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[TF2] Freak Fortress 2


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Otokiru
Senior Member
Join Date: Apr 2012
Old 04-30-2012 , 20:22   Re: [TF2] Freak Fortress 2
#561



FF2 Projectile Particles. (Add trails effect on hales bullets!) (Latest Version: v1.2)
Original idea & credits, DarthNinja from HolyArrow Plugin. Re-coded by Otokiru.

Installation:
  • ff2_otokiru_pp.ff2 -> plugins/freaks/
  • ff2_otokiru_pp.sp -> scripting/

CFG Configs:
Replace ? with your last ability number. DUH!
PHP Code:
    "ability?"
    
{
        
"name" "projectile_particles"
        "arg1"    "coin_large_blue"     
// Particles effect name
        
"arg2"    "1"                 // Holyness level. The higher = The brighter = More lag.
        
"plugin_name"    "ff2_otokiru_pp"
    

Other Notes:
Quote:
Only works on these projectiles (aka bullets):
  • arrow
  • ball_ornament
  • energy_ball
  • energy_ring
  • flare
  • healing_bolt
  • jar
  • jar_milk
  • pipe
  • pipe_remote
  • rocket
  • sentryrocket
  • stun_ball
  • syringe
Quote:
Other Particles Effects Names
ChangeLog:
Quote:
v1.2:
  • Fixed Client index is invalid error. (yet again)
  • No other changes. Replace .ff2 will do in this update.
v1.1:
  • Fixed Client index is invalid error.
  • No other changes. Replace .ff2 will do in this update.
v1.0:
  • Initial Release.
Quote:
Tell me if there's any problem. Enjoy!
Attached Files
File Type: zip Otokiru_PP_v1.2.zip (7.0 KB, 627 views)

Last edited by Otokiru; 08-12-2012 at 23:54. Reason: Update v1.2
Otokiru is offline
Diviara27
Senior Member
Join Date: Feb 2010
Old 04-30-2012 , 21:19   Re: [TF2] Freak Fortress 2
#562

Quote:
Originally Posted by Otokiru View Post
FF2 Projectile Particles. (Add trails effect on hales bullets!)
Original idea & credits, DarthNinja from HolyArrow Plugin. Re-coded by Otokiru.

Installation:
  • ff2_otokiru_pp.ff2 -> plugins/freaks/
  • ff2_otokiru_pp.sp -> scripting/

CFG Configs:
Replace ? with your last ability number. DUH!
PHP Code:
    "ability?"
    
{
        
"name" "projectile_particles"
        "arg1"    "coin_large_blue"     
// Particles effect name
        
"arg2"    "1"                 // Holyness level. The higher = The brighter = More lag.
        
"plugin_name"    "ff2_otokiru_pp"
    

Other Notes:
Do you know any other particles effect names?
Diviara27 is offline
Otokiru
Senior Member
Join Date: Apr 2012
Old 04-30-2012 , 22:50   Re: [TF2] Freak Fortress 2
#563

Quote:
Originally Posted by Diviara27 View Post
Do you know any other particles effect names?
https://developer.valvesoftware.com/..._TF2_Particles

Some particles you might want to be careful due to this.

//Edited
Kindda outdated post, but there's more here.

Last edited by Otokiru; 04-30-2012 at 22:53.
Otokiru is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 04-30-2012 , 23:53   Re: [TF2] Freak Fortress 2
#564

Quote:
Originally Posted by Dugger View Post
my bosses are able to pick up ammo and i have the latest version of ff2 how do i fix this?
Use the version of special_noanims attached to this post.
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Otokiru
Senior Member
Join Date: Apr 2012
Old 05-01-2012 , 03:59   Re: [TF2] Freak Fortress 2
#565

I'm not sure if it's just me... but it's kindda confusing now whether to update to Eggman or Powerlord version...
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 05-01-2012 , 04:42   Re: [TF2] Freak Fortress 2
#566

Hi there, I fixed the problem with the sv_downloadurl thing, but I was wondering how to make an ability that would execute a special command, and disables it after (be it toggle/a switch off command)
Like lets say I make a boss called The Admin, and when he executes his taunt it will toggle "sm_noclip <playerasboss>" or maybe "sm_buddha <playerasboss>"
And maybe I'll improve on the bonk boy I ported from VSH by myself execute the command "sm_smj_enable <playerasboss>" then when the set duration is over it will execute "sm_smj_disable <playerasboss>"

Sry for the long post and requesting a lot. I just simply find this plugin epic.

PS: I'm making a spiderman boss!
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babaj
Member
Join Date: Sep 2011
Old 05-01-2012 , 07:10   Re: [TF2] Freak Fortress 2
#567

Как сделать чтобы на некоторых картах был например только saxton босс, а на других все?

спасибо

How to do that on some maps was just like saxton boss, and all the other bosses?

thx
babaj is offline
Eggman
Senior Member
Join Date: Jan 2010
Old 05-01-2012 , 07:44   Re: [TF2] Freak Fortress 2
#568

Quote:
  • Fixed attributes key of weaponN block. Now 1 space needed for explode string.
  • Disabled vote for charset when there is only 1 not hidden chatset.
  • Fixed "Invalid key value handle 0 (error 4)" when when round starts.
  • Fixed ammo for special_noanims.ff2\rage_new_weapon ability.
  • Coming soon: weapon balance will be moved into config file.
Also updated deadrun plugin:
Before:
Code:
deadrun_no_any_damage - makes boss invulnerable. No damage, no knockback etc.
After:
Code:
deadrun_no_damage - players can hurt and knockback this boss.
deadrun_no_any_damage - makes boss invulnerable. No ANY damage, no ANY knockback etc. From world and console too.
So, map can kill Billy now.


---
babaj, рекомендую разобрать мой плагин deadrun.sp а точнее функцию FF2_OnLoadCharacterSet, она делает именно это, но с другим чарсетом.
I've recommend analyze my deadrun.sp, FF2_OnLoadCharacterSet function. It does what you want, but with other charset.
Attached Files
File Type: zip ff2_1.06.zip (184.5 KB, 182 views)
File Type: sp Get Plugin or Get Source (deadrun.sp - 161 views - 5.7 KB)
File Type: smx deadrun.smx (7.3 KB, 178 views)

Last edited by Eggman; 05-01-2012 at 07:47.
Eggman is offline
iMaxxis
Junior Member
Join Date: Apr 2012
Old 05-01-2012 , 07:47   Re: [TF2] Freak Fortress 2
#569

As I told before, this is the third time of mentioning the glitch that allows melee-only freak to use weapon
like.. how can a Seedier can use FAN. ?



Also, a demo has been made from a member of my server (Xtremezone.vn) for the glitch if you say it still don't exist. http://www.mediafire.com/?dfbff8hq4jdr3zb

PLEASE FIX THIS!
//PS: No plugins has been installed, everything is vanilla FF2, updated.
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Last edited by iMaxxis; 05-01-2012 at 07:48.
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babaj
Member
Join Date: Sep 2011
Old 05-01-2012 , 10:58   Re: [TF2] Freak Fortress 2
#570

Eggman, я так понимаю что ваш плагин deadrun блочит телепорт у боссов при запуске карт vsh_dr_, dr_, deadrun_ ? либо если можно поясните.....
спасибо.
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