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[TF2] Fake Gifts [v1.0.1]


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Pirate Jesus
Member
Join Date: Aug 2010
Old 10-31-2010 , 18:30   Re: [TF2] Fake Gifts
Reply With Quote #11

Ooh love it. Definitely going in my server..

Quick question though.. Does anyone know the cvar (if there is one) for minimum players required to spawn the real gifts?
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FlaminSarge
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Join Date: Jul 2010
Old 10-31-2010 , 19:13   Re: [TF2] Fake Gifts
Reply With Quote #12

There's no cvar for minplayers and real gifts. It is valve determined to be like 6 or something, and drops by valve or something.
The HORSEMANN on the other hand...
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DarthNinja
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Join Date: Mar 2009
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Old 10-31-2010 , 20:49   Re: [TF2] Fake Gifts
Reply With Quote #13

Quote:
Originally Posted by WiKer View Post
will it disapear?
Will what disappear?
The gift-ammopacks will vanish if picked up obviously.

Quote:
Originally Posted by Tom_007 View Post
hi, can you make it stop spinning ?
like SetEntityMoveType(Ammopack, MOVETYPE_NONE);
but this doesn't work for me
...Why?

Quote:
Originally Posted by Pirate Jesus View Post
Ooh love it. Definitely going in my server..

Quick question though.. Does anyone know the cvar (if there is one) for minimum players required to spawn the real gifts?
There is no cvar.
10 Players are required before gifts will spawn, bots do not count.
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WiKer
Member
Join Date: Apr 2009
Old 11-01-2010 , 00:51   Re: [TF2] Fake Gifts
Reply With Quote #14

Quote:
Originally Posted by DarthNinja View Post
Will what disappear?
The gift-ammopacks will vanish if picked up obviously.
Ok, will the fake-gift disapear if they were picked up?

Quote:
Originally Posted by DarthNinja View Post
...Why?
The real gift spin too?
If you are creating a fake gift then it must be like a real one!
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Tom_007
New Member
Join Date: Oct 2010
Old 11-01-2010 , 01:04   Re: [TF2] Fake Gifts
Reply With Quote #15

hi, can you make it stop spinning ?

...Why?

becuase it wou look like real gift, you could walk trought only one difference would left. The magic dust floating around the gift.
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DarthNinja
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Join Date: Mar 2009
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Old 11-01-2010 , 01:33   Re: [TF2] Fake Gifts
Reply With Quote #16

Hmm, I always thought they spun, never noticed I guess.
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Pirate Jesus
Member
Join Date: Aug 2010
Old 11-01-2010 , 03:27   Re: [TF2] Fake Gifts
Reply With Quote #17

Quote:
Originally Posted by FlaminSarge View Post
There's no cvar for minplayers and real gifts. It is valve determined to be like 6 or something, and drops by valve or something.
The HORSEMANN on the other hand...
I figured as much...

Anyways...
I'm guessing in the future these will be indistinguishable from the real thing in all ways except they don't give hats. Including fake "gift has appeared" and "_____ found the gift" ?

Or is that just wishful thinking?
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crash^cz
Junior Member
Join Date: Apr 2010
Old 11-01-2010 , 03:44   Re: [TF2] Fake Gifts
Reply With Quote #18

Quote:
Originally Posted by DarthNinja View Post
10 Players are required before gifts will spawn, bots do not count.

Six players is required to be present for gift spawning, 10 players for boss.

And really, you should make it not spinning
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WiKer
Member
Join Date: Apr 2009
Old 11-01-2010 , 06:01   Re: [TF2] Fake Gifts
Reply With Quote #19

Oh and i think you can do:

if someone it sitting in the fakegift for 5-7 seconds then it fill disapaer. something like that, i think you will make that or better
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DarthNinja
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Join Date: Mar 2009
Location: PreThinkHook()
Old 11-02-2010 , 03:09   Re: [TF2] Fake Gifts
Reply With Quote #20

Quote:
Originally Posted by crash^cz View Post
Six players is required to be present for gift spawning
You are wrong.
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