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[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)


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racer
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Join Date: Jul 2008
Location: Bay Area, CA
Old 12-30-2008 , 05:59   Re: AFK Manager (Any Mod)
Reply With Quote #121

Quote:
I could see this getting annoying for spectators who are watching but not AFK. I would need more people to want this option in order to add it.
Well it won't get as annoying as being constantly kicked when you're trying to spectate no matter what you do to try and reset the timer. I don't see how this option brings the plugin down at all. Most people see the fact that active spectators get kicked by the AFK plugin as a bug. Unless you have some other way to fix it, then a pop-up is the only solution I can think of. I think others would agree.
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Rothgar
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Join Date: Nov 2007
Old 12-30-2008 , 06:39   Re: AFK Manager (Any Mod)
Reply With Quote #122

Quote:
Originally Posted by racer View Post
Well it won't get as annoying as being constantly kicked when you're trying to spectate no matter what you do to try and reset the timer. I don't see how this option brings the plugin down at all. Most people see the fact that active spectators get kicked by the AFK plugin as a bug. Unless you have some other way to fix it, then a pop-up is the only solution I can think of. I think others would agree.
Does this happen in both freelook and chasecam?
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racer
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Location: Bay Area, CA
Old 12-30-2008 , 06:53   Re: AFK Manager (Any Mod)
Reply With Quote #123

It happens in both. The only way to keep from being kicked is to rejoin a team.
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Rothgar
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Old 12-30-2008 , 06:54   Re: AFK Manager (Any Mod)
Reply With Quote #124

Nevermind I remembered how I was checking the spectators.

Can you please install this new version of the plugin I have attached.

Go through EVERY spectator mode and in each mode use the command "sm_afk_test"

Please post the results and I can look into different spectator methods, thanks.

I'd like a list of "Mode" and then the results from the command on each.

Last edited by Rothgar; 03-12-2010 at 02:12.
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Alderman [3rd MD]
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Join Date: May 2008
Old 12-30-2008 , 18:25   Re: AFK Manager (Any Mod)
Reply With Quote #125

sm_afk_test is a unknown command and I am using your version posted on the first page, i compiled in debug mode.
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Rothgar
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Old 12-30-2008 , 18:46   Re: AFK Manager (Any Mod)
Reply With Quote #126

Quote:
Originally Posted by Alderman [3rd MD] View Post
sm_afk_test is a unknown command and I am using your version posted on the first page, i compiled in debug mode.
the sm_afk_test was for racer and using the plugin I posted in that post to check Spectator variables.

You need to perform the steps I mentioned directed to you.
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Alderman [3rd MD]
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Old 12-30-2008 , 20:22   Re: AFK Manager (Any Mod)
Reply With Quote #127

10-4, also it seems that with your newer versions, when reloading the plugin, or on map change it doesnt execute the commands in the afk_manager.cfg

Also the admin flag item is not autogenerated into the afk_manager.cfg ;)

Seems to work fine btw with the currently posted version with the waves from what we got btw. Due to time limitations we cant be sure, but there was enough time to go by to have made the plugin start warning the player.
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Rothgar
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Join Date: Nov 2007
Old 12-30-2008 , 20:45   Re: AFK Manager (Any Mod)
Reply With Quote #128

Quote:
Originally Posted by Alderman [3rd MD] View Post
10-4, also it seems that with your newer versions, when reloading the plugin, or on map change it doesnt execute the commands in the afk_manager.cfg

Also the admin flag item is not autogenerated into the afk_manager.cfg ;)

Seems to work fine btw with the currently posted version with the waves from what we got btw. Due to time limitations we cant be sure, but there was enough time to go by to have made the plugin start warning the player.
So can you check the SourceMod log then and post me the wave information?

You did compile with debug enabled didn't you?

new commands will not magically be created in the afk_manager.cfg you would need to delete the file and reload the plugin and on plugin start it will auto generate the file.
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Alderman [3rd MD]
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Old 12-30-2008 , 21:17   Re: AFK Manager (Any Mod)
Reply With Quote #129

Quote:
new commands will not magically be created in the afk_manager.cfg you would need to delete the file and reload the plugin and on plugin start it will auto generate the file.
The other new commands were there, but not that one.

I did.


Also here is my log. Had to edit it so I made sure it shows at least one entry including wave. Also I have admins immune but it doesnt seem to be reading that correctly. Did you fix that?
Attached Files
File Type: txt wavelog.txt (15.1 KB, 165 views)
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Last edited by Alderman [3rd MD]; 12-30-2008 at 21:26. Reason: Update
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Rothgar
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Old 12-30-2008 , 21:39   Re: AFK Manager (Any Mod)
Reply With Quote #130

Quote:
Originally Posted by Alderman [3rd MD] View Post
The other new commands were there, but not that one.

I did.


Also here is my log. Had to edit it so I made sure it shows at least one entry including wave. Also I have admins immune but it doesnt seem to be reading that correctly. Did you fix that?
Was there waves available when it was 0?

I need to test when someone is dead and there are waves available? (Timers are on 5 second intervals so I don't know how long you are dead when there are waves left)

Would be good if you can get more than one line.
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