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[CS:GO/ZP] Zombie Plague Mod 8.3.2


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gubka
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Old 10-06-2015 , 04:40   Re: [CS:GO] Zombie Plague Mod 3 (4.10.2015)
Reply With Quote #31

May be I will remove timer every round , try to fix it
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gubka
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Old 10-06-2015 , 05:10   Re: [CS:GO] Zombie Plague Mod 3 (4.10.2015)
Reply With Quote #32

i found solution here, i will fix timer
https://forums.alliedmods.net/showpo...57&postcount=6

Today I will start use Methodmaps

SourcePawn 1.7 has a new feature called "methodmaps" for creating object-oriented APIs. Most users will not be creating their own methodmaps. The idea is that you can now attach functions to tags.

For example:
Code:
enum cBasePlayer:
{
    SERVER_PLAYER = 0,
}

methodmap cBasePlayer
{
    property int Health {
        public get() {
            return GetClientHealth(this.Index);
        }
    }
        public void Kick(const char[] message) {
             KickClent(this.Index, "%s", message);
    }
}
This methodmap lets us do things like:

Code:
void CheckPlayerHealth(Player player)
{
    if (cBasePlayer.Health < 5)
        player.Kick("Wow, you are very bad at this game.");
}
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Last edited by gubka; 10-06-2015 at 05:22.
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gubka
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Old 10-06-2015 , 05:59   Re: [CS:GO] Zombie Plague Mod 3 (4.10.2015)
Reply With Quote #33

Quote:
Originally Posted by gubka View Post
i found solution here, i will fix timer
https://forums.alliedmods.net/showpo...57&postcount=6

Today I will start use Methodmaps

SourcePawn 1.7 has a new feature called "methodmaps" for creating object-oriented APIs. Most users will not be creating their own methodmaps. The idea is that you can now attach functions to tags.

For example:
Code:
enum cBasePlayer:
{
    SERVER_PLAYER = 0,
}

methodmap cBasePlayer
{
    property int Health {
        public get() {
            return GetClientHealth(this.Index);
        }
    }
        public void Kick(const char[] message) {
             KickClent(this.Index, "%s", message);
    }
}
This methodmap lets us do things like:

Code:
void CheckPlayerHealth(Player player)
{
    if (cBasePlayer.Health < 5)
        player.Kick("Wow, you are very bad at this game.");
}
Bug fix will be
change round_start -> round_prestart
removing round_freeze_end
fix Zombie timer
remove all messages for terrorist win or ct win in round_end
remove round end (default sound) using
Quote:
HookEvent("teamplay_broadcast_audio", Event_Audio, EventHookMode_Pre);


public Action:Event_Audio(Handle:event, const String:name[], bool:dontBroadcast)
{
new String:strAudio[40];
GetEventString(event, "sound", strAudio, sizeof(strAudio));

if(strncmp(strAudio, "Game.Your", 9) == 0)
{
// Block sound from being played
return Plugin_Handled;
}else if(strcmp(strAudio, "Game.Stalemate") == 0)
{
// Block sound from being played
return Plugin_Handled;
}

return Plugin_Continue;
}
i found all information about cs go hooks
Spoiler
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Last edited by gubka; 10-06-2015 at 06:18.
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gubka
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Old 10-06-2015 , 22:44   Re: [CS:GO] Zombie Plague Mod 3 (4.10.2015)
Reply With Quote #34

Today I finished buysystem and ammopack buymenu,a lot of fixes , like timers , hand skin, add lvl system, but I had problem that I compile .tga , to vmt. WHO CAN HELP ME ???
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andi67
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Old 10-07-2015 , 06:16   Re: [CS:GO] Zombie Plague Mod 3 (4.10.2015)
Reply With Quote #35

Quote:
Today I finished buysystem and ammopack buymenu,a lot of fixes , like timers , hand skin, add lvl system, but I had problem that I compile .tga , to vmt. WHO CAN HELP ME ???
You mean "tga" to "vtf" , use VTFEDIT......
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gubka
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Old 10-07-2015 , 10:48   Re: [CS:GO] Zombie Plague Mod 3 (4.10.2015)
Reply With Quote #36

Quote:
Originally Posted by andi67 View Post
You mean "tga" to "vtf" , use VTFEDIT......
I did it, during 20-50 min . I will upload it here
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Last edited by gubka; 10-07-2015 at 11:04.
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gubka
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Old 10-07-2015 , 13:34   Re: [CS:GO] Zombie Plague (Ammopacks Lvl's) (7.10.2015)
Reply With Quote #37

Big update****


Quote:
-version: 2.0.0 (oct 7, 2015)
* added macros _block_flashbang, which block buying flashbang
* added pre alpha buysystem (press f to open)
* added ammopacks with saving in keyvalue (only for steam clients)
* added level system
* fix errors in takedamage
* fix hands skins
* added lvl hud bars for human
* added database settings (do dont change)
* fix hookevent like round_start -> round_prestart
* big fix with all timers, now work better -> i added handles
* spawn messages with info
* minor changes in cycles
* all information will be show in hintchatboxes
* add new sounds
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Lannister
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Join Date: Apr 2015
Old 10-07-2015 , 14:15   Re: [CS:GO] Zombie Plague (Ammopacks Lvl's) (7.10.2015)
Reply With Quote #38

Hello, first of all good work! and now, when i try to download http://rghost.ru/7hMFkLhjL my Antivirus says that it has a virus on it, a spyware or a malware, also Firefox is blocking it.

May be the hosting where i'm downloading it?
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gubka
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Old 10-07-2015 , 14:33   Re: [CS:GO] Zombie Plague (Ammopacks Lvl's) (7.10.2015)
Reply With Quote #39

Quote:
Originally Posted by Lannister View Post
Hello, first of all good work! and now, when i try to download http://rghost.ru/7hMFkLhjL my Antivirus says that it has a virus on it, a spyware or a malware, also Firefox is blocking it.

May be the hosting where i'm downloading it?
i will add a new link
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Last edited by gubka; 10-07-2015 at 14:37.
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Lannister
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Old 10-07-2015 , 14:45   Re: [CS:GO] Zombie Plague (Ammopacks Lvl's) (7.10.2015)
Reply With Quote #40

I am very sorry man, but could you upload it to a host where you don't have to download an .exe to download your stuff? i'm not being paranoic but i can't trust on that, we need a direct link to download your stuff.

The first one says that is infected
The second one you need to download an .exe to download the stuff.

Please, thanks.

EDIT: Saw in the second link a " Use our download manager and get recommended downloads" and i unmarked it, i'm downloading it now.

Last edited by Lannister; 10-07-2015 at 14:46.
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