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Custom weapons, are they allowed?


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Lannister
Veteran Member
Join Date: Apr 2015
Old 01-30-2016 , 16:39   Custom weapons, are they allowed?
Reply With Quote #1

I've made this post to know a little more about what Valve said, which i didn't understand and probably no one did, as you see in the pic they seems to revert what they did, but, does this mean we actually can use custom models?

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psychonic

BAFFLED
Join Date: May 2008
Old 01-30-2016 , 17:50   Re: Custom weapons, are they allowed?
Reply With Quote #2

From the bit of investigating that I've done, combined with their exact wording, I believe that it is probably fine so long as you are replacing the whole weapon model if a weapon that the player does own (or is a stock weapon), and that you don't do anything to fake the quality, rarity, stats, wear, etc.

If you have a plugin that replaces the model and link it here, I can tell you empirically whether or not it will trigger their current detection methods.

Last edited by psychonic; 01-30-2016 at 17:52.
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Hallucinogenic Troll
Senior Member
Join Date: Apr 2015
Old 01-30-2016 , 18:30   Re: Custom weapons, are they allowed?
Reply With Quote #3

Quote:
Originally Posted by psychonic View Post
From the bit of investigating that I've done, combined with their exact wording, I believe that it is probably fine so long as you are replacing the whole weapon model if a weapon that the player does own (or is a stock weapon), and that you don't do anything to fake the quality, rarity, stats, wear, etc.

If you have a plugin that replaces the model and link it here, I can tell you empirically whether or not it will trigger their current detection methods.
This conditions are at least very good for the knife (since there's many mdls published for CS:GO).

But it allows us (as server modders) to change only the VTF of, lets say, an AK-47?
Before the Valve's statement, I made this skin with a VTF I used in CS:S for the same weapon (yes, its from workshop):



I don't know if we use the Workshop's VTFs that are on public is allowed.
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Lannister
Veteran Member
Join Date: Apr 2015
Old 01-30-2016 , 19:46   Re: Custom weapons, are they allowed?
Reply With Quote #4

Like this one, https://forums.alliedmods.net/showthread.php?t=276697 people recieved a ban for using this plugin, then Valve added something and then they "removed it" (as the first picture) but no one knows if it's allowed or not, plus, the plugin is still in unnaproved section!
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Mitchell
~lick~
Join Date: Mar 2010
Old 01-30-2016 , 20:06   Re: Custom weapons, are they allowed?
Reply With Quote #5

Quote:
Originally Posted by Lannister View Post
Like this one, https://forums.alliedmods.net/showthread.php?t=276697 people recieved a ban for using this plugin, then Valve added something and then they "removed it" (as the first picture) but no one knows if it's allowed or not, plus, the plugin is still in unnaproved section!
those 'people' were also running malicious intent plugins along with that plugin.
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micapat
Veteran Member
Join Date: Feb 2010
Location: Nyuu, nyuu (France).
Old 01-30-2016 , 20:26   Re: Custom weapons, are they allowed?
Reply With Quote #6

Can a simple modification of "m_nModelIndex" trigger their detection method?

For example:
PHP Code:
SetEntProp(weaponWorldModelProp_Send"m_nModelIndex", -1); // Invisible weapon 
?
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Last edited by micapat; 01-30-2016 at 20:26.
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psychonic

BAFFLED
Join Date: May 2008
Old 01-30-2016 , 21:00   Re: Custom weapons, are they allowed?
Reply With Quote #7

Let's consolidate to one thread. I did test a plugin that uses that custom first-person model plugin, to give knives (at least in first-person/viewmodel I presume), that do not exist in the game/economy. It did not trigger a detection.

https://forums.alliedmods.net/showthread.php?t=278391
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-31-2016 , 05:21   Re: Custom weapons, are they allowed?
Reply With Quote #8

Quote:
Originally Posted by Hallucinogenic Troll View Post
This conditions are at least very good for the knife (since there's many mdls published for CS:GO).

But it allows us (as server modders) to change only the VTF of, lets say, an AK-47?
Before the Valve's statement, I made this skin with a VTF I used in CS:S for the same weapon (yes, its from workshop):

I don't know if we use the Workshop's VTFs that are on public is allowed.
This is quite obviously against the stated rules and will very likely get your server banned if reported even if it doesn't currently trigger the automatic detections.

Valve Model, Valve Texture = No.
Valve Model, Custom Texture = No.
Custom Model, Valve Texture = No.
Custom Model, Custom Texture = Appears to be OK currently.
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8guawong
AlliedModders Donor
Join Date: Dec 2013
Location: BlackMarke7
Old 01-31-2016 , 06:24   Re: Custom weapons, are they allowed?
Reply With Quote #9

well according to the rules custom weapon models are still not allowed (since i think they forgot to strike this out)

Quote:
(2) Do mods that provide custom knives or weapons fall under these same restrictions when the items are only visible to the player holding the weapon?
Yes. Regardless of who can see the items, mods should not generate/simulate items that are not owned by a player.
http://blog.counter-strike.net/index...er_guidelines/
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Last edited by 8guawong; 01-31-2016 at 06:24.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-31-2016 , 06:26   Re: Custom weapons, are they allowed?
Reply With Quote #10

Quote:
Originally Posted by 8guawong View Post
well according to the rules custom weapon models are still not allowed (since i think they forgot to strike this out)



http://blog.counter-strike.net/index...er_guidelines/
And then read their example of "custom knives" in (1) and get even more confused.
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