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[TF2] Be the Robot (1.3, December 22 2012)


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Sreaper
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Join Date: Nov 2009
Old 08-22-2012 , 13:58   Re: [TF2] Be the Robot 1.1
Reply With Quote #101

Quote:
Originally Posted by KiR View Post
along with the steps and voices removed (
Redownload it from my post again. Fixed and tested it this time.

Last edited by Sreaper; 08-22-2012 at 14:05.
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KiR
Senior Member
Join Date: Nov 2011
Old 08-22-2012 , 14:09   Re: [TF2] Be the Robot 1.1
Reply With Quote #102

Quote:
Originally Posted by Sreaper View Post
Redownload it from my post again. Fixed and tested it this time.
That is, there is no sound of footsteps and voices were?
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Sreaper
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Join Date: Nov 2009
Old 08-22-2012 , 14:10   Re: [TF2] Be the Robot 1.1
Reply With Quote #103

Quote:
Originally Posted by KiR View Post
That is, there is no sound of footsteps and voices were?
Yes, only the robot footstep sounds are removed now. The robot voices are fine. I tested it myself.
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Yayoi Takatsuki
New Member
Join Date: Aug 2012
Old 08-22-2012 , 14:47   Re: [TF2] Be the Robot 1.1
Reply With Quote #104

Uhm. I got a problem, why everytime I try using the !buster comand my server crashes?
The !robot comand works fine, but the Sentry buster doesn't work. Thanks in advance for your help.
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scopesp
Senior Member
Join Date: Jan 2009
Location: Munich
Old 08-22-2012 , 15:28   Re: [TF2] Be the Robot 1.1
Reply With Quote #105

if resuply buster going away can u do like the robot so it stays all the time ;) ?
thanks
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KiR
Senior Member
Join Date: Nov 2011
Old 08-22-2012 , 15:33   Re: [TF2] Be the Robot 1.1
Reply With Quote #106

Explain fool, for what these commands !betherobot and !berobot shortcuts and how they differ from the !robot
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Eyelanderules
Member
Join Date: Jul 2011
Old 08-22-2012 , 15:41   Re: [TF2] Be the Robot 1.1
Reply With Quote #107

I have also noticed only client side of !robot can hear the footsteps everyone else hears regular footsteps.
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Shedletsky
Junior Member
Join Date: Aug 2012
Old 08-22-2012 , 17:05   Re: [TF2] Be the Robot 1.1
Reply With Quote #108

Quote:
Originally Posted by Sreaper View Post
You kind of need to install Sourcemod and Metamod to use that folder.

http://www.sourcemod.net/
http://www.sourcemm.net/
Are you talking to me?
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Sreaper
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Join Date: Nov 2009
Old 08-22-2012 , 17:34   Re: [TF2] Be the Robot 1.1
Reply With Quote #109

Quote:
Originally Posted by Shedletsky View Post
Are you talking to me?
Yes I am. Manually creating the directory Addons > Sourcemod > Plugins is not how it works. You need to actually install Sourcemod/Metamod.
Your post here shows you don't have either of those installed.

Last edited by Sreaper; 08-22-2012 at 17:41.
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Chaosxk
Veteran Member
Join Date: Aug 2010
Location: Westeros
Old 08-22-2012 , 18:26   Re: [TF2] Be the Robot 1.1
Reply With Quote #110

Could !robot be saved to the next round?
I find that using !robot resets after the round changes and people spam the !robot command again.
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