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[TF2] MGEMod (v2.0.3, 4/19/13)


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GnomeChompski
Senior Member
Join Date: Jul 2012
Old 01-16-2017 , 18:13   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #251

Have you tried replicating the plugin not runnable that I came accross?
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TonyBaretta
Senior Member
Join Date: Mar 2014
Location: nope.avi
Old 01-16-2017 , 19:09   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #252

changed map to koth_sawmill nothing happened

MetaMod:Source v1.10.7-devV, SourceMod v1.8.0.5967

if you have this issue add sm plugins unload mgemod_18 on your server.cfg
and create a cfg file called like MGE map es : mge_training_v8_beta4b.cfg and put this line in sm plugins load mgemod_18 it solve your problem for sure
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GnomeChompski
Senior Member
Join Date: Jul 2012
Old 01-16-2017 , 20:20   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #253

Quote:
Originally Posted by TonyBaretta View Post
changed map to koth_sawmill nothing happened

MetaMod:Source v1.10.7-devV, SourceMod v1.8.0.5967

if you have this issue add sm plugins unload mgemod_18 on your server.cfg
and create a cfg file called like MGE map es : mge_training_v8_beta4b.cfg and put this line in sm plugins load mgemod_18 it solve your problem for sure
Thanks, will give it a try tomorrow! my sourcemod might need updating
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Last edited by GnomeChompski; 01-16-2017 at 20:21.
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[email protected]
Junior Member
Join Date: May 2017
Old 07-15-2017 , 01:42   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #254

Brilliant!! Great Job !!! THANK YOU !!!
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dedimark
Senior Member
Join Date: Jul 2015
Location: London
Old 12-17-2017 , 21:18   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #255

Quote:
Originally Posted by TonyBaretta View Post
fixed build bug when changeclass , removed deadringer , all the mediguns , bonk, crits cola, reserve shooter.

Edit removed eureka effect too
it`s fixed in the latest version?

https://github.com/Lange/MGEMod/tree...emod/scripting
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godawfulwasteofspace
New Member
Join Date: Jan 2018
Old 01-07-2018 , 22:23   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #256

yo, how do i enable elo on an mge server i run? its off default
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Dr_Knuckles
AlliedModders Donor
Join Date: Mar 2005
Location: SW Florida
Old 04-05-2018 , 17:46   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #257

Anyone notice any crashing lately? I just started noticing the server crashing randomly in the past day or so.
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Last edited by Dr_Knuckles; 04-05-2018 at 17:46.
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Gumiland
Member
Join Date: Jun 2016
Old 09-04-2018 , 01:05   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #258

how would i allow all classes on it, i ran this in server.cfg, but it aint working
mgemod_allowed_classes "scout soldier demoman heavyweapons pyro medic sniper spy engieneer"
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Fethzplay
New Member
Join Date: May 2019
Old 05-30-2019 , 14:31   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #259

The MGE is not working for me, i installed everything on my server like i always do (i used to host a lot times before) but mge is not working i get on the map and everyone spawns in a dark area, and no one can use the command !add or anything, also anyone can pick any class.
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Gennaro
New Member
Join Date: Feb 2014
Old 05-06-2021 , 01:29   Re: [TF2] MGEMod (v2.0.3, 4/19/13)
Reply With Quote #260

The link does not work
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