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Toxic Water 0.8 [UPDATED]


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Plugin Info:     Modification:   ALL        Category:   General Purpose        Approver:   GHW_Chronic (70)
shine771
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Join Date: Jun 2007
Old 04-28-2008 , 11:59   Toxic Water 0.8 [UPDATED]
Reply With Quote #1

Toxic Water
v0.8




The Title says it all. When you touch water or you're near water you'll get some damage.

Cvars:
amx_toxicwater
<1/0> (On/Off) (Default: 1)
tx_dmgfeet <damage> (How much damage you'll get when your feet touches the water) (Default: 7)
tx_dmgwaist <damage> (How much damage you'll get when your waist touches the water) (Default: 15)
tx_dmghead
<damage> (How much damage you'll get when you're completely under water) (Default: 30)
tx_dmgnear
<damage> (How much damage you'll get when you're near the toxic water) (Default: 5)
tx_dmgradius
<units> (How far away from water you'll get tx_dmgnear damage) (Default: 100)
tx_fadegreen <1/0> (On/Off, screen will fade in a green color) (Default: 1)

I think there is no need for screenshots. Just a yellow Radioactivity icon and a sound warning. And of course a normal damage effect. Every second you're near/in water you'll get damaged. Of course the warning sound isn't going to annoy you every second XD. If you touch water: It plays a sound and sets the timer. After 10seconds it resets the sound. So if you touch the water after 10sec after you touched the water - only then it'll play the sound again. My english isn't good
If you don't like the sound. Which plays when you get near the toxic water. Just comment this line:
Quote:
Change:
#define SOUNDS_ON
to
//#define SOUNDS_ON
And recompile the plugin.

Includes:
Quote:
#include <amxmodx>
#include <fakemeta>

Credits:
Wilson [29th ID] and v3x - For helping me with radius and tx_dmgnear.

Changes:
v0.8
*No need for fakemeta util anymore! Included stocks in plugin.
*Optimized code a little bit.
*Fixed some really big bugs.
*Added a cool screen fade effect.
v0.7
*Initial Release
Attached Files
File Type: sma Get Plugin or Get Source (toxic_water.sma - 2413 views - 5.5 KB)

Last edited by shine771; 05-01-2008 at 02:47.
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soccdoodcss
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Old 04-28-2008 , 22:53   Re: Toxic Water 0.7
Reply With Quote #2

I'm confused. Does this damage repeatedly, or is it a one time thing?
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GHW_Chronic
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Old 04-28-2008 , 23:52   Re: Toxic Water 0.7
Reply With Quote #3

deals the damage every 1 second that the player is near/in/meets the requirements to become hurt by the acid/water
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soccdoodcss
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Old 04-29-2008 , 01:26   Re: Toxic Water 0.7
Reply With Quote #4

Quote:
Originally Posted by GHW_Chronic View Post
deals the damage every 1 second that the player is near/in/meets the requirements to become hurt by the acid/water
Ok, that makes more sense. It is poorly explained in main post, I apologize.
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v3x
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Old 04-29-2008 , 06:21   Re: Toxic Water 0.7
Reply With Quote #5

Nice plugin. I see that my code worked for you
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shine771
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Join Date: Jun 2007
Old 04-29-2008 , 08:52   Re: Toxic Water 0.7
Reply With Quote #6

Aha. Thanks again .
btw: Has anyone tested this plugin yet? Maybe someone has some suggestions? Or maybe they have noticed some bugs? I tested and everything was ok... Just wondering... because i really haven't created a plugin.. and released it without any fixes.

EDIT: Sorry... i'll explain it better in the first post

Last edited by shine771; 04-29-2008 at 08:59.
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fxfighter
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Old 04-29-2008 , 09:43   Re: Toxic Water 0.7
Reply With Quote #7

Because of your plugin size i think you shuld include the stocks frome fakemeta utility so people dont have to compile it locally.
But thats just a suggestion^^
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Emp`
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Join Date: Aug 2005
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Old 04-29-2008 , 09:57   Re: Toxic Water 0.7
Reply With Quote #8

no need to do task_exists before remove_task. just do remove_task.

in the PreThink, just have one check for can_take_dmg[id] and then do a switch statement for pev(id,pev_waterlevel)
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shine771
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Join Date: Jun 2007
Old 04-29-2008 , 11:07   Re: Toxic Water 0.8 [UPDATED]
Reply With Quote #9

Thanks for suggestions. Fixed some glitches too... just didn't notice them when releasing... i'm just blind . Anyway - Added a cool green screen fade effect. Thought it won't look so good, but actually it did! Check the new version out .
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Stixsmaster
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Old 04-30-2008 , 21:18   Re: Toxic Water 0.8 [UPDATED]
Reply With Quote #10

I think this may be badass to use with the new Biohazard mod...

---Stixsmaster
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