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[TF2] Explosive Arrows (1.3.1) [6/27/2013]


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DarkEvil
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Join Date: May 2013
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Old 06-27-2013 , 06:17   Re: [TF2] Explosive Arrows (1.3) [6/22/2013]
Reply With Quote #41

can i do it for some other weapons?
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Chaosxk
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Old 06-27-2013 , 12:53   Re: [TF2] Explosive Arrows (1.3) [6/22/2013]
Reply With Quote #42

Quote:
Originally Posted by Marverlous View Post
is it normal to have all syringe gun's needle exploding? how do i turn that off, it causing a lot of lag.
Hmm, does bolts count as syringes? I will have to look into that.

Quote:
Originally Posted by DarkEvil View Post
can i do it for some other weapons?
No, it only hooks to arrows. I don't think i can hook bullets.
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Last edited by Chaosxk; 06-27-2013 at 12:54.
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Powerlord
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Old 06-27-2013 , 12:56   Re: [TF2] Explosive Arrows (1.3) [6/22/2013]
Reply With Quote #43

Quote:
Originally Posted by Chaosxk View Post
Hmm, does bolts count as syringes? I will have to look into that.
Crusader's Crossbow Bolts are tf_projectile_healing_bolt. Syringes are tf_projectile_syringe.

Quote:
Originally Posted by Chaosxk View Post
No, it only hooks to arrows. I don't think i can hook bullets.
In theory, you can hook it to any projectile, but bullets aren't projectiles.
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Last edited by Powerlord; 06-27-2013 at 12:57.
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Chaosxk
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Old 06-27-2013 , 12:59   Re: [TF2] Explosive Arrows (1.3) [6/22/2013]
Reply With Quote #44

Quote:
Originally Posted by Powerlord View Post
Crusader's Crossbow Bolts are tf_projectile_healing_bolt. Syringes are tf_projectile_syringe.

In theory, you can hook it to any projectile, but bullets aren't projectiles.
Makes me wonder if i can hook to the bullet decals.

Edit:Nvm i found a better way.
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Last edited by Chaosxk; 06-27-2013 at 13:09.
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FlaminSarge
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Old 06-27-2013 , 21:42   Re: [TF2] Explosive Arrows (1.3) [6/22/2013]
Reply With Quote #45

The syringe bug is definitely because of what I mentioned before.
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Chaosxk
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Old 06-27-2013 , 23:28   Re: [TF2] Explosive Arrows (1.3.1) [6/27/2013]
Reply With Quote #46

Uploaded O.P with FlaminSarge's fixes.
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Last edited by Chaosxk; 07-01-2013 at 14:57.
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Marverlous
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Old 06-28-2013 , 00:59   Re: [TF2] Explosive Arrows (1.3.1) [6/27/2013]
Reply With Quote #47

It would be wonderfull if you can make sandman ball explode too
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GIANT_CRAB
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Old 06-28-2013 , 02:31   Re: [TF2] Explosive Arrows (1.3.1) [6/27/2013]
Reply With Quote #48

Weird, most of the times, it just explodes in my face when I fire my arrow.

EDIT: I think its because of projectile penetration in MvM mode, please fix this, thank you.
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Last edited by GIANT_CRAB; 06-28-2013 at 02:40.
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FlaminSarge
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Old 07-01-2013 , 00:56   Re: [TF2] Explosive Arrows (1.3.1) [6/27/2013]
Reply With Quote #49

I'm not FlamingSarge.

Did everything work as expected e.g. delayed explosions?
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

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You will be fed to javalia otherwise.
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Chaosxk
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Old 07-01-2013 , 14:57   Re: [TF2] Explosive Arrows (1.3.1) [6/27/2013]
Reply With Quote #50

It works fine and fixed your name lol.

The only issue is in MVM where players who upgrade piercing arrows cause an explosion on themselves.
But that happened with the other versions as well.

I'll test out the other touch functions of SDKHook and see if fixes.
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