_damage
The goomba plugin is still required if you want ff2 to take advantage of it, the cvar is there to override how much damage multiplier is for the goomba plugin to do.
WildCard65 is offline
AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 04-05-2014 , 17:12   Re: FF2 1.9.2 Released (and 1.10.0 betas)
Reply With Quote #496

Quote:
Originally Posted by WildCard65 View Post
The goomba plugin is still required if you want ff2 to take advantage of it, the cvar is there to override how much damage multiplier is for the goomba plugin to do.
oh ok. Well players now will get thrown in air like x10 higher if they jump on someones head. It's not default behaviour like it used to be.
__________________
AeroAcrobat is offline
WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 04-05-2014 , 17:16   Re: FF2 1.9.2 Released (and 1.10.0 betas)
Reply With Quote #497

Quote:
Originally Posted by AeroAcrobat View Post
oh ok. Well players now will get thrown in air like x10 higher if they jump on someones head. It's not default behaviour like it used to be.
I made it do that. If you want to lower it, change 5000.0 to another number in freaks_fortress_2.sp at the following function:
PHP Code:
public Action:OnStomp(attackervictim, &Float:damageMultiplier, &Float:damageBonus, &Float:JumpPower)
{
    if(!
Enabled || !IsValidClient(attacker) || !IsValidClient(victim) || attacker==victim)
    {
        return 
Plugin_Continue;
    }

    if(
IsBoss(attacker))
    {
        
decl Float:Pos[3];
        
GetEntPropVector(attackerProp_Send"m_vecOrigin"Pos);
        
damageMultiplier=900.0;
        
JumpPower=0.0;
        
PrintCenterText(victim"Ouch!  Watch your head!");
        
PrintCenterText(attacker"You just goomba stomped somebody!");
        return 
Plugin_Changed;
    }
    else if(
IsBoss(victim))
    {
        
damageMultiplier=GoombaDamage;
        
JumpPower=5000.0//This is exact line you want.
        
PrintCenterText(victim"You were just goomba stomped!");
        
PrintCenterText(attacker"You just goomba stomped the boss!");
        
UpdateHealthBar();
        return 
Plugin_Changed;
    }
    return 
Plugin_Continue;

I made it 5000 rebound power to give the boss a chance to escape any possible 2nd goomba

Last edited by WildCard65; 04-07-2014 at 15:30.
WildCard65 is offline
Graffiti
AlliedModders Donor
Join Date: Aug 2013
Location: Russia
Old 04-06-2014 , 07:43   Re: FF2 1.9.2 Released (and 1.10.0 betas)
Reply With Quote #498

Where can I download .bz2 files?
Graffiti is offline
Blitz1337
Junior Member
Join Date: Feb 2014
Location: Germany
Old 04-06-2014 , 07:44   Re: FF2 1.9.2 Released (and 1.10.0 betas)
Reply With Quote #499

Quote:
Originally Posted by Wliu View Post
Beta 5.
Removes ff2_halloween since Valve broke it (and nobody was using it anyway), as well as moving ff2_oldjump to the main config (also might fix some parts of ff2_enabled). 100% untested.
Thanks for adding it . I failed at doing it by myself but luckily you added it now since I opend up a thread about the old super jump.
__________________
Programmer: Makes it idiotproof
Evolution: Sends improved idiot

CLICK HERE WHEN IT SAYS CLICK HERE, DAMNIT!
Blitz1337 is offline
Wliu
Veteran Member
Join Date: Apr 2013
Old 04-06-2014 , 08:07   Re: FF2 1.9.3 Released (and 1.10.0 betas)
Reply With Quote #500

1.9.3 has been released (could have released it yesterday if Windows didn't decide to install updates on me...). This version fixes bugs present in 1.9.2.

You can see what changed here.

If you're upgrading from 1.9.2, download "FF2-1.9.2-1.9.3". Otherwise, download "plugins" and the rest of the files here.

Changelog:
-Fixed sentries being permanently disabled after rage
-Fixed one dead player not being cloned in rage_cloneattack
-Fixed the changelog being off
-Removed ff2_halloween
Attached Files
File Type: zip FF2-1.9.2-1.9.3.zip (204.6 KB, 130 views)
File Type: gz FF2-1.9.2-1.9.3.tar.gz (201.6 KB, 216 views)
File Type: zip plugins.zip (170.5 KB, 120 views)
File Type: gz plugins.tar.gz (169.2 KB, 198 views)
__________________
~Wliu

Last edited by Wliu; 04-06-2014 at 08:08.
Wliu is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:27.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode