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[Boss Port] New Bosses - Spookmaster's Bosses


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Frixu
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Join Date: Mar 2021
Location: Poland
Old 10-12-2022 , 18:41   [Boss Port] New Bosses - Spookmaster's Bosses
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THIS Blightcaller And Piss Cakehole PORT+UPDATE WAS MADE FOR SM 1.11 Or 1.10

So i was bored, and i just ported Piss cakehole and blightcaller to ff2 rewrite (Doctor krazy give me permission to post this)

Changed By me:
I Messed With config a bit and change timed new weapon to ff2_tempmelee

Changes for both bosses
for both I made a new cfg and use new plugin like for piss cakehole ff2r abilities
just configs looks better

Most of both bosses abilities are still the same

Required Subplugins (convert to .smx can be converted to .ff2 in freaks folder):
all plugins are in folder.

Credits to Doctor Krazy He Made The Orginal Bosses.
Enjoy!
sorry for my bad english lol
download link: https://www.mediafire.com/file/p6ao3...-_1.0.zip/file

New Ported Boss The Terminator
rewrite cfg by me
boss by JuegosPablo All credits to him lol
its just 1 ; 1 boss from his cfg but ported to ff2r
bugs: idk why but ff2_phatrages cannon ability doesnt work so i just remove it from cfg.
download link: https://www.mediafire.com/file/i3ska..._Port.zip/file

New Ported Bosses Spookmaster's Bosses
All bosses have been rewritten by me
bosses by Spookmaster All credits to him lol
bugs: I tested them, I think there are none, but write boldly if any occur
Changes by me: Added sounds that were not even in the cfg of orbital sniper, but which were in his folder sound
I didn't just add to ssb sound on kill class sorry (you can add yourself if you want lol)
Anyway Have Fun
download link: https://www.mediafire.com/file/qyypp...-_2.6.zip/file

Last edited by Frixu; 11-24-2022 at 16:17. Reason: changed description
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Batfoxkid
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Join Date: Nov 2018
Location: ''On the map''
Old 10-12-2022 , 19:46   Re: [Boss Port] Doctor Krazy Bosses For FF2-Rewrite
Reply With Quote #2

Your missing the source file for your plugins.
It's required to have source code when you upload compiled plugins
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Frixu
Senior Member
Join Date: Mar 2021
Location: Poland
Old 10-14-2022 , 11:57   Re: [Boss Port] Doctor Krazy Bosses For FF2-Rewrite - 1.0
Reply With Quote #3

Update 14.10.2022
-Added Source Code
-Added Updated Version of sarysamods6 and sarysamods9
-Please can someone Compile and post smx version ff2_blightcaller_rework Cuz my compiler say no fuck off (Probably its different version of plugin + probably will fix phasewalk)

Last edited by Frixu; 10-14-2022 at 11:57. Reason: Update.
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Frixu
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Join Date: Mar 2021
Location: Poland
Old 10-14-2022 , 12:02   Re: [Boss Port] Doctor Krazy Bosses For FF2-Rewrite
Reply With Quote #4

Quote:
Originally Posted by Batfoxkid View Post
Your missing the source file for your plugins.
It's required to have source code when you upload compiled plugins
Now Is Good?, Btw Your plugin work so perfect Good work with ff2r.
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Frixu
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Join Date: Mar 2021
Location: Poland
Old 10-17-2022 , 12:48   Re: [Boss Port] New Boss - The Terminator
Reply With Quote #5

17.10.2022
Added New Rewrite Boss - The Terminator
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Frixu
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Join Date: Mar 2021
Location: Poland
Old 11-23-2022 , 16:29   Re: [Boss Port] New Bosses - Spookmaster's Bosses
Reply With Quote #6

23.11.2022
Added New Rewrite Bosses - Spookmaster's Bosses
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Frixu
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Join Date: Mar 2021
Location: Poland
Old 11-23-2022 , 16:38   Re: [Boss Port] New Bosses - Spookmaster's Bosses
Reply With Quote #7

23.11.2022
Updated The Gambler cfg cuz remember to add something.
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Batfoxkid
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Join Date: Nov 2018
Location: ''On the map''
Old 11-23-2022 , 18:06   Re: [Boss Port] New Bosses - Spookmaster's Bosses
Reply With Quote #8

You are missing source code for:
special_reanimation.ff2
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Frixu
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Join Date: Mar 2021
Location: Poland
Old 11-23-2022 , 18:21   Re: [Boss Port] New Bosses - Spookmaster's Bosses
Reply With Quote #9

Quote:
Originally Posted by Batfoxkid View Post
You are missing source code for:
special_reanimation.ff2
in orginal zip theres no sp vers
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Frixu
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Join Date: Mar 2021
Location: Poland
Old 11-24-2022 , 16:06   Re: [Boss Port] New Bosses - Spookmaster's Bosses
Reply With Quote #10

24.11.2022
Updated In Orbital:
-Changed His Melee Weapon Quality And Level
-Nerfed DMG On Bodyshots Sniper Riffle

Updated In SSB:
-Removed His Special_reanimation.ff2 cuz i have no sp version
-Added For Replace Special_reanimation from ffbat_publicpack now medics can revive 2 times
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