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[TF2] TFDodgeball


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Revdutchie
Member
Join Date: Nov 2011
Old 01-31-2012 , 12:22   Re: [TF2] TFDodgeball
Reply With Quote #611

well I have sm_dodgeball_maxrockets = 1
now in my config_arena.cfg and also in my server.cfg

but still the mod spawns whatever number it wants ??
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-31-2012 , 12:43  
Reply With Quote #612

Quote:
Originally Posted by Revdutchie View Post
well I have sm_dodgeball_maxrockets = 1
now in my config_arena.cfg and also in my server.cfg

but still the mod spawns whatever number it wants ??
You don't set convars with an equals sign.
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Revdutchie
Member
Join Date: Nov 2011
Old 01-31-2012 , 16:26   Re: [TF2] TFDodgeball
Reply With Quote #613

Quote:
Originally Posted by asherkin View Post
You don't set convars with an equals sign.
OMG, you are so right. I just copied al the convars from first post and overlooked the equals sign.

Many thanks for your help !! Me =

Greetings
Revdutchie

Last edited by Revdutchie; 01-31-2012 at 21:28.
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Nikey646
Member
Join Date: Apr 2011
Old 01-31-2012 , 16:29   Re: [TF2] TFDodgeball
Reply With Quote #614

Quote:
Originally Posted by Revdutchie View Post
OMG, you are so right. I just copied al the convars from first post and overlooked the equals sign.

Many thc for your help !! Me

Greetings
Revdutchie
The Equals and Comments are to prevent Copy and Pasting :>
*EDIT*
Just noticed....i should add "Thats my thoughts on it tho" to this post to not create a mis understanding.
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Last edited by Nikey646; 01-31-2012 at 17:12.
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Revdutchie
Member
Join Date: Nov 2011
Old 01-31-2012 , 21:29   Re: [TF2] TFDodgeball
Reply With Quote #615

Ok, but what is bad then about copy and paste ? NVM.

Other question, is it possible to make the ammount of rockets dynamic ?
Like with 2 people only 2 rockets but with 4 people 4 rockets etc etc.

Greetings
Revdutchie

My Dodgeball server 176.9.238.150:27030

Last edited by Revdutchie; 01-31-2012 at 21:34.
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Nikey646
Member
Join Date: Apr 2011
Old 02-01-2012 , 14:52   Re: [TF2] TFDodgeball
Reply With Quote #616

Quote:
Originally Posted by Revdutchie View Post
Ok, but what is bad then about copy and paste ? NVM.

Other question, is it possible to make the ammount of rockets dynamic ?
Like with 2 people only 2 rockets but with 4 people 4 rockets etc etc.

Greetings
Revdutchie

My Dodgeball server 176.9.238.150:27030
As i said earlier, get someone who can code in SourcePawn to create a plugin that modify's the Cvar (sm_dodgeball_maxrockets) per player count (:
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A Proud Australian TFDodgeball Server!




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lucasdidur
Senior Member
Join Date: Jan 2011
Location: Brazil
Old 02-06-2012 , 13:22   Re: [TF2] TFDodgeball
Reply With Quote #617

This plugin on my server is having conflict with the plugin VS Saxton Hale


The medic Only can use Melee


How I can fix this?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-06-2012 , 13:55   Re: [TF2] TFDodgeball
Reply With Quote #618

Quote:
Originally Posted by lucasdidur View Post
This plugin on my server is having conflict with the plugin VS Saxton Hale


The medic Only can use Melee


How I can fix this?
It's being worked on.
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lucasdidur
Senior Member
Join Date: Jan 2011
Location: Brazil
Old 02-08-2012 , 07:55   Re: [TF2] TFDodgeball
Reply With Quote #619

Quote:
Originally Posted by asherkin View Post
It's being worked on.
Is already fixed?
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BeaverKing
Junior Member
Join Date: Jul 2011
Old 02-11-2012 , 16:39   Re: [TF2] TFDodgeball
Reply With Quote #620

I haven't ran this plugin for a while as it was causing server crashes upon map load for a while... I re-downloaded it recently and ran it last night on our server and it worked, mostly... Certain things kept causing clients to crash (cant spawn as many rockets at once as it used to it seems) but my primary reason for posting is that nukes don't seem to work. There used to be a file to edit for # of rockets, turning rate and all that... There are cvars for that, I know, but what about the model for the nuke? Not only do they not seem to spawn properly but its a really slow moving pack of sentry rockets or something and the mod bugs out when they spawn sometimes. Can you not use the custom model that this plugin used to come with anymore? (the payload bomb without the cart)

also, it doesnt seem to disable itself properly anymore when you switch back to a normal map. people remain forced to pyro with only flamethrower

Last edited by BeaverKing; 02-11-2012 at 16:41.
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