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[L4D(2)] MultiSlots


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ururu
Junior Member
Join Date: Dec 2020
Location: japan
Old 05-07-2021 , 06:21   Re: [L4D(2)] MultiSlots
Reply With Quote #311

is there a bug that can only exist up to 4 bots and players when used with this multitank, and last_boss_extended plugin?
in my server environment, the 5th and subsequent bots have been kicked.

multitank: https://forums.alliedmods.net/showpo...6&postcount=35
last_boss_extended https://forums.alliedmods.net/showpo...&postcount=149
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XYZC
New Member
Join Date: May 2021
Old 05-10-2021 , 20:35   Re: [L4D(2)] MultiSlots
Reply With Quote #312

Quote:
Originally Posted by Reanryu View Post
Would there be any configuration for me to solve the problem of identity of the players? because always when the server has more than 5+ players, when there is a transition from one map to another, the survivors change characters
Just to confirm this issue still exists with the latest version of Multislots Improved 3.7, it only happens if a new player joins during map transition and loads before one of the existing players, thus resulting in the server giving the new player one of the old bots and giving the existing player a new bot with different weapons.

Is it possible to save the bots to their respective players so if a player joins in a level change they don't receive one of the existing bots?
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Neon123
Senior Member
Join Date: Jan 2016
Old 06-15-2021 , 15:14   Re: [L4D(2)] MultiSlots
Reply With Quote #313

multislots from harrypotter has stoped working in the last game update

PHP Code:
L 06/16/2021 00:42:38SourceMod error session started
L 06
/16/2021 00:42:38: [SMException reportedCant initialize SetHumanSpec SDKCall
L 06
/16/2021 00:42:38: [SMBlamingl4dmultislots.smx
L 06
/16/2021 00:42:38: [SMCall stack trace:
L 06/16/2021 00:42:38: [SM]   [0SetFailState
L 06
/16/2021 00:42:38: [SM]   [1Line 150l4dmultislots.sp::OnPluginStart
L 06
/16/2021 00:42:38: [SMUnable to load plugin "l4dmultislots.smx"Error detected in plugin startup (see error logs

Last edited by Neon123; 06-15-2021 at 23:45.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 06-16-2021 , 10:03   Re: [L4D(2)] MultiSlots
Reply With Quote #314

Updated gamedata for HarryPotter's version:
PHP Code:
"Games"
{
    
"left4dead2"
    
{
        
"Signatures"
        
{
            
"SetHumanSpec" // Changed in the 2.2.1.3 update
            
{
                
"library"    "server"
                "linux"        "@_ZN11SurvivorBot17SetHumanSpectatorEP13CTerrorPlayer"
                "windows"    "\x2A\x2A\x2A\x2A\x2A\x2A\x83\xBE\x24\x43\x00\x00\x00\x7E\x2A\x32\xC0\x5E\x5D\xC2\x04\x00"
                
/* ? ? ? ? ? ? 83 BE 24 43 00 00 00 7E ? 32 C0 5E 5D C2 04 00 */
            
}    
            
"TakeOverBot" // Still works in the 2.2.1.3 update
            
{
                
"library"    "server"
                "linux"        "@_ZN13CTerrorPlayer11TakeOverBotEb"
                "windows"    "\x55\x8B\xEC\x81\xEC\x50\x03\x00\x00"
                
/* 55 8B EC 81 EC 50 03 00 00 */
            
}
        }
    }

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Last edited by Psyk0tik; 06-18-2021 at 12:00.
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Alexmy
Senior Member
Join Date: Oct 2014
Location: Russian Federation
Old 06-16-2021 , 11:24   Re: [L4D(2)] MultiSlots
Reply With Quote #315

Quote:
Originally Posted by Crasher_3637 View Post
Updated gamedata for HarryPotter's version:
PHP Code:
"Games"
{
    
"left4dead2"
    
{
        
"Signatures"
        
{
            
"SetHumanSpec" // Changed in the 2.2.1.3 update
            
{
                
"library"    "server"
                "linux"        "@_ZN11SurvivorBot17SetHumanSpectatorEP13CTerrorPlayer"
                "windows"    "\x2A\x2A\x2A\x2A\x2A\x2A\x83\xBE\x44\x43\x00\x00\x00\x7E\x2A\x32\xC0\x5E\x5D\xC2\x04\x00"
                
/* ? ? ? ? ? ? 83 BE 44 43 00 00 00 7E ? 32 C0 5E 5D C2 04 00 */
            
}    
            
"TakeOverBot" // Still works in the 2.2.1.3 update
            
{
                
"library"    "server"
                "linux"        "@_ZN13CTerrorPlayer11TakeOverBotEb"
                "windows"    "\x55\x8B\xEC\x81\xEC\x50\x03\x00\x00"
                
/* 55 8B EC 81 EC 50 03 00 00 */
            
}
        }
    }

What about RoundRespawn, Is there no problem with that?
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 06-16-2021 , 11:51   Re: [L4D(2)] MultiSlots
Reply With Quote #316

Quote:
Originally Posted by Alexmy View Post
What about RoundRespawn, Is there no problem with that?
Still the same signature for over 10 years.
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Stany02
New Member
Join Date: Jun 2021
Old 06-17-2021 , 09:42   Re: [L4D(2)] MultiSlots
Reply With Quote #317

Quote:
Originally Posted by Crasher_3637 View Post
Still the same signature for over 10 years.
Maybe i'm doing something wrong but still same problem with updated gamedata. I just replaced code and error stays.

Last edited by Stany02; 06-17-2021 at 09:42.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 06-18-2021 , 05:58   Re: [L4D(2)] MultiSlots
Reply With Quote #318

Quote:
Originally Posted by Stany02 View Post
Maybe i'm doing something wrong but still same problem with updated gamedata. I just replaced code and error stays. :(
Works fine for others that I talked to who use it. Be sure to restart your server.
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Stany02
New Member
Join Date: Jun 2021
Old 06-18-2021 , 06:32   Re: [L4D(2)] MultiSlots
Reply With Quote #319

Quote:
Originally Posted by Crasher_3637 View Post
Works fine for others that I talked to who use it. Be sure to restart your server.
I still dont know. Server restarted many times. Do i need to recompile or somethink more? Or rewrite in notepad is not proper? Maybe i could try someones moded gamedata.txt file coz i dont know. (using lastest 3.7 version) I trying for hours to solve it. Infected bots fixed by gamedata change BTW
edit: pls can somebody upload gamedata file for i can test it?

Last edited by Stany02; 06-18-2021 at 08:44.
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 06-18-2021 , 09:21   Re: [L4D(2)] MultiSlots
Reply With Quote #320

MultiSlots Improved Version 3.8 (2021/6/18 )
- Signature update for L4D2's "2.2.1.3" update
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