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[CS:S/CS:GO] GunGame


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Cherrypoppins
Junior Member
Join Date: Apr 2021
Old 05-02-2021 , 18:32   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5241

Can i somehow make it so that players gain a level when mp_teammates_are_enemies are on ?

Atm i dont recieve a new gun when i kill a "teammate"
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nvRm
Junior Member
Join Date: Dec 2014
Location: Russia
Old 05-05-2021 , 15:28   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5242

in gungame.config.txt set "FFA" "1"
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ted2020
Junior Member
Join Date: Feb 2021
Old 06-25-2021 , 06:48   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5243

I'm trying to get "FastSwitchOnLevelUp"

But unfortually it seems it does not work. I've seen that you need to enable the sdkhooks plugin but that gives me this eror:

(GunGame:SM (with SDK Hooks support)): unexpected error 25 in AskPluginLoad callback

Anyone know what config and files you need to change to get it working?
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OneMore
Senior Member
Join Date: Feb 2019
Old 07-07-2021 , 05:13   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5244

Quote:
Originally Posted by ted2020 View Post
(GunGame:SM (with SDK Hooks support)): unexpected error 25 in AskPluginLoad callback
Please execute a command sm exts list and share the results here. I have this one:
[10] SDK Hooks (1.10.0.6502): Source SDK Hooks
are you?
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FR33K1LL
New Member
Join Date: Aug 2021
Old 08-17-2021 , 03:15   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5245

Hey guys, I have everything setup and running. The only issue I have is the bots dont receive any weapons at all. I unload the gungame plugins, and the bots get weapons, load up the plugin and it strips their weapons. Anyone have any solutions?
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OneMore
Senior Member
Join Date: Feb 2019
Old 08-22-2021 , 14:36   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5246

Quote:
Originally Posted by FR33K1LL View Post
...it strips their weapons. Anyone have any solutions?
I add some bots sometimes to gungame. The plugin gives them weapons and upgrades them as intended...
Could it be possible if some other plugin on your server messes with bots and their weapons?
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grummo
New Member
Join Date: Oct 2021
Old 10-28-2021 , 13:35   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5247

Quote:
Originally Posted by nvRm View Post
in gungame.config.txt set "FFA" "1"
Do you know if, there is a way to enable FFA but disable respawning ?

To do battle with round when everyone pop up again ?
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OneMore
Senior Member
Join Date: Feb 2019
Old 10-29-2021 , 05:57   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5248

Quote:
Originally Posted by grummo View Post
Do you know if, there is a way to enable FFA but disable respawning ?

To do battle with round when everyone pop up again ?
Disable respawning is managed by CS Go settings, not by GunGame settings.

mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_forcerespawnplayers 0
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grummo
New Member
Join Date: Oct 2021
Old 10-30-2021 , 04:43   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5249

Quote:
Originally Posted by OneMore View Post
Disable respawning is managed by CS Go settings, not by GunGame settings.

mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_forcerespawnplayers 0

Thanks for your help . But the round don't restart...

Last edited by grummo; 10-30-2021 at 05:17.
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bongotrommler
Senior Member
Join Date: Feb 2013
Location: GG-Elite.Net
Old 10-31-2021 , 15:49   Re: [CS:S/CS:GO] GunGame
Reply With Quote #5250

Quote:
Originally Posted by grummo View Post
Thanks for your help . But the round don't restart...
take a look at Q/A

Quote:
Q. The map does not change after player wins
A. GunGame plugin doesn't change the map itself, it leaves that to whatever mapchanger you use.
After player reaches one of the latest levels GunGame will attempt to run the command that is located in "gungame.mapvote.cfg" to start map voting.
By default it tries SourceMod default plugin to start the vote (MapChooser) - "sm_mapvote", but you can change that by changing the file "gungame.mapvote.cfg".

See "VoteLevelLessWeaponCount" config variable in main gungame config file. By deafult it equals two.
That means the voting begins after someone level up to the level that 2 levels below the maximum level.

After someone wins the game GunGame finishes map like it happens when "mp_timelimit" exceeded. Then your map changing plugin should change the map.

You need to configure your map voting/map changing plugin according to its documentation.
For example SourceMod Map Management Plugins documentation is here https://wiki.alliedmods.net/Map_Mana...ns_(SourceMod).
It uses some of the config files:
"/maplist.txt"
"/mapcycle.txt"
"/cfg/sourcemod/mapchooser.cfg"
"/cfg/sourcemod/mapvote.cfg"

You can also try UltimateMapChooser plugin https://forums.alliedmods.net/showthread.php?t=134190
If you are having issues with CS:GO you can try workaround - "EndGameSilent" "1" in main gungame config file.
If you are running CS:GO, make sure to set the correct game mode (find in the FAQ).

Last edited by bongotrommler; 10-31-2021 at 15:50.
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