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[L4D2] Charger Actions (1.14) [25-Sep-2023]


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LividBunny
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Join Date: Mar 2021
Old 11-26-2022 , 11:35   Re: [L4D2] Charger Actions (1.11) [05-Jul-2022]
Reply With Quote #41

I got SM 1.11.6820 that has DHooks integrated already, I install plugin and it comes out as:

Disabled: "[L4D2] Charger Actions" (1.8) by SilverShot

Last edited by LividBunny; 11-26-2022 at 11:37.
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Silvers
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Join Date: Aug 2010
Location: SpaceX
Old 11-26-2022 , 13:47   Re: [L4D2] Charger Actions (1.11) [05-Jul-2022]
Reply With Quote #42

Anything in error logs? Also suggest updating to Charger Actions 1.11.
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Last edited by Silvers; 11-26-2022 at 13:48.
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LividBunny
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Old 11-26-2022 , 14:02   Re: [L4D2] Charger Actions (1.11) [05-Jul-2022]
Reply With Quote #43

Quote:
Originally Posted by Silvers View Post
Anything in error logs? Also suggest updating to Charger Actions 1.11.
Well so...any chance this could be updated to work in listen servers?

Code:
Failed to load plugin "l4d2_charger_action.smx": Get a dedicated server. This plugin does not work on Listen servers..
I've been focusing/testing more on Local instead of Dedicated.

Last edited by LividBunny; 11-26-2022 at 14:03.
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Silvers
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Old 11-26-2022 , 16:14   Re: [L4D2] Charger Actions (1.11) [05-Jul-2022]
Reply With Quote #44

No it's not possible.
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TypicalType
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Join Date: Mar 2020
Location: Brazil
Old 01-24-2023 , 23:30   Re: [L4D2] Charger Actions (1.11) [05-Jul-2022]
Reply With Quote #45

Would it be possible to add an additional option for chargers (including bots) to pummel survivors by using only the punch button?
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Silvers
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Location: SpaceX
Old 01-24-2023 , 23:39   Re: [L4D2] Charger Actions (1.11) [05-Jul-2022]
Reply With Quote #46

Yeah but I really don't want to modify this plugin anymore with extra options, sorry.
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Silvers
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Old 02-09-2023 , 21:21   Re: [L4D2] Charger Actions (1.12) [10-Feb-2023]
Reply With Quote #47

Code:
1.12 (10-Feb-2023)
    - Added cvar "l4d2_charger_incapped" to automatically pick up incapacitated Survivors when Charging over them. Requested by "Voevoda"
    - Picking up an incapacitated Survivor now shows the carry animation on the Survivor.
    - Fixed the 3rd person view positioning of a carried survivor. This will somewhat obscure the Chargers 1st person view unfortunately.
    - Fixed punching whilst Charging allowing to steer for a split second. Thanks to "alasfourom" for reporting.
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Mosey
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Join Date: Aug 2022
Location: Seattle
Old 05-05-2023 , 14:49   Re: [L4D2] Charger Actions (1.12) [10-Feb-2023]
Reply With Quote #48

The charger incapped cvar makes the survivors health reset for me
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Silvers
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Old 05-10-2023 , 09:24   Re: [L4D2] Charger Actions (1.12) [10-Feb-2023]
Reply With Quote #49

Quote:
Originally Posted by Mosey View Post
The charger incapped cvar makes the survivors health reset for me
Under what conditions? Can you explain how to replicate the issue. What are the cvar settings you use for this plugin?
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Mosey
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Old 05-11-2023 , 09:40   Re: [L4D2] Charger Actions (1.12) [10-Feb-2023]
Reply With Quote #50

Quote:
Originally Posted by Silvers View Post
Under what conditions? Can you explain how to replicate the issue. What are the cvar settings you use for this plugin?
I use
sm_cvar survivor_ledge_grab_health 600
sm_cvar survivor_incap_health 600
sm_cvar survivor_max_incapacitated_count "5"

When I charge the survivor it gives them 500 hp but when the charger dies they get incapped again
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