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Block Reconnect Respawn


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human_Torch
Senior Member
Join Date: Dec 2009
Location: Serbia
Old 04-26-2010 , 13:50   Re: Block Reconnect Respawn
Reply With Quote #21

I ll try ;)
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joaquimandrade
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Join Date: Dec 2008
Location: Portugal
Old 05-05-2010 , 08:21   Re: Block Reconnect Respawn
Reply With Quote #22

Quote:
Originally Posted by Rirre View Post
Damn
Orpheus doesn't support my OS yet :/
If you are talking about windows server check new orpheu version.

Quote:
Originally Posted by Sylwester View Post
Designed for any dedicated cs/cz server (doesn't work on listenserver).
I think you are saying that because of steamid replacer plugin not working on listen servers. The only reason why it didn't work on listen servers was because it used an engine function (which signature wasn't working on listen servers because for some reason engine dll in memory is different from listen to dedicated). In your plugin you use functions from the mod so that's not an issue.
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Sylwester
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Join Date: Oct 2006
Location: Poland
Old 05-05-2010 , 09:58   Re: Block Reconnect Respawn
Reply With Quote #23

You are right, it works on listenserver. However the reason was not just my assumption. During development I was testing it on listenserver but, it wasn't working (the cause was probably my mistake), so I changed to dedicated server and didn't bother testing final version on listenserver.
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Doggie52
Senior Member
Join Date: Jul 2007
Location: Sweden
Old 08-11-2011 , 13:41   Re: Block Reconnect Respawn
Reply With Quote #24

Does the brr_kill kill all players that connect after the round has started? Even those that do not come from a reconnect?
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Quote:
Originally Posted by Iltafragit View Post
4kg ram i5 processor
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Sylwester
Veteran Member
Join Date: Oct 2006
Location: Poland
Old 08-11-2011 , 14:08   Re: Block Reconnect Respawn
Reply With Quote #25

That depends on brr_spawn_time cvar. Default is 0 (it doesn't kill players if they didn't reconnect). If you set it to for example 15, then it will kill all players who spawn 15 seconds or later after round started.
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jackas
Senior Member
Join Date: Feb 2011
Old 12-27-2011 , 06:09   Re: Block Reconnect Respawn
Reply With Quote #26

Is Orpheu take more cpu resources/usage?
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Quote:
Originally Posted by bo0m View Post
Ok, there are a couple ways to find this, here are about 5:
1. Search
2. Search again
3. If you don't find it, then search again.
4. After searching the 3rd time, search again
5. Then when you are tired of searching, just search some more!!!!
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Sylwester
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Join Date: Oct 2006
Location: Poland
Old 12-27-2011 , 07:03   Re: Block Reconnect Respawn
Reply With Quote #27

It will need some resources to load module, but the plugin itself will use less than brr_kill.sma. If you don't have problems with running orpheu on your server then use orpheu version.
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yOou Know Me
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Join Date: Oct 2009
Old 12-30-2011 , 14:25   Re: Block Reconnect Respawn
Reply With Quote #28

I have problem !
I used this on "awp India Only Server" and on my "Deathrun Server" there were no problem, but when i put it on my Zombie Base Builder, it doesn't work, why ?
Actually i should have put this question in the ZOmbieBB server, i'll post it there, anyway if anyone has answer don't hold it 4 youre self.

Last edited by yOou Know Me; 12-30-2011 at 14:31.
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skulboy
Junior Member
Join Date: Apr 2013
Old 05-06-2013 , 07:13   Re: Block Reconnect Respawn
Reply With Quote #29

Is the brr_kill working on JailBreak? I will test it for the players after 1st command.
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r0ck
Senior Member
Join Date: Jun 2011
Location: India
Old 06-19-2013 , 06:06   Re: Block Reconnect Respawn
Reply With Quote #30

u can block player spawn without ORPHEU
i was using this in my jailbreak and never bugged in months

USE this when player chooses his class
Quote:
#define m_iNumRespawns 365
if(gp_roundtime > get_pcvar_num(gp_RetryTime))
set_pdata_int(id, m_iNumRespawns, 1)
Here gp_roundtime is time since round started and gp_retrytime is the time u wanna allowed players to spawn
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