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[CS:GO / ANY] Make hegrenade_projectile go through walls


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joshtrav
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Join Date: Sep 2009
Old 10-22-2017 , 03:43   Re: [CS:GO / ANY] Make hegrenade_projectile go through walls
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Quote:
Originally Posted by ImACow View Post
Just found https://forums.alliedmods.net/showthread.php?t=229312 but thats for nades, and uses SetEntityMoveType(entity, MOVETYPE_FLY) too, which make my props stuck in the air.

And I cannot make he's penetrate walls so
We do it by setting the grenades movetype to MOVETYPE_NOCLIP. We have no crash issues related to it. I have tried to get it out of the map and cause issues without success.
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Powerlord
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Join Date: Jun 2008
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Old 10-23-2017 , 03:41   Re: [CS:GO / ANY] Make hegrenade_projectile go through walls
Reply With Quote #12

Quote:
Originally Posted by Halt View Post
Regardless of how long its in the void, its bad juju my friend. Like I said before the void isn't playable for a reason. Its not intended to be part of your map. Hence why when mapping if the void is not closed out of your map you get compiling errors and your map doesn't work.
Fun fact: Unreal Engine has no concept of void space for this reason.

As such, UnrealEd mapping actually consists of carving rooms out of solid space rather than Hammer/Quake's concept of building rooms in the void.
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Last edited by Powerlord; 10-23-2017 at 03:42.
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