As of said by: Hawk552
Quote:
Please post this in scripting help with a request for optimization, then ask an approver to move this back to new plugins / consider approval on it when you're done
|
Will somebody optimize this:
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <tfcx>
#include <fun>
#define PLUGIN "TFC Weapons"
#define VERSION "1.0"
#define AUTHOR "Phantom Warrior"
public plugin_init() {
register_plugin("WeaponMe","0.1","Phantom Warrior)"
register_clcmd("say needrocket","fnSayNeedRocket")
register_clcmd("say needshotgun","fnSayNeedShotGun")
register_clcmd("say needknife","fnSayNeedKnife")
register_clcmd("say needsniper","fnSayNeedSniper")
register_clcmd("say needautorifle","fnSayNeedAutoRifle")
register_clcmd("say needflamer","fnSayNeedFlamer")
register_clcmd("say needrail","fnSayNeedRail")
register_clcmd("say needmedkit","fnSayNeedMedkit")
register_clcmd("say needac","fnSayNeedAc")
}
public fnSayNeedRocket(id) {
give_item(id, "tf_weapon_rpg")
tfc_setbammo(id, TFC_AMMO_ROCKETS,25)
client_cmd(id, "tf_weapon_rpg")
}
public fnSayNeedKnife(id) {
give_item(id,"tf_weapon_knife")
client_cmd(id,"tf_weapon_knife")
}
public fnSayNeedShotGun(id) {
give_item(id, "tf_weapon_shotgun")
client_cmd(id, "tf_weapon_shotgun")
}
public fnSayNeedSniper(id) {
give_item(id, "tf_weapon_sniperrifle")
client_cmd(id, "tf_weapon_sniperrifle")
}
public fnSayNeedAutoRifle(id) {
give_item(id, "tf_weapon_autorifle")
client_cmd(id, "tf_weapon_autorifle")
}
public fnSayNeedFlamer(id) {
give_item(id, "tf_weapon_flamethrower")
client_cmd(id, "tf_weapon_flamethrower")
}
public fnSayNeedRail(id) {
give_item(id, "tf_weapon_railgun")
client_cmd(id, "tf_weapon_railgun")
}
public fnSayNeedMedKit(id) {
give_item(id, "tf_weapon_railgun")
client_cmd(id, "tf_weapon_railgun")
}
public fnSayNeedAc(id) {
give_item(id, "tf_weapon_ac")
client_cmd(id, "tf_weapon_ac")
}
(Rewrite it better?)