Raised This Month: $51 Target: $400
 12% 

[L4D2] Weapon Unlock v0.8.1


Post New Thread Reply   
 
Thread Tools Display Modes
SkaP
Senior Member
Join Date: Dec 2009
Old 01-15-2010 , 21:53   Re: [L4D2] Weapon Unlock v0.4
Reply With Quote #241

Yeah I was speaking out in terms for versus. For coop and realism the numbers need to be changed accordingly.
SkaP is offline
Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 01-15-2010 , 22:22   Re: [L4D2] Weapon Unlock v0.4
Reply With Quote #242

Quote:
Originally Posted by SkaP View Post
Edit: NM there are CVARs for damage

I think there should be general consensuses about the full damage the snipers do among servers running the plugin in the essence of fair play.

Edit: After doing the math I kinda like the default values. I still think some play testing needs to be done to find some good balanced numbers.
The way I figured the default values is I took into consideration the cycle times of the rifles along with how many shots it takes to bring down special infected. Here's how it breaks down:

Boomer(50), Spitter(100), Smoker(250), Hunter(250), Jockey(325), Charger(600)

Hunting Rifle([email protected]): 1, 2, 3, 3, 4, 7
Scout Sniper([email protected]): 1, 1, 2, 2, 2, 3
Military Sniper([email protected]): 1, 2, 3, 3, 4, 7
AWP Sniper([email protected]): 1, 1, 1, 1, 2, 2

The general idea was to make the CSS sniper rifles do more damage upfront. This is so they require less shots to take down special infected while still being able to do it in a comparable time frame. This makes them more effective against special infected. The big trade off is that they're less effective when fighting off a horde.

Last edited by Crimson_Fox; 01-15-2010 at 22:42.
Crimson_Fox is offline
Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 01-15-2010 , 22:25   Re: [L4D2] Weapon Unlock v0.4
Reply With Quote #243

Quote:
Originally Posted by StrawPedro View Post
In realism mode,The damage of sniper rifles doesnt relate with how many shots to take down an common infected,It always costs 2 shots to takedown whatever the damage of sniper rifle is.It sucks.
Common infected take half damage from anything but a head shot in realism. The whole point of this is to make it so players aim for the head. So while they can take two shots, they can only take one head shot.

In coop, common infected go down in 1 shot no matter where you shoot them.

Last edited by Crimson_Fox; 01-15-2010 at 22:41.
Crimson_Fox is offline
SkaP
Senior Member
Join Date: Dec 2009
Old 01-16-2010 , 02:57   Re: [L4D2] Weapon Unlock v0.4
Reply With Quote #244

Ok I think I found a good medium Crimson for the AWP and thast 270 overall. This way it will make sure it does lethal damage(250 seemed to sometimes not kill the hunter/smoker in 1 shot) to a boomer-smoker, 2 shot a jockey and 3 shot a charger.
SkaP is offline
Jоnny
Senior Member
Join Date: Jun 2007
Old 01-16-2010 , 05:16   Re: [L4D2] Weapon Unlock v0.4
Reply With Quote #245

0.4
engine error on changelevel c4m2_sugarmill_a -> c4m2_sugarmill_b
*again*

PS
Quote:
L 01/16/2010 - 14:21:42: Info (map "c4m2_sugarmill_a") (file "errors_20100116.log")
L 01/16/2010 - 14:21:42: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 01/16/2010 - 14:21:42: [SM] Displaying call stack trace for plugin "l4d2_WeaponUnlock.smx":
L 01/16/2010 - 14:21:42: [SM] [0] Line 170, l4d2_WeaponUnlock.sp::Event_PlayerHurt()
L 01/16/2010 - 14:54:09: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 01/16/2010 - 14:54:09: [SM] Displaying call stack trace for plugin "l4d2_WeaponUnlock.smx":
L 01/16/2010 - 14:54:09: [SM] [0] Line 170, l4d2_WeaponUnlock.sp::Event_PlayerHurt()
L 01/16/2010 - 15:00:45: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 01/16/2010 - 15:00:45: [SM] Displaying call stack trace for plugin "l4d2_WeaponUnlock.smx":
L 01/16/2010 - 15:00:45: [SM] [0] Line 170, l4d2_WeaponUnlock.sp::Event_PlayerHurt()
L 01/16/2010 - 15:13:09: Error log file session closed.

Last edited by Jоnny; 01-16-2010 at 08:49.
Jоnny is offline
0zon
Junior Member
Join Date: Oct 2009
Old 01-16-2010 , 05:54   Re: [L4D2] Weapon Unlock v0.4
Reply With Quote #246

In version 0.4 surcemod error:
L 01/16/2010 - 08:58:47: SourceMod error session started
L 01/16/2010 - 08:58:47: Info (map "c2m4_barns") (file "errors_20100116.log")
L 01/16/2010 - 08:58:47: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 01/16/2010 - 08:58:47: [SM] Displaying call stack trace for plugin "l4d2_WeaponUnlock.smx":
L 01/16/2010 - 08:58:47: [SM] [0] Line 170, /home/groups/alliedmodders/forums/files/5/0/5/2/3/57408.attach::Event_PlayerHurt()
L 01/16/2010 - 08:58:47: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 01/16/2010 - 08:58:47: [SM] Displaying call stack trace for plugin "l4d2_WeaponUnlock.smx":
L 01/16/2010 - 08:58:47: [SM] [0] Line 170, /home/groups/alliedmodders/forums/files/5/0/5/2/3/57408.attach::Event_PlayerHurt()
L 01/16/2010 - 08:58:47: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 01/16/2010 - 08:58:47: [SM] Displaying call stack trace for plugin "l4d2_WeaponUnlock.smx":
L 01/16/2010 - 08:58:47: [SM] [0] Line 170, /home/groups/alliedmodders/forums/files/5/0/5/2/3/57408.attach::Event_PlayerHurt()
L 01/16/2010 - 09:19:03: Error log file session closed.
L 01/16/2010 - 13:42:59: SourceMod error session started
L 01/16/2010 - 13:42:59: Info (map "c4m3_sugarmill_b") (file "errors_20100116.log")
L 01/16/2010 - 13:42:59: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 01/16/2010 - 13:42:59: [SM] Displaying call stack trace for plugin "l4d2_WeaponUnlock.smx":
L 01/16/2010 - 13:42:59: [SM] [0] Line 170, /home/groups/alliedmodders/forums/files/5/0/5/2/3/57408.attach::Event_PlayerHurt()
L 01/16/2010 - 13:438: Error log file session closed.
0zon is offline
shotgunelvis
Member
Join Date: Nov 2009
Old 01-16-2010 , 11:39   Re: [L4D2] Weapon Unlock v0.4
Reply With Quote #247

Thats weird cuz it now works for me. Hum?
shotgunelvis is offline
Jоnny
Senior Member
Join Date: Jun 2007
Old 01-16-2010 , 12:52   Re: [L4D2] Weapon Unlock v0.4
Reply With Quote #248

You are right, from the very beginning when I have informed for the first time on such error is all there was a provocation. But by miracle has coincided that I am not lonely with "provocation" and from the version in the version this provocation proceeds. Actually operating system Windows does not exist, is only Linux under which perfectly works.

Jоnny is offline
AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-16-2010 , 15:05   Re: [L4D2] Weapon Unlock v0.4
Reply With Quote #249

version 0.3.9


Had the SPY item problem on Hard Rain 1. Models were different from actual weapons.

No errors logged
AtomicStryker is offline
SkaP
Senior Member
Join Date: Dec 2009
Old 01-16-2010 , 16:56   Re: [L4D2] Weapon Unlock v0.4
Reply With Quote #250

It should be noted the crash in c4m2_sugarmill_a -> c4m2_sugarmill_b only happens in COOP and never in versus but I did get this yesterday testing out the AWP.
SkaP is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:24.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode