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[L4D2] Tank-on-fire Speed Booster


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hell911
Member
Join Date: Nov 2009
Old 11-09-2012 , 03:35   Re: [L4D2] Tank-on-fire Speed Booster
Reply With Quote #101

yea, this works on latest version of sourcemod and l4d2. just need to recompile after editing the .sp file and copy paste the new .smx file in the plugins folder.
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wendigo
Senior Member
Join Date: Nov 2012
Location: Denmark
Old 08-08-2013 , 13:51   Re: [L4D2] Tank-on-fire Speed Booster
Reply With Quote #102

Quote:
Originally Posted by hell911 View Post
just need to recompile after editing the .sp file and copy paste the new .smx file in the plugins folder.

How do one do that?

Would somebody with the required knowledge of how plugins works, see if something needs to be done with this plugin here, and update it?

Theres only 1 comment, that confirms it still works. And that comment were written like 9 months ago. Alot of updates has happen to l4d2 since then.
And author were last active 16-08-10

Last edited by wendigo; 08-09-2013 at 10:05.
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wendigo
Senior Member
Join Date: Nov 2012
Location: Denmark
Old 08-12-2013 , 08:03   Re: [L4D2] Tank-on-fire Speed Booster
Reply With Quote #103

And I just tested it. It does NOT work.

I have sourcemod 1.5.0 hg3877 snapshot. And the tank does not get any increase of speed, when set on fire.
Can some please update this plugin?

I'm pretty confident theres someone out there, that are capable of doing it.

EDIT: I complied the plugin, using the online complier at this site here. And it seems to work. I also judt didnt notice any increase of his speed. So I made the value even higher. And now its all good.

Last edited by wendigo; 08-12-2013 at 09:42.
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wendigo
Senior Member
Join Date: Nov 2012
Location: Denmark
Old 02-27-2014 , 16:57   Re: [L4D2] Tank-on-fire Speed Booster
Reply With Quote #104

Does this plugin needs any tweaking, to work on a windows server?

It works alright on linux server. But soon I switch to windows. So would lile to know beforw I do the switch.
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 02-28-2014 , 05:28   Re: [L4D2] Tank-on-fire Speed Booster
Reply With Quote #105

Don't work on my windows server and has not for a while now.
I seem to recall it saying something like, when he's set on fire "In his rage the tank has increased his speed"
Having looked at the sp. file there's no setting to display this message.
Either the plugin has been updated since I last used this, removing this message or I'm mistaking this for another plugin.
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wendigo
Senior Member
Join Date: Nov 2012
Location: Denmark
Old 02-28-2014 , 06:39   Re: [L4D2] Tank-on-fire Speed Booster
Reply With Quote #106

Can we get a kind soul, to update the gamedata for windows?
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Mortiegama
Senior Member
Join Date: Feb 2010
Old 02-28-2014 , 07:11   Re: [L4D2] Tank-on-fire Speed Booster
Reply With Quote #107

If you're looking to speed up a tank on fire, my plugin has had that functionality for a while.

http://forums.alliedmods.net/showthread.php?t=119891
OR
https://forums.alliedmods.net/showth...37#post2105537
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Last edited by Mortiegama; 02-28-2014 at 15:32.
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wendigo
Senior Member
Join Date: Nov 2012
Location: Denmark
Old 03-01-2014 , 16:56   Re: [L4D2] Tank-on-fire Speed Booster
Reply With Quote #108

I had just been using this plugin here, for my linux server for a very long time. And it performed perfectly. But Im moving to windows server now.
But I guess if compiling this plugin here manually doesnt do the trick, Im just gonna have to use one of those there you linked too.

Last edited by wendigo; 03-01-2014 at 16:58.
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 03-01-2014 , 17:16   Re: [L4D2] Tank-on-fire Speed Booster
Reply With Quote #109

Use Mortiegama's Hulking Tank plugin (1st link)
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Gemini Saga
New Member
Join Date: May 2013
Old 05-18-2014 , 02:48   Re: [L4D2] Tank-on-fire Speed Booster
Reply With Quote #110

What is the L4D1 tank speed setting for use in plugin? If you set 1.15 L4D2 Tank just stays the same speed of survivors with full health. In L4D1, if you throw a molotov on him, he stays more faster than full health survivors. Thanks.
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