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Zombie:Reloaded Addons


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bebe9b
Veteran Member
Join Date: May 2009
Location: Romania
Old 08-01-2014 , 20:36   Re: Zombie:Reloaded Addons
Reply With Quote #51

Salut,
You can't do a plugin

thx,

Last edited by bebe9b; 02-24-2015 at 14:24.
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DSASDFGH
Senior Member
Join Date: Jul 2011
Location: Facebook
Old 04-29-2015 , 13:50   Re: Zombie:Reloaded Addons
Reply With Quote #52

No Alone Infection
Description
Allow infections when there are at least two players, Also can set the miminum players required for start the infection
Attached Files
File Type: sp Get Plugin or Get Source (zr_no_alone_infection.sp - 699 views - 665 Bytes)
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Last edited by DSASDFGH; 04-30-2015 at 08:10.
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KyleS
SourceMod Plugin Approver
Join Date: Jul 2009
Location: Segmentation Fault.
Old 04-30-2015 , 01:37   Re: Zombie:Reloaded Addons
Reply With Quote #53

Quote:
Originally Posted by DSASDFGH View Post
No Alone Infection
Description
Allow infections when there are at least two players, Also can set the miminum players required for start the infection
PHP Code:
    decl iPlaysNum;
    
iPlaysNum 0
Using new does this for you :-)

PHP Code:
    for(new i=1i<=MaxClientsi++)
    {
        if(
IsClientConnected(i) && IsClientInGame(i))
        { 
Since you're within the bounds of valid players, you don't actually need to check IsClientConnected before IsClientInGame. If you were testing for 0 or something else though, you would need to call IsClientConnected.
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DSASDFGH
Senior Member
Join Date: Jul 2011
Location: Facebook
Old 04-30-2015 , 08:07   Re: Zombie:Reloaded Addons
Reply With Quote #54

Quote:
Originally Posted by KyleS View Post
PHP Code:
    decl iPlaysNum;
    
iPlaysNum 0
Using new does this for you :-)

PHP Code:
    for(new i=1i<=MaxClientsi++)
    {
        if(
IsClientConnected(i) && IsClientInGame(i))
        { 
Since you're within the bounds of valid players, you don't actually need to check IsClientConnected before IsClientInGame. If you were testing for 0 or something else though, you would need to call IsClientConnected.
OK, I've updated
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Anjin
Senior Member
Join Date: Apr 2015
Old 06-16-2015 , 11:36   Re: Zombie:Reloaded Addons
Reply With Quote #55

Quote:
Originally Posted by rhelgeby View Post
Allow Flashlight
Post: http://forums.alliedmods.net/showthr...11#post1505611

Prevents maps from disabling the flashlight. Simple but necessary.
Do I need this if I use [CS:GO] Flashlight (1.3.2)?

Edit: ok, I guess so.

Last edited by Anjin; 06-21-2015 at 10:36.
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warprof
Junior Member
Join Date: Jun 2009
Location: Belarus
Old 08-25-2015 , 06:29   Re: Zombie:Reloaded Addons
Reply With Quote #56

Hi guys! Can I make on this server fork classic biohazard (1.93-2.00) as CS 1.6? Night. Zombie. Fear. Without gold weapons, without zombie classes, etc

But
1. Night
2. Leap for First zombie
3. Frost, Fire and Flare grenads
4. Mines as Half-Life
?
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behrentzs
Member
Join Date: Jan 2012
Old 11-18-2015 , 14:28   Re: Zombie:Reloaded Addons
Reply With Quote #57

Quote:
Originally Posted by DSASDFGH View Post
No Alone Infection
Description
Allow infections when there are at least two players, Also can set the miminum players required for start the infection
Thanks for your work, nice suggestion.
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bebe9b
Veteran Member
Join Date: May 2009
Location: Romania
Old 12-04-2015 , 23:45   Re: Zombie:Reloaded Addons
Reply With Quote #58

Hi,
Pls fix plugin:
L 12/04/2015 - 18:01:41: [SM] Native "PrintToChat" reported: Client 3 is not in game

L 12/04/2015 - 18:01:41: [SM] Displaying call stack trace for plugin "stopmusic.smx":

L 12/04/2015 - 18:01:41: [SM] [0] Line 67, /home/groups/alliedmodders/forums/files/6/1/3/6/111931.attach::Command_StopMusic()

L 12/04/2015 - 18:176: Error log file session closed.

Thx,
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paradoxwss
Junior Member
Join Date: Dec 2015
Old 12-22-2015 , 08:45   Re: Zombie:Reloaded Addons
Reply With Quote #59

.......
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Very big thanks for every single Moderator/Member on AlliedModders for their great job and the help given to every one when needed. Hope this big forum will remain for ever with it's amazing members.

Last edited by paradoxwss; 04-28-2017 at 18:24. Reason: Shouldn't post a comment here...
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greybird
Member
Join Date: Jul 2011
Old 01-06-2016 , 16:00   Re: Zombie:Reloaded Addons
Reply With Quote #60

NubTuber

https://forums.alliedmods.net/showth...86#post2380686

based on pistol camp but changes weapon to knife with timer.
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