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Set Health


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predaaator
Member
Join Date: Nov 2008
Old 08-06-2010 , 16:30   Re: Set Health
Reply With Quote #31

Quote:
Originally Posted by Antithasys View Post
Its very sloppy, and untested... mite work, lol. Only spent 10 mins on it.
sorry mate, doesnt work, could you give it another try?
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RuleBreaker
Senior Member
Join Date: May 2011
Old 05-25-2011 , 07:50   Re: Set Health
Reply With Quote #32

Does this work on CS 1.6?
If it doesn`t is there any plugin like this one that work on CS 1.6
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rautamiekka
Veteran Member
Join Date: Jan 2009
Location: Finland
Old 05-26-2011 , 03:49   Re: Set Health
Reply With Quote #33

Quote:
Originally Posted by RuleBreaker View Post
Does this work on CS 1.6?
If it doesn`t is there any plugin like this one that work on CS 1.6
This is for SourceMod which is for HL2-based, not HL-based ! Look for stuff over at AMX Mod X Approved Plugins.
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BeaverKing
Junior Member
Join Date: Jul 2011
Old 07-09-2011 , 14:03   Re: Set Health
Reply With Quote #34

Used this for an event for my community in TF2 last night... Got tiring using sm_sethealth @all 5000 every round though... Definitely would be nice to see something like sm_sethealth_roundstart or whatever for a cvar, give everyone or a specified person health at the beginning of every round... Don't know how complicated it would be to add this function but it would be far more convenient than adding a trigger_once entity in my maps to execute the command every round start when touched

Hope you can accommodate...

-BK
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 07-09-2011 , 16:33   Re: Set Health
Reply With Quote #35

Quote:
Originally Posted by BeaverKing View Post
Used this for an event for my community in TF2 last night... Got tiring using sm_sethealth @all 5000 every round though... Definitely would be nice to see something like sm_sethealth_roundstart or whatever for a cvar, give everyone or a specified person health at the beginning of every round... Don't know how complicated it would be to add this function but it would be far more convenient than adding a trigger_once entity in my maps to execute the command every round start when touched

Hope you can accommodate...

-BK
try Set Start Health

And please report any bug.

Red
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BeaverKing
Junior Member
Join Date: Jul 2011
Old 07-14-2011 , 08:13   Re: Set Health
Reply With Quote #36

good looking out Red
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Lusipurr
New Member
Join Date: Jul 2011
Old 07-22-2011 , 17:26   Re: Set Health
Reply With Quote #37

As of a recent TF2 update, this plugin (and the startHealth plugin) have a problem.

When someone's life is set above the overheal max, the plugin works fine. HOWEVER, when they are healed by either a medic or a dispenser, they instantly lose all of their excess health and are reduced to the overheal health.

In other words, if I set a heavy's health to 5000, he will have 5000 health. However, if a medic then heals him, or if he gets near a friendly dispenser, it will reset his health to 300 and begin to overheal him up to his max overheal limit.
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jacek2144
Senior Member
Join Date: Jun 2011
Old 02-03-2012 , 10:26   Re: Set Health
Reply With Quote #38

Got small problem health is draining when its set over standard health of class example :

Scout have 125 hp i give him 500 hp its draining to 125.
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rautamiekka
Veteran Member
Join Date: Jan 2009
Location: Finland
Old 02-04-2012 , 05:07   Re: Set Health
Reply With Quote #39

Quote:
Originally Posted by jacek2144 View Post
Got small problem health is draining when its set over standard health of class example :

Scout have 125 hp i give him 500 hp its draining to 125.
The game has a problem with high hp, or at least CS:S does. Inflict damage and see how long he lives. At least in CS:S the hp counter should say always-differing values each time he receives damage.
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DigiplayW8
Member
Join Date: Feb 2012
Location: Indiana, USA
Old 07-13-2012 , 00:47   Re: Set Health
Reply With Quote #40

I'm using this on my server, and i've noticed one issue i am having...when i go to set the health for another player, it just targets me. is there a way that this can be fixed so that i can set the health of other players?
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