Quote:
Originally Posted by RenegadeXR
Even after removing any plugin refresh commands from my autoexec file, I'm noticing a lot of other various bugs in 0.4. I cannot seem to run a game for more than 3 minutes at a time before inevitably some gun-related model error causes it to crash.
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If you could give me more details on when it happens and on your configuration I may have a better idea of what is causing it. Otherwise I really couldn't tell you.
Quote:
Originally Posted by RenegadeXR
I second the request for some earlier versions to be reposted. I really wanted a plugin that simply enables counterstrike weapon damage so I can use it in conjunction with the points/award plugin. I don't actually need weapons to spawn in the rotation, nor the ability to modify damage values nor the ability to give players bats, etc.
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Unfortunately I don't have the older versions to repost. Even if I did it would be a problem to support the different versions as I hardly have the time to support the latest version as it is. The source is available for you, if you're looking for a more limited feature set you could just comment out what you don't need.
Quote:
Originally Posted by RenegadeXR
I really appreciate your contribution, but I think it's getting a little too ambitious to the point where it may be better to develop multiple plugins so you can isolate errors associated with different features from one another. It's important to keep code clean and manageable every step of the way before adding on more features. Otherwise, debugging becomes a real pain
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It's not feasible to add all the functionality in different plug-ins. Besides, it's not the manageability of the code that's the problem, it's the weird quirks in Hard Rain and the differences between the Linux and Windows dedicated servers that's the issue. I don't have documentation to go by so the best I can do is rely on bug reports to have an idea of what may be going wrong. I've made a lot of pregress in regards to stability for windows servers, but there seems to still be an issue I haven't caught in Hard Rain.