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[L4D2] Witch Control


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Visual77
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Join Date: Jan 2009
Old 04-30-2010 , 12:29   Re: [L4D2] Witch Control
Reply With Quote #21

Thanks, DJ_WEST
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Cookies
Member
Join Date: Mar 2010
Old 04-30-2010 , 12:29   Re: [L4D2] Witch Control
Reply With Quote #22

Quote:
Originally Posted by DJ_WEST View Post
Cookies, if you want after the show hint messages always been gameinstructor_enable 0, then try to replace:
Code:
    if (!g_GameInstructor[i_Client])
        ClientCommand(i_Client, "gameinstructor_enable 0")
With:
Code:
        ClientCommand(i_Client, "gameinstructor_enable 0")
I want it so it dosnt force gameinstructor on and leave it on if thats what that does then yeah also if it is i havnt a clue where that would be found ect never used or seen codes before let alone editting them although copy and paste is simple just make sure to save ect, so i could replace it
Also doing that would that stop others from getting it after they use control of witch?

Basically in my fail of english how would i do that could you give me a little more help please?

Thanks

Last edited by Cookies; 04-30-2010 at 12:44. Reason: Forgot to say Thanks :-|
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Cuthbert
Senior Member
Join Date: Nov 2009
Old 04-30-2010 , 12:32   Re: [L4D2] Witch Control
Reply With Quote #23

Visionary.
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Cookies
Member
Join Date: Mar 2010
Old 04-30-2010 , 13:08   Re: [L4D2] Witch Control
Reply With Quote #24

@ DJ_WEST firstly sorry ii have wasted your time it was beacuse i force spawned the witchs that it was doing that so there is no problem at all very sorry thanks for trying to help me though it was just fail on my part...
It is all working fine now.
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DJ_WEST
Senior Member
Join Date: Jul 2005
Location: Russian Federation
Old 04-30-2010 , 13:26   Re: [L4D2] Witch Control
Reply With Quote #25

Quote:
the problem is witch sits at the stairs and i was survivor . As i looked at witch it was hunter and witch at same time
Fixed. Thanks.

Cookies, no problem

New version 1.1.
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dani1341
BANNED
Join Date: Feb 2010
Old 04-30-2010 , 13:53   Re: [L4D2] Witch Control
Reply With Quote #26

Thanks for the fix that was the only problem i had
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 04-30-2010 , 15:04   Re: [L4D2] Witch Control
Reply With Quote #27

Awesome plugin is awesome.

DJ WEST do you foresee any problems using this when there can be more then one witch alive per time on a 10vs10 !usepoints server?

Just to comfirm, this plugin allows you to control the movement of the Witch only? Her attacks are all game controlled?
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kwski43
Senior Member
Join Date: Mar 2009
Old 04-30-2010 , 16:45   Re: [L4D2] Witch Control
Reply With Quote #28

Awesome!
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 04-30-2010 , 16:56   Re: [L4D2] Witch Control
Reply With Quote #29

I think I had the Hunter and Witch bug at the same time.

I looked at the witch, nothing happened, through my vision went different, but I was still in a Hunter body.

Someone tired to shoot me when I was a hunter with a shotgun in my face, he hit me about 10 times wasn't really hurting me.

Using SM 1.4 and latest MM on linux.

Using this on a 10vs10 Realism VS server, seems the Witch Mod will only work for the first witch only.

UPDATE.

I was a boomer, took control of the witch, but the boomer had 2000HP and I couldn't be killed.

They lit the witch on fire and I started to lose HP while being on fire at the same time as a Boomer.

Last edited by IronWarrior; 05-01-2010 at 00:35.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 04-30-2010 , 17:15   Re: [L4D2] Witch Control
Reply With Quote #30

Epic idea but does not work if there´s more than 1 witch at the same time.
Everytime I aim at an additionally spawned witch and press USE I die instantly
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