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[L4D] Loading Bug Removal/ Door Lock


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drow
Junior Member
Join Date: Feb 2009
Old 06-02-2009 , 10:36   Re: L4D Loading
Reply With Quote #11

No, sadly there is no implementation to change the font size for that type of text dynamically. It indeed is very small when using a higher resolution.
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kasper21
Junior Member
Join Date: May 2009
Old 06-02-2009 , 12:32   Re: L4D Loading
Reply With Quote #12

hello,

i found errormessages in the errors_****.log-file:

Code:
L 06/02/2009 - 16:32:10: [SM] Displaying call stack trace for plugin "l4d_loading.smx":
L 06/02/2009 - 16:32:10: [SM]   [0]  Line 250, D:\Game-Server\l4d\left4dead\addons\sourcemod\scripting\include\entity_prop_stocks.inc::SetEntityMoveType()
L 06/02/2009 - 16:32:10: [SM]   [1]  Line 526, D:\Game-Server\l4d\left4dead\addons\sourcemod\scripting\l4d_loading.sp::UnFreezePlayers()
L 06/02/2009 - 16:32:10: [SM]   [2]  Line 282, D:\Game-Server\l4d\left4dead\addons\sourcemod\scripting\l4d_loading.sp::LoadingTimer()
L 06/02/2009 - 16:32:11: [SM] Native "SetEntProp" reported: Entity 1 is invalid
L 06/02/2009 - 16:32:11: [SM] Displaying call stack trace for plugin "l4d_loading.smx":
L 06/02/2009 - 16:32:11: [SM]   [0]  Line 250, D:\Game-Server\l4d\left4dead\addons\sourcemod\scripting\include\entity_prop_stocks.inc::SetEntityMoveType()
L 06/02/2009 - 16:32:11: [SM]   [1]  Line 526, D:\Game-Server\l4d\left4dead\addons\sourcemod\scripting\l4d_loading.sp::UnFreezePlayers()
L 06/02/2009 - 16:32:11: [SM]   [2]  Line 282, D:\Game-Server\l4d\left4dead\addons\sourcemod\scripting\l4d_loading.sp::LoadingTimer()
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 06-02-2009 , 13:32   Re: L4D Loading
Reply With Quote #13

What about using PrintHintTextToAll instead of PrintCenterTextAll? The pounce announce plugin uses it: http://forums.alliedmods.net/showthread.php?t=93605

I don't know if you can set how long till it fades away though. Because if the round starts, I don't want to have it up there. So maybe instead of counting down from X to 0, you could print it every 5 seconds, and once you get to 5, you could announce in chat section (bottom left) that it's ready?
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drow
Junior Member
Join Date: Feb 2009
Old 06-05-2009 , 06:28   Re: L4D Loading
Reply With Quote #14

kasper21: Thanks for that, bug removed on next version.

Thraka: The next version will contain a setting to define the display mode of the countdown (text in hint, chat or center).
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 06-05-2009 , 10:46   Re: L4D Loading
Reply With Quote #15

Cool

One bug I found is that if it is waiting for a long time (displays the ASSUMED TIMEOUT text) for someone, and I force start with sm_start, (let's say it's been counting down now for 20 seconds, with 10 left) and they come in (or someone else comes in) it resets the counter to 30 seconds.
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drow
Junior Member
Join Date: Feb 2009
Old 06-05-2009 , 12:34   Re: L4D Loading
Reply With Quote #16

Thanks for that Thraka - removed. New version will be out the next days.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 06-07-2009 , 15:56   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #17

I'm going to have to take this off my server for now. I haven't tracked this issue to this plugin, but I don't have any others installed besides mine (which just loads CFG files based on game mode), ledge release, and client execute.

THe problem is that on the start spawning is disabled for the infected. Eventually it turns on, but on maps that don't have a ready room at the start (level 1 usually) they can walk quite some way through the map. On other levels, when the 30 seconds is done with, it gives spawning.
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drow
Junior Member
Join Date: Feb 2009
Old 06-07-2009 , 17:15   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #18

Quote:
Originally Posted by Thraka View Post
THe problem is that on the start spawning is disabled for the infected. Eventually it turns on, but on maps that don't have a ready room at the start (level 1 usually) they can walk quite some way through the map. On other levels, when the 30 seconds is done with, it gives spawning.
Will release the new version tomorrow, didn't manage to get it done today. The spawning is disabled for infected as long not all connected players have finished loading (there was a bug on the older version according the reset of player states). When all players have joined, the countdown is started and spawning is enabled. On the first map of a campaign the old version was doing nothing at all. The new version should fix these issues, at least we didn't get any issues like that on our server. Sorry if you got trouble - get the new version tomorrow!

Last edited by drow; 06-11-2009 at 05:43.
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mikeym9
Member
Join Date: Feb 2009
Old 06-07-2009 , 17:25   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #19

Release it today!
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 06-07-2009 , 19:19   Re: [L4D] Loading Bug Removal/ Door Lock
Reply With Quote #20

Cool, I look forward to it!

One thing to make sure you test for your scenarios, is:

1) Mid campaign, vote to change campiagn to a different one. this resets the maps\scores.

2) At end of campaign vote to change campaign

3) have everyone leave mid campaign, forcing the server to semi-reset, and join via lobby for a new campaign.

This is really the only thing I can think of that may be affecting this at the start of a new campaign.
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