Quote:
Originally Posted by Halt
Regardless of how long its in the void, its bad juju my friend. Like I said before the void isn't playable for a reason. Its not intended to be part of your map. Hence why when mapping if the void is not closed out of your map you get compiling errors and your map doesn't work.
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Fun fact: Unreal Engine has no concept of void space for this reason.
As such, UnrealEd mapping actually consists of carving rooms out of solid space rather than Hammer/Quake's concept of building rooms in the void.
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