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[TF2] Fake Gifts [v1.0.1]


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Author
DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Plugin ID:
2040
Plugin Version:
1.0.1
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Troll the world with fake gifts!
    Old 10-30-2010 , 01:40   [TF2] Fake Gifts [v1.0.1]
    Reply With Quote #1

    [TF2] Fake Gifts!
    Version 1.0.1
    Credit to [NATO]Hunter's TF2 Ammopacks for ammopack spawning code


    Description:
    Spawn fake Halloween gifts or make yourself into a gift!

    Spawned gifts are actually a small ammo-pack in disguise, if they vanish someone probably picked them up!

    As a "gift" you are given godmode, this is removed when gift mode is toggled off.
    Touching a resupply or respawning will remove your "gift" state in order to prevent graphical glitches with flying headgear.

    Commands:
    sm_fakegift - Spawns a fake gift!
    sm_makemegift - Makes you into a gift!
    Cvars:
    sm_fakegifts_version - Plugin Version

    Install Instructions:
    1. Place FakeGifts.smx into your addons/sourcemod/plugins/ folder.

    Notes:
    Default admin level is CHEATS.

    Have fun!

    ToDo:
    • -

    Version History:
    • V1.0.0
      • Initial Release
    • V1.0.1
      • Now precaches model to prevent crashes

    Downloads from 10/30/10 to 11/11/2010: 298
    Attached Files
    File Type: sp Get Plugin or Get Source (FakeGifts.sp - 3363 views - 8.6 KB)
    __________________

    Last edited by DarthNinja; 11-11-2010 at 22:54.
    DarthNinja is offline
    EHG
    Senior Member
    Join Date: May 2009
    Location: 127.0.0.1
    Old 10-30-2010 , 02:06   Re: [TF2] Fake Gifts
    Reply With Quote #2

    I knew someone would make this xD
    Not able to pick up the gift. It doesn't disappear. //EDIT - just realized that my ammo was full when testing, if you can pick up more ammo it works.

    You can use
    Code:
    SetEntPropEnt(client, Prop_Data, "m_hObserverTarget", client);
    SetEntProp(client, Prop_Data, "m_iObserverMode", 1);
    to enable third person
    and
    Code:
    SetEntProp(client, Prop_Send, "m_iObserverMode", 0);
    to disable it.

    you should also use TF2_AddCondition and TF2_RemoveCondition to manage those conditions.

    Last edited by EHG; 10-30-2010 at 03:50.
    EHG is offline
    Skyrider
    AMX Mod X Beta Tester
    Join Date: May 2005
    Location: Netherlands
    Old 10-30-2010 , 07:49   Re: [TF2] Fake Gifts
    Reply With Quote #3

    Quote:
    sm_makemegift
    Unknown command: sm_makemegift
    Mmm.
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    Leonardo
    Veteran Member
    Join Date: Feb 2010
    Location: 90's
    Old 10-30-2010 , 09:31   Re: [TF2] Fake Gifts
    Reply With Quote #4


    lol'd.
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    XeonDead
    Junior Member
    Join Date: Oct 2010
    Old 10-30-2010 , 09:37   Re: [TF2] Fake Gifts
    Reply With Quote #5

    Aw, that's funny, but isn't it possible to make REAL gifts, not fake?
    XeonDead is offline
    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 10-30-2010 , 09:58   Re: [TF2] Fake Gifts
    Reply With Quote #6

    Quote:
    Originally Posted by FF|Skyrider View Post
    Mmm.
    Works fine here.
    User error?

    Quote:
    Originally Posted by XeonDead View Post
    Aw, that's funny, but isn't it possible to make REAL gifts, not fake?
    Nope.
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    FlaminSarge
    Veteran Member
    Join Date: Jul 2010
    Old 10-30-2010 , 22:20   Re: [TF2] Fake Gifts
    Reply With Quote #7

    Maybe work with this guy or merge? http://forums.alliedmods.net/showthread.php?p=1337143
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    DarthNinja
    SourceMod Plugin Approver
    Join Date: Mar 2009
    Location: PreThinkHook()
    Old 10-31-2010 , 02:07   Re: [TF2] Fake Gifts
    Reply With Quote #8

    Quote:
    Originally Posted by FlaminSarge View Post
    Now why would you propose something like that?
    That plugin uses SDKHooks and only produces a solid, non-spinning gift box!
    Anyway I was here first.... by 3 whole hours!

    I'm planning to make an exploding version of the gift, as well as some other... "improvements".
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    WiKer
    Member
    Join Date: Apr 2009
    Old 10-31-2010 , 08:30   Re: [TF2] Fake Gifts
    Reply With Quote #9

    will it disapear?

    Last edited by WiKer; 10-31-2010 at 16:18.
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    Tom_007
    New Member
    Join Date: Oct 2010
    Old 10-31-2010 , 18:25   Re: [TF2] Fake Gifts
    Reply With Quote #10

    hi, can you make it stop spinning ?
    like SetEntityMoveType(Ammopack, MOVETYPE_NONE);
    but this doesn't work for me
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