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[CS:GO/ZP] Zombie Plague Mod 8.3.2


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gubka
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Join Date: Jan 2012
Location: Russia
Old 04-22-2016 , 15:04   Re: [CS:GO] Zombie Plague 5.0.0
Reply With Quote #521

Quote:
-Version: 5.0.0 Stable (Apr 22, 2016)
* Core of Zombie Plague build on Zombie:Reloaded and optimized only for Counter Strike: Global Offensive.
* Many bug fixes and improvements. (More than 100)
* Huge amount of new cvars added. (More than 125 convars now)
* Added improved random number generator from SMLIB. (Better random zombie, selection, etc.)
* A lot of functions and stock was rewrited.
* Add sky and sun chaning.
* Added dymanic glow for nemesis and survivor.
* Added custom sound and world models to survivor weapons.
* Restoring health for zombie.
* Gamemodes customizing.
* Added config and log module from ZOMBIE:RELOADED.
* Added human model module from ZOMBIE:RELOADED.
* Added hitbox module from ZOMBIE:RELOADED.
* Added weapons module from ZOMBIE:RELOADED.
* Added downloads module from ZOMBIE:RELOADED.
* Added view model API for future purpose.
* Added block items in menu.
* Block pickuping weapon, if client level is less, than weapon level access.
* Extra items devided to seperate plugins.
* Removing teleporing grenade.
* Dynamic sound module was added.
* New custom sounds, like Flashlight, NightVision.
* New knockback and damage system.
* Added burning for zombie with damage and custom sounds.
* New main menu on F button.
* Antistuck and support of custom MotD.
* Added improved gamemode system.
* Added jump boost system.
* Config module from ZOMBIE:RELOADED, can be used for reaploading all mod configs.
* New paramparser system.
* Level system for zombies.
* Added admin commands loggin in zombieplague.log
* Also, mod now can remove doors from maps.
* Zombie footstep sound can be disabled.
* Zombies make a bleeding footsteps.
* Remove support of zombie escape maps.
* New deathmatch settings.
* Infinity ammo for survivor, maked by sv_infinity_ammo cvar.
* Added fov to zombie.
* Added knockback boost settings.
* Added ragdoll settings.
* New setting, which can delete dropped weapons.
* Added @ flag to zombie classes and extra items name, which will get name from translation files.
* New fixed admin menu + new section 'Give ammopacks'
* Added a lot of new translation messages
* Added a lot of new sounds, like gamemode sounds, nemesis pain, etc
* Bug fix when claws models still left on next round
* Added different flags access for zombie admin menu
* Added addon lasermines to mod folder.
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vinkjhq
Junior Member
Join Date: Mar 2016
Old 04-22-2016 , 21:32   Re: [CS:GO] Zombie Plague 5.0.0
Reply With Quote #522

Nice update ! Been waiting for a while, will test when I got back from class
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vinkjhq
Junior Member
Join Date: Mar 2016
Old 04-22-2016 , 22:09   Re: [CS:GO] Zombie Plague 5.0.0
Reply With Quote #523

By the way can you add custom weapons now? By that I mean custom weapon view models like M60 and such without writing a new plugin?
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gubka
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Join Date: Jan 2012
Location: Russia
Old 04-22-2016 , 22:44   Re: [CS:GO] Zombie Plague 5.0.0
Reply With Quote #524

I will finish custom weapons (Like a base: Example, you will use it for create your own ones) at sunday, also will update mod, just includes and fix some errors in config descriprion and files
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Last edited by gubka; 04-22-2016 at 22:44.
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New.ZM.Life
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Join Date: Sep 2014
Location: Iran
Old 04-23-2016 , 09:36   Re: [CS:GO] Zombie Plague 5.0.0
Reply With Quote #525

why you removed teleporting grenades ? it was funny and usefull.
please add it again in next update ...
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PLUGINS

Zombie Plague 5.0 + New Modes

Added NightCrawler Mode to ZP






Last edited by New.ZM.Life; 04-23-2016 at 12:04.
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gubka
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Join Date: Jan 2012
Location: Russia
Old 04-23-2016 , 10:54   Re: [CS:GO] Zombie Plague 5.0.0
Reply With Quote #526

Quote:
Originally Posted by New.ZM.Life View Post
why you removed teleporting grenades ? it was and usefull.
please add it again in next update ...
I will add them like, addon
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gubka
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Old 04-23-2016 , 12:14   Re: [CS:GO] Zombie Plague 5.0.1
Reply With Quote #527

Quote:
-Version: 5.0.1 Stable (Apr 23, 2016)
* Update extraitems to ver 2.0
* Update of zombieplague.inc (Added new natives)
* Added smlib to mod folder for future addons
I will add new extraitem addons during the day
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gubka
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Old 04-23-2016 , 14:06   Re: [CS:GO] Zombie Plague 5.0.1
Reply With Quote #528

ExtraItem: AK117
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hola22
Member
Join Date: Feb 2016
Old 04-23-2016 , 14:28   Re: [CS:GO] Zombie Plague 5.0.1
Reply With Quote #529

What happens if I remove custom weapon models from zombieplague.cfg ? Because custom "non-existent" weapon models aren't allowed. (Its about survivor weapon models)
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amstel
Member
Join Date: Dec 2013
Old 04-23-2016 , 14:41   Re: [CS:GO] Zombie Plague 5.0.1
Reply With Quote #530

why not created zombieplague.cfg? (v5.0 & v5.01)
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