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[L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.5)[09-Mar-2021]


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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-06-2022 , 19:28   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.5)[09-Mar-2021]
Reply With Quote #71

Quote:
Originally Posted by Spicee View Post
Can you set zspawn_autotank_scav_score "10" to "0" by default?
Why do you want this as default? Just set in your cvar config.
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Mr. Man
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Join Date: Mar 2011
Location: Huh?
Old 06-14-2022 , 13:29   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.5)[09-Mar-2021]
Reply With Quote #72

Think I found a potential bug. Sometimes the tank limit cvars aren't respected:

Code:
// Maximum amount of tanks that will be autospawned on each map.
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "64.000000"
zspawn_autotank_max "1"

// Minimum amount of tanks that will be autospawned on each map.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "64.000000"
zspawn_autotank_min "1"
With these 2 settings I sometimes see 2 tanks spawn in a round.
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Earendil
Senior Member
Join Date: Jan 2020
Location: Spain
Old 06-14-2022 , 13:40   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.5)[09-Mar-2021]
Reply With Quote #73

Quote:
Originally Posted by Mr. Man View Post
Think I found a potential bug. Sometimes the tank limit cvars aren't respected:

Code:
// Maximum amount of tanks that will be autospawned on each map.
// -
// Default: "2"
// Minimum: "0.000000"
// Maximum: "64.000000"
zspawn_autotank_max "1"

// Minimum amount of tanks that will be autospawned on each map.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "64.000000"
zspawn_autotank_min "1"
With these 2 settings I sometimes see 2 tanks spawn in a round.
Remember that the Director is spawning another tank too. Did you disabled director from spawning tanks?
Code:
zspawn_dir_allow_tank 0
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Mr. Man
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Join Date: Mar 2011
Location: Huh?
Old 06-14-2022 , 13:43   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.5)[09-Mar-2021]
Reply With Quote #74

Quote:
Originally Posted by Earendil View Post
Remember that the Director is spawning another tank too. Did you disabled director from spawning tanks?
Code:
zspawn_dir_allow_tank 0
Ah, good point... didn't see this mentioned in the OP, will check after setting this. So I need to disallow the director from spawning tanks in a round so the autotank cvar can take effect?
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Last edited by Mr. Man; 06-14-2022 at 13:44.
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Earendil
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Join Date: Jan 2020
Location: Spain
Old 06-14-2022 , 13:49   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.5)[09-Mar-2021]
Reply With Quote #75

Quote:
Originally Posted by Mr. Man View Post
Ah, good point... didn't see this mentioned in the OP, will check after setting this. So I need to disallow the director from spawning tanks in a round so the autotank cvar can take effect?
Autotank will take effect with or without Director tanks. But if you want to have allways 1 tank on each round, then you have to disable the Director tanks and then set autotank into min & max to 1. If not you can have 1-2 tanks, one spawned allways by plugin and the other spawned sometimes by the Director.
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Last edited by Earendil; 06-14-2022 at 13:49.
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Mr. Man
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Join Date: Mar 2011
Location: Huh?
Old 06-15-2022 , 03:35   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.5)[09-Mar-2021]
Reply With Quote #76

I also noticed that regardless of the zspawn_autotank_max/min settings, finales will spawn a LOT of tanks, not sure if it's an issue with this plugin. I saw this happen in the Last Stand where the director spawned at least 7-10 tanks.
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ndls
Junior Member
Join Date: Mar 2020
Old 06-17-2022 , 11:02   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.5)[09-Mar-2021]
Reply With Quote #77

Team please help, i have problem when panic event happened, auto mob always spawn on the panic event area. one example on map c3m2_swamp, when the plane door opens the panic event happened and of course the mob will spawn on plane area (panic area) , but the mob will always spawn there, even though we (all survivor) go far away from that area. this is always happen when panic event start. any idea?
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Mika Misori
Member
Join Date: Sep 2022
Old 11-23-2022 , 17:56   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.5)[09-Mar-2021]
Reply With Quote #78

I have a problem with L4DToolZ and ZSpawn plugin. With L4DToolZ I can not add more than 4 special infected in one spawn for a hard coop server with 4+ players. no matter what numbers I put through a plugins cvars.

I got this errors in console during the spawning of special infected
Code:
L 11/24/2022 - 00:29:22: "Hunter<10><BOT><>" connected, address "none"
L 11/24/2022 - 00:29:22: FinishClientPutInServer (10): looking for bots to take over
L 11/24/2022 - 00:29:22: "Hunter<10><BOT><>" entered the game
L 11/24/2022 - 00:29:22: "Hunter<10><BOT><Unassigned>" joined team "Infected"
L 11/24/2022 - 00:29:22: Hunter spawned as a HUNTER
L 11/24/2022 - 00:29:22: "Boomer<11><BOT><>" connected, address "none"
L 11/24/2022 - 00:29:22: FinishClientPutInServer (11): looking for bots to take over
L 11/24/2022 - 00:29:22: "Boomer<11><BOT><>" entered the game
L 11/24/2022 - 00:29:22: "Boomer<11><BOT><Unassigned>" joined team "Infected"
L 11/24/2022 - 00:29:22: Boomer spawned as a BOOMER
CreatePlayerBot: Unable to create bot Charger - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot Smoker - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot Jockey - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot Jockey - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot Jockey - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot Spitter - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot Boomer - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot Hunter - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot Hunter - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot Boomer - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot Charger - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot Spitter - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot Hunter - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot Jockey - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot Jockey - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot Charger - CreateFakeClient() returned NULL.
CreatePlayerBot: Unable to create bot Smoker - CreateFakeClient() returned NULL.
Every time only 4 special infected are spawned and everyone else goes into a error CreatePlayerBot: Unable to create bot - CreateFakeClient() returned NULL. This only happens with L4DToolZ. I checked on a clean linux server only with SourceMod + ZSpawn = Everything works like a charm, I can spawn more than 20 special infected at once. But when i install L4DToolZ there only 4 SI.

Has anyone had this problem? Any ideas? Help, please.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 12-18-2022 , 07:35   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.5)[09-Mar-2021]
Reply With Quote #79

Survival mode seems to be bugged - normal amount of zombies/SI are spawning and are not following .cfg rules. Only 3 specials seems to be spawning at one time and no tanks will appear, tested in vanilla map for now but also seems to be affecting custom maps too.


From being in observer mode it looks like they are being slayed just outside of map boundary for some reason.
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Last edited by Mr. Man; 12-18-2022 at 07:41.
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Mika Misori
Member
Join Date: Sep 2022
Old 01-10-2023 , 05:24   Re: [L4D & L4D2] ZSpawn: Zombie Spawn manager (v1.2.5)[09-Mar-2021]
Reply With Quote #80

Quote:
Originally Posted by Earendil View Post
* 1.2.5 (09-Mar-2022)
- Fixed load error in L4D due to invalid ConVar.
[/HTML]
I also caught this error:
L 01/09/2023 - 11:23:47: SourceMod error session started
L 01/09/2023 - 11:23:47: Info (map "qe3_1") (file "/game/left4dead2/addons/sourcemod/logs/errors_20230109.log")
L 01/09/2023 - 11:23:47: [SM] Exception reported: Client index 0 is invalid
L 01/09/2023 - 11:23:47: [SM] Blaming: l4d_zspawn.smx
L 01/09/2023 - 11:23:47: [SM] Call stack trace:
L 01/09/2023 - 11:23:47: [SM] [0] FakeClientCommand
L 01/09/2023 - 11:23:47: [SM] [1] Line 1284, l4d_zspawn.sp::Mob_Timer
L 01/09/2023 - 118:45: Error log file session closed.

But maybe it's because of the custom campaign.

Anyway, the biggest problem is that the plugin doesn't work with L4DToolZ, I'm amazed that I'm the only one who ran into this problem.
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